Literature DB >> 35155712

FUN AND GAMES: DESIGNING A GAMIFIED CENTRAL VENOUS CATHETERIZATION TRAINING SIMULATOR.

Haroula M Tzamaras1, Jason Martinez2, Dailen C Brown1, Jessica M Gonzalez-Vargas1, Jason Z Moore1, Scarlett R Miller1.   

Abstract

Gamification, or adding elements of games to training systems, has the potential to increase learner engagement and information retention. However, the use of gamification has yet to be explored in Central Venous Catheterization (CVC) trainers which teach a commonly performed medical procedure with high incidence rates. In order to combat these errors, a Dynamic Haptic Robotic Trainer (DHRT) was developed, which focuses on vessel identification and access. A DHRT+ system is currently under development that focuses on whole procedure training (e.g. sterilization and catheter insertion), including a gamified Graphical User Interface. The goal of this paper was to (1) develop a game-like, patient-centered interface to foster personalized learning and (2) understand the perceived utility of gamification for CVC skill development with expert doctors. This paper outlines some of the potential benefits and deficits of the use of gamification in medical trainers that can be used to drive simulation design.

Entities:  

Year:  2021        PMID: 35155712      PMCID: PMC8830596          DOI: 10.1177/1071181321651108

Source DB:  PubMed          Journal:  Proc Int Symp Hum Factors Ergon Healthc        ISSN: 2327-8579


  17 in total

Review 1.  Preventing complications of central venous catheterization.

Authors:  David C McGee; Michael K Gould
Journal:  N Engl J Med       Date:  2003-03-20       Impact factor: 91.245

Review 2.  The role of medical simulation: an overview.

Authors:  Kevin Kunkler
Journal:  Int J Med Robot       Date:  2006-09       Impact factor: 2.547

Review 3.  Central venous catheterization.

Authors:  Robert W Taylor; Ashok V Palagiri
Journal:  Crit Care Med       Date:  2007-05       Impact factor: 7.598

4.  Simulation-based mastery learning reduces complications during central venous catheter insertion in a medical intensive care unit.

Authors:  Jeffrey H Barsuk; William C McGaghie; Elaine R Cohen; Kevin J O'Leary; Diane B Wayne
Journal:  Crit Care Med       Date:  2009-10       Impact factor: 7.598

5.  The use of gamification to boost residents' engagement in simulation training.

Authors:  B Price Kerfoot; Nicole Kissane
Journal:  JAMA Surg       Date:  2014-11       Impact factor: 14.766

6.  The Many Faces of Patient-Centered Simulation: Implications for Researchers.

Authors:  Jennifer L Arnold; Frederic Rick D McKenzie; Jane Lindsay Miller; Mary E Mancini
Journal:  Simul Healthc       Date:  2018-06       Impact factor: 1.929

Review 7.  Central venous access sites for the prevention of venous thrombosis, stenosis and infection in patients requiring long-term intravenous therapy.

Authors:  H C Hamilton; D R Foxcroft
Journal:  Cochrane Database Syst Rev       Date:  2007-07-18

8.  Gamification as a tool for enhancing graduate medical education.

Authors:  Christa R Nevin; Andrew O Westfall; J Martin Rodriguez; Donald M Dempsey; Andrea Cherrington; Brita Roy; Mukesh Patel; James H Willig
Journal:  Postgrad Med J       Date:  2014-10-28       Impact factor: 2.401

Review 9.  Central venous catheterization training: current perspectives on the role of simulation.

Authors:  Morgan I Soffler; Margaret M Hayes; C Christopher Smith
Journal:  Adv Med Educ Pract       Date:  2018-05-25

Review 10.  Gamification of health professions education: a systematic review.

Authors:  A E J van Gaalen; J Brouwer; J Schönrock-Adema; T Bouwkamp-Timmer; A D C Jaarsma; J R Georgiadis
Journal:  Adv Health Sci Educ Theory Pract       Date:  2020-10-31       Impact factor: 3.853

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