| Literature DB >> 35171103 |
Abejide Ade-Ibijola1, Keagan Young1, Nashik Sivparsad1, Mpho Seforo1, Suhail Ally1, Adebola Olowolafe1, Maria Frahm-Arp2.
Abstract
BACKGROUND: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities.Entities:
Keywords: education; educational games; game mechanics; library games; plagiarism; serious games; teaching
Year: 2022 PMID: 35171103 PMCID: PMC8892275 DOI: 10.2196/33459
Source DB: PubMed Journal: JMIR Serious Games Impact factor: 3.364
Figure 1Plagi-Warfare game components.
Figure 2Plagi-Warfare game flow design. APB: Auckland Park Bunting Road; APK: Auckland Park Kingsway; DFC: Doornfontein.
Figure 3Plagi-Warfare database design.
Figure 4Screenshots of both gameplay and behind the scenes of environments. APK: Auckland Park Kingsway; NPC: nonplayer character.
Figure 5Library at APB campus, illustrating the different NPC waypoints. APB: Auckland Park Bunting Road; NPC: nonplayer character.
Figure 6Evaluation of Plagi-Warfare. NPC: nonplayer character.
Existing plagiarism educational games.
| Game name | Similarity to Plagi-Warfare |
| Cheats and Geeks [ | Designed in the style of a dice board game, the game places the player in the role of a graduate student who has to publish a paper for a competition. The player must complete pop quizzes about plagiarism before being able to complete the challenges in the game. |
| Frenetic Filing [ | A retro-style-designed game in which the player needs to solve as many processed plagiarism cases before a set time elapses. The game rewards the player with virtual sneakers and coffee that assist in speeding up the player’s review of cases. |
| Murky Misconduct [ | Murky Misconduct is a crime detective game where the player engages as a plagiarism investigator. They are tasked with tracking down potential perpetrators by comparing academic papers and finally prosecuting the players. Players are educated on the complex ethics issues and consequences of plagiarism. |
| Goblin Threat [ | This game is designed as a clicking game, where the player must find hidden goblins, which ask the player questions related to plagiarism. Game content covers how to cite sources, types of plagiarism with their repercussions, and the variations between plagiarism and paraphrasing. |
Existing library games around the world.
| Game name | Description of library game | University/college library | Educational content |
| Nightmare on Vine Street | In this game, the player is secured inside the library around evening time and must satisfy zombies with assets found in the library to get away [ | University of Tennessee at Chattanooga, USA | The game improves the information literacy of students. |
| Within Range | In this game, the player has to place books according to the call number before the allocated time is up [ | Carnegie Mellon University, USA | Library staff learns how to store books. |
| Defense of Hidgeon | At the beginning of this game, students are instructed to start library research while navigating, looking, and finding assets. During the game, students have to go to distinctive libraries and search web for answers [ | University of Michigan, USA | Students learn how to conduct research using library resources. |
| Secret Agents in the Library | The player assumes the role of a secret agent in this online game. The objective of the game is to protect the library from an invader by answering questions as well as fetching assets from within the library [ | Lycoming College, USA | The game improves the information literacy of students, and students learn how to access the library website. |
| It’s Alive | Here, the player acts as a crazy scientist endeavoring to obtain body parts to build an animal, and to obtain these body parts, the player has to correctly respond to a sequence of questions [ | Lycoming College, USA | Players are able to find out about biology research methods. |
| Get a Clue | Students have to solve a crime by visiting assigned areas and getting rid of suspects and library resources in the game [ | Utah Valley University, USA | Students are able to navigate around the university library. |
| LibraryCraft | Students can visit various pages of the library website. Students need to find a book in their catalogue and use the author’s name as a password to show that they have completed the task [ | Utah Valley University, USA | Students find out about the library resource/assets and how to manage research. |