| Literature DB >> 35178018 |
Yonghwan Chang1, Daniel L Wann2.
Abstract
This study explores the interaction effects of game outcomes and status instability and the moderating role of implicit team identification on spectators' status-seeking behavior (the pursuit and preservation of social status). The current study seeks to contribute to the existing consumer behavior and spectatorship literature by examining the counterintuitive outcomes of winner-loser effects through the application of the biosocial theory of status. In an online experiment, NFL fans' retrospective spectating experiences were captured and manipulated. This experiment used a 2 (game outcome: victory vs. loss) × 2 (status instability: decisive vs. close) × 2 (iTeam ID: high vs. low) between-subjects design. The findings indicated that decisive victories and close losses positively influenced spectators' future attendance as well as their intention to purchase luxury suites and merchandise featuring images of the team mascot. Conversely, decisive losses and close victories had a negative influence. Additionally, the more spectators implicitly identified with a particular team, the more they exhibited status-seeking behavior; even close victories positively influenced the outcomes. By applying a nascent theoretical approach in the field of consumer behavior (the hormonal account), our results provide fresh insight into explaining spectators' status-seeking behavior. Also, the findings identify specific conditions in which spectators' status-seeking behavior is enhanced, thus suggesting ways for managers to strategically allocate their resources.Entities:
Keywords: biosocial theory of status; outcome uncertainty; spectator sports; sport consumer; status instability
Year: 2022 PMID: 35178018 PMCID: PMC8846218 DOI: 10.3389/fpsyg.2022.819644
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
A summary of ANOVA results.
| Variables | |||||
|---|---|---|---|---|---|
| Status consumption | Future games | Premium seats | MERCH | ||
| Game outcome | 4.26 (0.04) | 6.99 (0.009) | 6.73 (0.009) | 8.46 (0.004) | |
| Status instability | 2.34 (0.13) | 4.34 (0.04) | 5.60 (0.02) | 10.16 (0.002) | |
| Game outcome × Status instability | 87.34 (<0.001) | 18.74 (<0.001) | 12.92 (<0.001) | 39.99 (<0.001) | |
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| Victory | Decisive | 0.53 (0.19) | 0.19 (0.23) | 0.39 (0.31) | 0.23 (0.28) |
| Close | −0.35 (0.23) | 0.03 (0.23) | −0.15 (0.28) | 0.02 (0.27) | |
| Loss | Decisive | −0.57 (0.17) | −0.53 (0.21) | −0.25 (0.29) | −0.07 (0.14) |
| Close | 0.30 (0.24) | 0.36 (0.19) | −0.06 (0.21) | 0.32 (0.26) | |
The numbers of participants for each cell include 107Decisive Victory, 112Close Victory, 76Decisive Loss, and 84Close Loss.
Significantly greater than the Decisive Loss condition.
Significantly greater than the Close Victory condition.
Standardized means (M), standard deviations (SD), unstandardized path coefficients (B), and standard errors (SE).
| Conditions | DVs |
| SD |
| SE |
|
|---|---|---|---|---|---|---|
| Decisive Victory | Status consumption | 0.29 | 0.07 | 1.25 | 0.24 | <0.001 |
| Future games | 0.12 | 0.11 | 1.75 | 0.30 | <0.001 | |
| Premium seats | 0.04 | 0.13 | 1.13 | 0.35 | 0.01 | |
| MERCH | 0.13 | 0.29 | 0.33 | 0.51 | 0.03 | |
| Decisive Loss | Status consumption | −0.17 | 0.27 | −0.15 | 0.35 | 0.66 |
| Future games | −0.33 | 0.24 | 0.12 | 0.45 | 0.72 | |
| Premium seats | −0.15 | 0.21 | 0.09 | 0.37 | 0.79 | |
| MERCH | −0.27 | 0.13 | −1.31 | 0.38 | <0.001 | |
| Close Victory | Status consumption | −0.01 | 0.21 | 0.98 | 0.54 | 0.07 |
| Future games | 0.06 | 0.19 | 1.26 | 0.54 | 0.02 | |
| Premium seats | −0.03 | 0.23 | 1.39 | 0.55 | 0.01 | |
| MERCH | 0.01 | 0.28 | 1.07 | 0.49 | 0.03 | |
| Close Loss | Status consumption | 0.21 | 0.23 | 0.98 | 0.48 | 0.03 |
| Future games | 0.08 | 0.17 | 1.56 | 0.52 | 0.002 | |
| Premium seats | 0.09 | 0.31 | 1.19 | 0.44 | 0.004 | |
| MERCH | 0.11 | 0.16 | 0.99 | 0.52 | 0.04 |
p < 0.05;
p < 0.01;
p < 0.001.
Figure 1A summary of the generalized linear model results.