| Literature DB >> 35106288 |
Chika Ueno1, Shuichi Yamamoto1.
Abstract
BACKGROUND AND OBJECTIVES: Studies have shown that COVID-19 school closures negatively impacted children's well-being. We assessed the impact of school closures on children in Japan. We postulated that screen time and sleep habits during school closure would be associated with children's mental health status.Entities:
Keywords: COVID-19; children; psychological impact; school closure; screen time; sleep habits
Year: 2022 PMID: 35106288 PMCID: PMC8762980 DOI: 10.21307/sjcapp-2022-001
Source DB: PubMed Journal: Scand J Child Adolesc Psychiatr Psychol ISSN: 2245-8875
FIGURE 1Sample Characteristics
Frequency of children with behavioral problems during school closures and after schools reopened
| During school closures | After schools reopened | During vs. after | |
|---|---|---|---|
| Children with at least one of the following problems: | 482 (50.3) | 364 (38.0) | < .001 |
| Irritability | 186 (19.3) | 152 (15.8) | < .001 |
| Inability to stop playing video games | 260 (27.1) | 158 (16.5) | < .001 |
| Frequent fights with siblings | 265 (27.6) | 189 (19.7) | < .001 |
| Excessive dependence on parents | 73 (7.6) | 72 (7.5) | .93 |
| Refusal to sleep independently | 14 (1.5) | 18 (2.5) | < .001 |
Note. Chi-squared tests were used to compare groups
Characteristics of children with behavioral problems during school closure
| Children with behavioral problems during school closure (n = 482) | Children without behavioral problems during school closure (n = 477) | With problems vs. Without problems | ||||||
|---|---|---|---|---|---|---|---|---|
|
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|
| |||||
| Gender | 253/482 | 229/482 | 231/477 | 246/477 | 0.220 | |||
| 1 | 83 | 94 | ||||||
| 2 | 85 | 79 | ||||||
| Grade | 3 | 85 | 79 | 0.675 | ||||
| 4 | 79 | 65 | ||||||
| 5 | 66 | 76 | ||||||
| 6 | 84 | 84 | ||||||
| Mean duration of watching TV/video (SD) | 3.3 h (1.9) | 2.8 h (1.8) | < .001 | |||||
| Mean duration of playing video games (SD) | 2.1 h (1.9) | 1.4 h (1.6) | < .001 | |||||
| Total screen time (SD) | 5.4 h (2.7) | 4.2 h (2.5) | < .001 | |||||
| Mean sleep duration (SD) | 9.4 h (0.9) | 9.4 h (0.8) | 0.653 | |||||
| Mean wakeup time (SD) | 7:28 (1.0 h) | 7:21 (1.0 h) | 0.109 | |||||
| Mean bedtime (SD) | 21:54 (1.2 h) | 21:54 (0.9 h) | 0.357 | |||||
| Bodyweight gain during school closure | 105/482 | 56/477 | < .001 | |||||
Note. SD = standard deviation; h = hours;
*: p compares proportion of boys and that of girls;
†: Chi-squared tests were used to compare groups;
‡: Wilcoxon rank sum tests were used to compare groups
Odds ratios and 95% confidence intervals of exhibiting behavioral problems during school closure
| Crude | Adjusted | |||||
|---|---|---|---|---|---|---|
| Variable | OR | 95% CI | OR | 95% CI | ||
| Time spent watching TV/video | 1.1 | 1.07 – 1.22 | < .001 | 1.2 | 1.07 – 1.24 | < .001 |
| Time spent playing video games | 1.3 | 1.2 – 1.4 | < .001 | 1.3 | 1.18 – 1.41 | < .001 |
| Total screen time | 1.2 | 1.14 – 1.28 | < .001 | 1.2 | 1.14 – 1.28 | < .001 |
| Bodyweight gain | 2.1 | 1.47 – 2.98 | < .001 | 2.0 | 1.43 – 2.92 | < .001 |
Note. Logistic regression analyses were performed to calculate the adjusted odds ratio (OR) with 95% confidence interval (CI) for the relationship between exhibiting behavioral problems and screen time (time spent watching TV and/or videos, time spent playing video games and total screen time during school closure) and experiencing bodyweight gain during school closure, respectively. Controls are gender and grades
Characteristics of children with experiencing bodyweight gain
| Children with bodyweight gain (n = 161) | Children no bodyweight gain (n = 798) | With bodyweight gain vs. no bodyweight gain | ||||||
|---|---|---|---|---|---|---|---|---|
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| Gender | 79/161 | 82/161 | 405/798 | 393/798 | 0.730 | |||
| 1 | 83 | 94 | ||||||
| 2 | 85 | 79 | ||||||
| Grade | 3 | 85 | 79 | 0.675 | ||||
| 4 | 79 | 65 | ||||||
| 5 | 66 | 76 | ||||||
| 6 | 84 | 84 | ||||||
| Mean duration of watching TV/video (SD) | 3.6 h (2.3) | 2.9 h (1.8) | < .001 | |||||
| Mean duration of playing video games (SD) | 1.9 h (2.0) | 1.7 h (1.7) | < .674 | |||||
| Total screen time (SD) | 5.2 h (3.0) | 4.7 h (2.5) | < .001 | |||||
| Mean sleep duration (SD) | 9.5 h (0.8) | 9.4 h (0.8) | 0.234 | |||||
| Mean wakeup time (SD) | 7:28 (1.0 h) | 7:21 (1.0 h) | 0.402 | |||||
| Mean bedtime (SD) | 21:54 (0.9 h) | 21:54 (0.9 h) | 0.490 | |||||
| Bodyweight gain during school closure | 105/161 | 377/798 | < .001 | |||||
Note. SD = standard deviation; h = hours;
*: p compares proportion of boys and that of girls;
†: Chi-squared tests were used to compare groups;
‡: Wilcoxon rank sum tests were used to compare groups
Odds ratio and 95% confidence intervals of children experiencing body weight gain during school closure
| Crude | Adjusted | |||||
|---|---|---|---|---|---|---|
| Variable | OR | 95% CI | OR | 95% CI | ||
| Time spent watching TV/video | 1.2 | 1.10 – 1.30 | < .001 | 1.2 | 1.08 – 1.28 | < .001 |
| Time spent playing video games | 1.1 | 0.96 – 1.15 | 0.317 | 1.0 | 0.91 – 1.12 | 0.845 |
| Total screen time | 1.1 | 1.05 – 1.19 | < .001 | 1.1 | 1.02 – 1.16 | < .001 |
| Behavioral problems | 2.1 | 1.47 – 2.98 | < .001 | 2.0 | 1.43 – 2.92 | < .001 |
Note. Logistic regression analyses were performed to calculate the adjusted odds ratio (OR) with 95% confidence interval (CI) for the relationship between experiencing body weight gain during school closure and screen time (time spent watching TV and/or videos, time spent playing video games and total screen time during school closure) and exhibiting behavioral problems during school closure, respectively. Controls are gender and grades