| Literature DB >> 35211053 |
Yu Xie1, Yang Liu2, Fengrui Zhang3, Ping Zhou4.
Abstract
Globalization and informatization are reshaping human life and social behaviors. The purpose is to explore the worldwide strategies to cultivate international talents with a global vision. As a global language with the largest population, English, and especially its learning effect, have always been the major concerns of scholars and educators. This work innovatively studies the combination of immersion-based English teaching with virtual reality (VR) technology. Then, based on the experimental design mode, 106 students from a Chinese school were selected for a quasi-experimental study for 16 weeks (3 h a week, and 48 h in total). The collected data were analyzed by computer statistical software, and hypotheses are verified. The results showed that there is a significantly positive correlation between VR and immersion-based language teaching (0.851, p < 0.01). There is a significantly positive correlation between immersion-based language teaching and academic achievement (0.824, p < 0.01), and VR is positively correlated with learning outcome (LO) (0.836, p < 0.01). Compared with other state-of-art research methods, this work modifies the students' oral test through the analysis and comparison with the system database, and the students' learning effect is greatly improved. Finally, some suggestions are put forward according to the research results to provide an experimental reference for English teachers and future linguistics teaching.Entities:
Keywords: English language; immersive language teaching; language ability; learning outcome; virtual reality
Year: 2022 PMID: 35211053 PMCID: PMC8862736 DOI: 10.3389/fpsyg.2021.767363
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
A QS on the effectiveness of VR technology in English language learning.
| Do you know or have contact with VR technology? | ||
|
| ||
| A. I don’t know. | B. I know something | C. I know very well. |
| Does the lack of learning context affect English language learning? | ||
| A. Have no effect. | B. Have a certain impact. | C. Have a great impact. |
| What is your English LPL? | ||
| A. It is difficult to communicate with British and American people. | B. It is good for simple communication with British and American people. | C. It can be used to communicate smoothly with British and American people. |
| Have you improved your oral English proficiency after using oral correction software for a period of time? | ||
| A. Have not improved at all. | B. Have slightly improved. | C. Have greatly improved. |
FIGURE 1Specific environmental conditions (A: A single computer used in the student simulation experiment; B: Scene of the student simulation experiment).
Overall LISREL model analysis result.
| Evaluation item | Parameter/evaluation standard | Result | t | ||
| Preliminary fit | VR | Imagination | 0.741 | 11.29 | |
| Immersion | 0.723 | 10.17 | |||
| Interactivity | 0.758 | 12.63 | |||
| Immersion-based language teaching | General characteristics | 0.706 | 8.66 | ||
| Teaching strategy | 0.735 | 10.53 | |||
| Actual application | 0.712 | 9.42 | |||
| LO | Teaching factors | 0.766 | 13.28 | ||
| Environment factors | 0.783 | 15.24 | |||
| Internal fit | VR → Immersion-based language teaching | 0.832 | 25.37 | ||
| Immersion-based language teaching → LO | 0.873 | 33.71 | |||
| VR → LO | 0.856 | 29.16 | |||
| Overall fit | X2/Df | 1.626 | |||
| GFI | 0.974 | ||||
| AGFI | 0.932 | ||||
| RMR | 0.004 | ||||
* stands for p < 0.05, ** for p < 0.01, and *** for p < 0.001.
Hypothesis test.
| Research hypothesis | Correlation | Empirical result |
| Result |
| H1 | + | 0.832 | Supported | |
| H2 | + | 0.873 | Supported | |
| H3 | + | 0.856 | Supported |
FIGURE 2Score distribution.