| Literature DB >> 35191839 |
Jiska J Aardoom1,2, Alexander D Hilt3, Tamar Woudenberg3,4, Niels H Chavannes1,2, Douwe E Atsma2,3.
Abstract
BACKGROUND: Pre- and postoperative anxiety is a common phenomenon associated with negative postoperative outcomes. Symptoms of posttraumatic stress disorder, such as fear, nightmares, and sleep deprivation, are prevalent in approximately 30% to 50% of patients following discharge from intensive care units after cardiac surgery. Preliminary evidence suggests a promising role of virtual reality (VR) in preventing stress-related reactions using stress inoculation training. Such training enables cognitive preparation of individuals for stressful situations, thereby becoming more tolerant and resistant to stress, subsequently reducing the risk of potential negative psychological consequences. This study investigated a preoperative VR app-Pre-View-aimed at better informing and preparing patients for cardiac catheterization.Entities:
Keywords: acceptability; cardiac catheterization; feasibility; immersive tendencies; mobile phone; patient education; preoperative anxiety; presence; stress inoculation training; virtual reality
Year: 2022 PMID: 35191839 PMCID: PMC8905473 DOI: 10.2196/29473
Source DB: PubMed Journal: JMIR Cardio ISSN: 2561-1011
Figure 1The Oculus Rift Go Virtual Reality headset was used in this study.
Overview of the virtual reality (VR) experience.
| Virtual locations and procedures | Means | Description | |
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| Hospital entrance | Pa, Ib, and Ac | The hospital’s main entrance is shown, and the main menu and gaze function of the VR experience are explained. |
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| Route to elevators | P, I, and A | The hospital’s main hall is shown with the route to the hospital elevators being explained. |
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| Elevator entrance and ride | P, I, and A | The elevator entrance is shown and the choice of floor leading to the nursing ward is explained. |
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| Entrance of the cardiology ward | P, I, and A | The entrance of the cardiology ward is shown. |
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| Cardiology ward counter | Vd | The user virtually walks toward the counter of the cardiology ward, where the desk clerk welcomes them. The desk clerk asks for a hospital card and personal identification. Hereafter, the user walks toward the entrance of the patient room. |
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| Patient room: photo | P, A, and I | An interactive photo of the patient room is shown. Users need to collect items they will need to bring to the hospital (eg, clothing and phone-charger). After all items are found, the user is placed in a hospital bed. |
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| Patient room: videos | V | Two short videos are shown of a nurse and cardiologist, respectively, explaining the upcoming procedures. |
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| Transfer to operating room | V | The user is virtually being transferred in a hospital bed with wheels from the cardiology nursing ward to the operating room. |
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| Operating room | P, V, and I | A photo is shown of the interior of the operating room containing explanations of specific devices (eg, radiology equipment). After this exploration, the patient can start a video of the scrub nurse and attending interventional cardiologist. They explain the upcoming procedure in general, including what they will do during the procedure and what is to be expected of the procedure (eg, duration). |
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| Patient room: inside hospital bed | V and P | A video is shown where the nurse and physician explain important aftercare issues and procedures. When the video is complete, the user can freely look around in the room and choose to be discharged when finished. |
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| Exit cardiology ward | V and P | A short exit video shows all personnel and wishes the patient the best of luck and a healthy recovery. Hereafter, the VR experience is finished, and the user is placed outside in front of the hospital. |
aP: photo.
bI: interactive feature.
cA: audio.
dV: video.
Sociodemographic characteristics and outcome descriptives of individual participants.
| Gender | Age (years) | Location | PQa score | ITQb score | CSQ-8c score | SUSd score |
| Male | 73 | Hospital | 115.0 | 42.0 | 21.0 | 70.0 |
| Male | 77 | Hospital | 114.0 | 52.0 | 27.0 | 72.5 |
| Female | 73 | Hospital | 129.0 | 70.0 | 29.0 | 87.5 |
| Male | 68 | Hospital | 137.0 | 67.0 | 24.0 | 90.0 |
| Male | 60 | Home | 116.0 | 51.0 | 28.0 | 92.5 |
| Male | 69 | Home | 130.0 | 105.0 | 28.0 | 100.0 |
| Female | 59 | Home | 142.0 | 69.0 | 31.0 | 100.0 |
| Male | 57 | Home | 150.0 | 82.0 | 29.0 | 100.0 |
aPQ: Presence Questionnaire.
bITQ: Immersive Tendencies Questionnaire.
cCSQ-8: Client Satisfaction Questionnaire-8.
dSUS: System Usability Scale.
Result in terms of satisfaction and perceived effectiveness of the virtual reality app.
| Items | Answer scale | Values, n (%) | Values, mean (SD) | |
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| 8.6 (1.3) | ||
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| 1=extremely dissatisfied | 0 (0) |
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| 2 | 0 (0) |
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| 3 | 0 (0) |
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| 4 | 0 (0) |
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| 5 | 0 (0) |
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| 6 | 1 (13) |
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| 7 | 0 (0) |
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| 8 | 2 (25) |
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| 9 | 3 (38) |
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| 10=extremely satisfied | 2 (25) |
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| 4.5 (0.5) | ||
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| 1=not at all | 0 (0) |
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| 2=not really | 0 (0) |
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| 3=neutral or do not know | 0 (0) |
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| 4=fairly well | 4 (50) |
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| 5=really well | 4 (50) |
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| 2 (0) | ||
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| 1=yes | 0 (0) |
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| 2=no | 8 (100) |
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| 4.5 (0.5) | ||
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| 1=totally disagree | 0 (0) |
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| 2=disagree | 0 (0) |
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| 3=neutral or do not know | 0 (0) |
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| 4=agree | 4 (50) |
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| 5=totally agree | 4 (50) |
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| 4.3 (0.7) | ||
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| 1=totally disagree | 0 (0) |
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| 2=disagree | 0 (0) |
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| 3=neutral or do not know | 1 (13) |
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| 4=agree | 4 (50) |
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| 5=totally agree | 3 (38) |
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| 4.0 (0.9) | ||
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| 1=totally disagree | 0 (0) |
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| 2=disagree | 0 (0) |
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| 3=neutral or do not know | 1 (13) |
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| 4=agree | 5 (63) |
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| 5=totally agree | 2 (25) |
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