| Literature DB >> 35153935 |
Shin Sano1,2, Seiji Yamada1,3.
Abstract
We propose an AI-assisted design concept exploration tool, the "Character Space Construction" ("CSC"). Concept designers explore and articulate the target product aesthetics and semantics in language, which is expressed using "Design Concept Phrases" ("DCPs"), that is, compound adjective phrases, and contrasting terms that convey what are not their target design concepts. Designers often utilize this dichotomy technique to communicate the nature of their aesthetic and semantic design concepts with stakeholders, especially in an early design development phase. The CSC assists this designers' cognitive activity by constructing a "Character Space" ("CS"), which is a semantic quadrant system, in a structured manner. A CS created by designers with the assistance of the CSC enables them to discern and explain their design concepts in contrast with opposing terms. These terms in a CS are retrieved and combined in the CSC by using a knowledge graph. The CSC presents terms and phrases as lists of candidates to users from which users will choose in order to define the target design concept, which is then visualized in a CS. The participants in our experiment, who were in the "arts and design" profession, were given two conditions under which to create DCPs and explain them. One group created and explained the DCPs with the assistance of the proposed CSC, and the other did the same task without this assistance, given the freedom to use any publicly available web search tools instead. The result showed that the group assisted by the CSC indicated their tasks were supported significantly better, especially in exploration, as measured by the Creativity Support Index (CSI).Entities:
Keywords: concept design; creativity support tools (CSTs); design aesthetics; human-computer interaction (HCI); industrial design (ID); intelligent interactive system; lexical semantic; product semantics
Year: 2022 PMID: 35153935 PMCID: PMC8828642 DOI: 10.3389/fpsyg.2021.819237
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1(A) Character space (CS) for “kinetic warmth.” (B) Toyota Concept-i design derived from “kinetic warmth” (©2021 Toyota Motor Sales, U.S.A., Inc.).
Figure 2A Process forming and explaining a DCP (A), which is modeled as constructing a CS (B).
Figure 3An example of a moodboard, which is inspired by a DCP “flavorous tranquility”.
Figure 4Web application user interface of the Character Space Construction (CSC). The top sections are the input windows for “Design Brief” and individual query words. The largest section is allocated to “Explorer,” where candidates for word 1 and word 1–word 2 compound phrases are presented. On the right sidebar, the “Candidates for Word 1” section shows the words a user selected and the “Search for Word 2” button. “Character Space” shows a quadrant system as a user chooses word 1 and word 2, that trigger to show the candidates of Word 3 and Word 4 as opposing concepts.
Algorithm 1 : Character space construction.
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List of functions in CSC algorithm.
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| Extract adjectives from design brief |
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| Search related words from ConceptNet |
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| Calculate score of word according to usefulness |
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| Calculate score of adjective phrase according to creativity |
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| Search antonyms from ConceptNet |
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| Draw a quadrant with set words |
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| Generate an explanation with template matching |
Two variations of design brief.
| Design brief A: | he owner of this car will be retired, married, a countryside dweller, and a dog owner. The customer's main requirement is that the car be economical and spacious. The car should be easy to get in and out of and easy to load. It should be functional and smart. |
| Design brief B: | Imagine a car for a family with small kids in a suburban community of 2030, where technologies are ubiquitous. Consider three important aspects of the car: harmony with local charm, fun activities, and safety. |
The 12 Agreement Statements on the CSI.
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| 1. The system or tool allowed other people to work with me easily. |
| 2. It was really easy to share ideas and designs with other people inside this system or tool. |
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| 1. I would be happy to use this system or tool on a regular basis. |
| 2. I enjoyed using the system or tool. |
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| 1. It was easy for me to explore many different ideas, options, designs, or outcomes, using this system or tool. |
| 2. The system or tool was helpful in allowing me to track different ideas, outcomes, or possibilities. |
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| 1. I was able to be very creative while doing the activity inside this system or tool. |
| 2.The system or tool allowed me to be very expressive. |
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| 1. My attention was fully tuned to the activity, and I forgot about the system or tool that I was using. |
| 2. I became so absorbed in the activity that I forgot about the system or tool that I was using. |
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| 1. I was satisfied with what I got out of the system or tool. |
| 2. What I was able to produce was worth the effort I had to exert to produce it. |
Each agreement statement is answered on a scale of “Highly Disagree” (1) to “Highly Agree” (10). In deployment,the factor names are not shown, and the participant does not see the statements grouped by factor (Cherry and Latulipe, .
The Paired-Factor Comparison Test has 15 comparisons for each pair, a user will choose a factor description in response to the following statement: “When doing this task, it's most important that I'm able to...” (Cherry and Latulipe, 2014).
| 1. Be creative and expressive. |
| 2. Become immersed in the activity. |
| 3. Enjoy using the system or tool |
| 4. Explore many different ideas, outcomes, or possibilities. |
| 5. Produce results that are worth the effort I put in. |
| 6. Work with other people. |
CSI and factor scores.
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| Collaboration | 0.829 | 0.38 | 4.96 | 5.37 | 2.69 | 3.06 | 0.758 |
| Enjoyment | 0.894 | 2.26 | 15.48 | 14.11 | 35.63 | 30.8 | 0.149 |
| Exploration | 0.787 | 3.89 | 15.87 | 13.35 | 61.91 | 51.32 | <0.010** |
| Expressiveness | 0.843 | 3.69 | 14.45 | 13.63 | 52.56 | 50.61 | 0.496 |
| Immersion | 0.846 | 1.78 | 11.06 | 11.37 | 19.95 | 21.15 | 0.605 |
| Result worth effort | 0.811 | 3.01 | 14.66 | 14.03 | 43.35 | 42.03 | 0.671 |
| CSI | 72.03 | 66.32 | 0.012* | ||||
*P ≤ 0.05, **P ≤ 0.01.
Figure 5Equation for scoring the CSI (Cherry and Latulipe, 2014).
Figure 6CSI scores between experiment (CSC) group and Control group. *P ≤ 0.05.
Figure 7CSI score distribution between groups by years of experience bracket in “arts and design” profession.
Examples of DCPs generated by participants per tools.
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| CSC | A | Efficient intelligence | My design concept is efficient-intelligence. It has a sense of intelligence yet it is efficient, not incompetent. It is efficient, but not ignorance. In this design, efficient and intelligence can go together. |
| CSC | B | Harmonious interaction | My design concept is harmonious interaction. It has a sense of interactivity yet it is harmonious, not incongruous. It is harmonious, but not incompatibility. In this design, harmony, and interaction can go together. |
| Control | B | Practical smart | The design is practical and smart, yet is not non-rational. It is practical, not useless. |
| Control | A | Comfortable utility | This design focuses on comfortable utility, it foregoes the roughness and harshness of typical utility vehicles, yet also avoids the impracticality and compromises of vehicles that put aesthetics over function. |