| Literature DB >> 35211815 |
Asaduzzaman Khan1, Eun-Young Lee2, Sharon Horwood3.
Abstract
This study examined associations of watching television, electronic games, computer uses with school stress, and satisfaction among adolescents. Nationally representative data from 38 European and North American countries that participated in the 2014 Health Behaviour in School-aged Children (HBSC) survey were analysed. School stress and school satisfaction were each assessed using a 4-point self-reported item and then dichotomised. Participants reported discretional time spent on different screen-based activities. Of the 191,786 participants (age 13.6 [1.6] years; 51% girls), 35% reported high levels of school stress, while 30% reported high satisfaction with their school. Multilevel multivariable logistic regression modelling showed that adolescents reporting watching television > 4 h/day (≤ 1 h/day as reference) had 31% higher odds of school stress (OR 1.31; 95% CI: 1.27-1.35) and 36% less odds of school satisfaction (OR 0.64; 95% CI: 0.62-0.67). Prolonged electronic gaming (> 4 h/day) increased the odds of school stress by 26% (OR 1.26; 95% CI: 1.22-1.30) and decreased the odds of school satisfaction by 37% (OR 0.63; 95% CI: 0.61-0.65). Adolescents with prolonged computer use had 46% higher odds of school stress (OR 1.46; 95% CI: 1.42-1.50) and 39% lower odds of school satisfaction (OR 0.61; 95% CI: 0.59-0.63). Association estimates were more evident among younger adolescents than their older counterparts with no apparent gender differences.Entities:
Keywords: Adolescent health; Adolescent wellbeing; HBSC; School satisfaction; School stress; Screen time
Mesh:
Year: 2022 PMID: 35211815 PMCID: PMC8869349 DOI: 10.1007/s00431-022-04420-z
Source DB: PubMed Journal: Eur J Pediatr ISSN: 0340-6199 Impact factor: 3.860
Description of study sample from 38 countries, HBSC 2014 (n = 191,786)
| Characteristics | |
|---|---|
| Mean (SD) | |
| Age (years) | 13.58 (1.63) |
| Body mass index (BMI) | 19.60 (3.51) |
| Physical activity ≥ 60 min (days/week) | 4.18 (2.06) |
| Percentage | |
| Age group | |
| 11-year-olds | 28.70 |
| 13-year-olds | 34.97 |
| 15-year-olds | 35.57 |
| Missing | 0.76 |
| Girls | 50.94 |
| Watching television | |
| ≤ 1 h/day | 22.63 |
| > 1–2 h/day | 23.02 |
| > 2–3 h/day | 23.45 |
| > 3–4 h/day | 15.02 |
| > 4 h/day | 15.87 |
| Missing | 0.01 |
| Electronic games | |
| ≤ 1 h/day | 42.11 |
| > 1–2 h/day | 19.51 |
| > 2–3 h/day | 16.03 |
| > 3–4 h/day | 8.67 |
| > 4 h/day | 13.67 |
| Missing | 0.01 |
| Computer use | |
| ≤ 1 h/day | 36.25 |
| > 1–2 h/day | 19.17 |
| > 2–3 h/day | 15.69 |
| > 3–4 h/day | 10.29 |
| > 4 h/day | 18.59 |
| Missing | 0.01 |
| Family Affluence Scale | |
| Q1 | 24.60 |
| Q2 | 33.73 |
| Q3 | 16.08 |
| Q4 | 19.14 |
| Missing | 6.45 |
| Stressed due to school pressure | 35.18 |
| Satisfied with the school | 29.58 |
SD standard deviation, Qi ith quartile
Missing values: a.8%; b19.0%; c2.2%
Fig. 1Percent distribution of adolescents reporting (A) school stress and (B) school satisfaction by types of screen use in adolescents, HBSC 2014
Multilevel logistic regression estimates of associations of watching television, electronic gaming, and computer use with school stress and school satisfaction among adolescents, HBSC 2014
| School stress | School satisfaction | |
|---|---|---|
| Watching television | ||
| ≤ 1 h/day | 1.0 | 1.0 |
| > 1–2 h/day | 1.04 (1.01, 1.08) | 0.88 (0.86, 0.91) |
| > 2–3 h/day | 1.08 (1.04, 1.11) | 0.82 (0.80, 0.85) |
| 3–4 h/day | 1.16 (1.12, 1.19) | 0.68 (0.66, 0.71) |
| > 4 h/day | 1.31 (1.27, 1.35) | 0.64 (0.62, 0.67) |
| Electronic gaming | ||
| ≤ 1 h/day | 1.0 | 1.0 |
| > 1–2 h/day | 1.04 (1.01, 1.07) | 0.91 (0.89, 0.94) |
| > 2–3 h/day | 1.09 (1.06, 1.13) | 0.72 (0.70, 0.75) |
| > 3–4 h/day | 1.14 (1.10, 1.19) | 0.67 (0.64, 0.69) |
| > 4 h/day | 1.26 (1.22, 1.30) | 0.63 (0.61, 0.65) |
| Computer use | ||
| ≤ 1 h/day | 1.0 | 1.0 |
| > 1–2 h/day | 1.09 (1.06, 1.12) | 0.88 (0.86, 0.91) |
| > 2–3 h/day | 1.23 (1.19, 1.27) | 0.76 (0.74, 0.79) |
| > 3–4 h/day | 1.32 (1.28, 1.37) | 0.64 (0.62, 0.67) |
| > 4 h/day | 1.46 (1.42, 1.50) | 0.61 (0.59, 0.63) |
Adjusted for age, sex, BMI z-scores, physical activity, and Family Affluence Scale
aOR adjusted odds ratio, CI confidence interval
Reference category
Fig. 2Multilevel logistic regression estimates of associations of watching television, electronic gaming, and computer use with school stress and satisfaction among adolescents by age group, HBSC 2014. ST: 0 0–1 h/day, 1 > 1–2 h/day, 2 > 2–3 h/day, 3 > 3–4 h/day, 4 > 4 h/day. Each model was adjusted for age, BMI z-scores, physical activity, and Family Affluence Scale
Fig. 3Multilevel logistic regression estimates of associations of watching television, electronic gaming, and computer use with school stress and satisfaction among adolescents by gender, HBSC 2014. ST: 0 0–1 h/day, 1 > 1–2 h/day, 2 > 2–3 h/day, 3 > 3–4 h/day, 4 > 4 h/day. Each model was adjusted for age, BMI z-scores, physical activity, and Family Affluence Scale