| Literature DB >> 35096505 |
Abstract
It is widely accepted that somewhere in the region of 90-95% of startups fail. It is often suggested that the majority of unsuccessful startups either failed to identify a viable idea, or they failed to execute the idea effectively enough to get to market before running out of cash. Two approaches stand out as being particularly well-suited to addressing these problems: Design Thinking and Lean Startup, respectively. This paper presents the Concepturealize™ methodology that cross-applies Design Thinking and Lean Startup as a single iterative process and that enables the entrepreneur to generate real-needs-focussed, user-centred, lean business models. Existing literature reveals a need for further exploration of cross-application of Design Thinking and Lean Startup (and other related methodologies) in the areas of business model development and innovation. This work answers the research question by review of prior attempts to combine Design Thinking and Lean Startup and presenting the Concepturealize™ model that cross-applies Design Thinking and Lean Startup in a single iterative methodology and that enables the practitioner to generate real-needs-focussed, user-centred, lean business models. By following this new process model correctly, a practitioner will be guided to uncover a viable way to create value, develop a deep understanding of the value proposition, the target customers and how to reach and serve them, together with the expected revenue and costs, all needed to properly formulate the business model. Finally, the practitioner may use the Concepturealize™ model to retest the problem-solution fit and understand how the customers perception of value has altered, each time a new product or new features are launched, looking to continually add value at each cycle. Whilst prior research has explored how organisations may make use of both DT and LS, it has failed to demonstrate how they may be used in parallel, throughout the entire business model development process, instead it demonstrates examples of insight into where to transition from one model to the other. This work progresses the state of the art by following Design Science guidelines to present how the true, in-parallel, cross-application of DT and LS, in the context of business model development, is possible.Entities:
Keywords: Business model design; Customer development; Design Thinking; Entrepreneurship; Innovation; Innovation management; Lean Startup; Value proposition
Year: 2022 PMID: 35096505 PMCID: PMC8787028 DOI: 10.1186/s13731-022-00198-4
Source DB: PubMed Journal: J Innov Entrep ISSN: 2192-5372
Fig. 1Build–measure–learn feedback loop (adapted from Ries, 2011, p. 75)
Fig. 2DT abstract process model (
adapted from Hasso et al., 2009, p. 220)
Fig. 3Comparison between LS BML and DT process model (adapted from Hasso et al., 2009, p. 220; Ries, 2011, p. 75)
Major differences between DT and LS
| Aspect | Design Thinking | Lean Startup |
|---|---|---|
| Scope and focus | Scope extends to general innovation, without bounds to the purpose or subject | Strongly focussed on high-tech product or service innovation and BM innovation within startup companies |
| Ideation | Has ideation as a key part of the iterative process, the project starting with a challenge, not the idea | Assumes the idea comes with the founders’ vision |
| Qualitative methods | Strong focus on qualitative methods with ethnographic research, observations, empathic research, etc. | Focusses less on qualitative research in favour of quantitative methods |
| Quantitative methods | Focusses less on qualitative research in favour of qualitative methods | Strong focus on quantitative methods including metric-based analysis, matrices, innovation accounting and metrics for the ‘engines of growth’ (viral, sticky and paid) (Ries, |
| Business model | Does not focus on BM creation and would only assist with BM innovation if specifically utilised as such | BM creation and BM innovation are strong focus points of LS |
| Adaption of deployments | Does not focus on adaption of deployments | Looks back to its roots at Toyota and draws form the famous ‘Andon Chord’, which allowed any worker to ask for help as soon as they identified a problem; stopping the entire production line, if necessary (Ries, |
| Hypothesis testing | Practitioners may use hypotheses as part of the process; however, the cycle begins with a challenge, or ‘wicked problem’ rather than the hypothesis itself | The Build element of the BML Feedback Loop is based upon a hypothesis, therefore the Measure and Learn steps are the testing of this hypothesis |
Approach taken towards the design-science guidelines
| Guideline | Approach and evidence |
|---|---|
| 1.Design as an artefact | The research presents a viable artefact in the form of the Concepturealize™ methodology |
| 2.Problem relevance | Problem relevance is demonstrated by the amount of interest in cross-applying DT and LS discovered in the knowledge base Input from target users informs the design of the artefact as well as validating problem relevance Observation of aspiring entrepreneurs in an entrepreneurial educational setting Seeks critical feedback from target users |
| 3.Design evaluation | Analytical (static analysis): examines artefact structure and elements for static qualities (comprehensiveness and applicability to the problem, integrity of the toolset, familiarity of individual tools to target users, and ease of use) Descriptive (informed argument): artefact builds upon existing artefacts with demonstrated utility Descriptive (scenarios): artefact utility demonstrated through detailed scenario |
| 4.Research contributions | High importance given to novelty (applying existing knowledge in a new way), generality (applicable to entrepreneurs in all sectors) and significance (provides significant improvements over the singular use of existing methodologies) |
| 5.Research rigour | Comprehensive and structured review of the knowledge base |
| 6.Design as a search process | Iterative approach to designing the artefact with static analysis and target-user input feeding iteration cycle |
| 7.Communication of research | Publication of research and artefact |
Novel hybrid models and methodologies in literature
| Paper title (author, year) | Approaches/models covered | Summary | Testing/validation |
|---|---|---|---|
Design Thinking vs. Lean Startup: a comparison of two user-driven innovation strategies (Müller & Thoring, | Design Thinking, Lean Startup | Based on 1) published literature and case studies, and 2) process models for the two different processes Improve DT by implementing feedback testing and iteration (LS pivot) earlier in the process, before prototype); implement quantitative methods from LS; develop BM in addition to prototype Improve LS by introducing qualitative methods from DT (e.g. ethnographic); adopt DT synthesis methods; adopt DT use of personas "Lean Design Thinking": DT understand, observe, point of view, ideation + DT prototyping merged with LS customer discovery + LS customer validation + testing after each step (incl. both qualitative and quantitative methods) | Conceptual only. Not tested |
Bridging sustainable business model innovation and user-driven innovation a process for sustainable value proposition design (Baldassarre et al., | Sustainable business model innovation, User-driven innovation (incl. DT and LS) | "Sustainable Value Proposition Design": Iterative process with roots in LS and DT (Talking, Thinking, Testing) to design environmentally sustainable value propositions | Implemented in a design project to develop a value proposition to trigger energy saving behaviour in commercial office buildings |
The best of three worlds—the creation of Innodev a software development approach that integrates Design Thinking, Scrum and Lean Startup (Dobrigkeit & De Paula, | Design Thinking, Scrum, Lean Startup | "InnoDev": a three-phase software development process combining elements from Design Thinking, Scrum and Lean Start-Up | Conceptual model only. Not tested |
A process model integrated to innovation management tools to support technology entrepreneurship (Souza et al., | Lean Startup, Scrum | "P-Start": "a seven-step process model integrated to innovation management tools to support entrepreneurs in the context of startup creation and development" | Tested over 27 months with three startups |
Software project management combining agile, Lean Startup And Design Thinking (Ximenes et al., | Agile, Lean Startup, Design Thinking | "Converge": Agile software development of MVP developed in LS BM. Challenges, referred to as "knots", addressed using DT techniques | 8-week project within team of undergraduate students |
Skip the silver bullet: driving innovation through small bets and diverse practices (Grossman-Kahn & Rosensweig, | Design Thinking, Lean Startup, Agile | “Discovery by Design™” model for innovation—a system developed by the Nordstrom Innovation Lab to integrate multiple approaches of innovation: DT to provide a roadmap to creative and human-centred solutions. LS to focus on building the right thing for the customers and to give a framework for delivering validated learning. Agile & Lean to optimise the process and enable to move quickly | Tested by Nordstrom Innovation Lab to develop and experiment with ideas within the Nordstrom retail business |
Agile innovation the complementarity of Design Thinking And Lean Startup (Lichtenthaler, | Agile, Design Thinking, Lean Startup | Discussion of use of Agile, DT and LS but no attempt to combine into single model | No novel model presented. Examination of complementarity between approaches only |
The coexistence of Design Thinking and stage-and-gate in the same organisational context: challenges and need for integration (Franchini et al., | Design Thinking, stage-and-gate | A single case study of a food company where DT and stage-and-gate methods co-exist | No novel model presented. Case study of coexistence |
Comparison of features; DT, LS, and other identified models
Orange colour signifies features common to both DT and LS, blue colour signifies features common to all hybrid models
Fig. 4Application of design-science to the development of Concepturealize™ (adapted from Hevner & Park, 2004, p. 80). To satisfactorily answer the research question, first it was deconstructed to the following elements: a how can DT principles be combined into LS; b to generate real-needs-focussed; c user-centred; d lean; e business models?
Fig. 5Concepturealize™ functions and core tools
Fig. 6Concepturealize™ methodology
Fig. 7Concepturealize™ methodology, illustrated with business model canvas overlay based on Osterwalder and Pigneur (2010, p. 44)
Concepturealize™ steps
| Step | Purpose | Tools | Outputs | Next Step |
|---|---|---|---|---|
| a) Empathise | Observing and engaging with people to understand them on a psychological and emotional level | Immersion; Observation; Interviews | Broad understanding of existence of 'Wicked Problem(s)' | 0b |
| b) Define under-served needs | To define the big user problem that your team needs to solve | 5 Whys | Problem statement | 0c |
| c) Ideate solution | To create your 'Big Idea' to address the wicked problem | Problem Statement (1b); Brainstorming; Mind mapping; Provocation | 'Big Idea' to address problem | 1a |
| a) Big Idea prototype | To clearly explain 'Big Idea' to potential customers and elicit general feedback | Prototype (clear description of big idea) | 1b | |
| b) Test existence of segment | To ask, "Does the idea suitably address the problem?" | Prototype (1a); Surveys | Explicit feedback from potential customers | 1c |
| c) Understand segment needs | To understand the needs of the customers/users in relation to the problem statement (for each segment, if more than one) | Prototype (1a); Immersion; Observation; Interviews | Implicit feedback from potential customers; Needs statement | 1d |
| d) Define customer profile | 1. To segment customers/users into groups defined by their needs 2. To create a customer profile for each segment type | Needs statement (1c) | Customer profile for each segment; Personas for each segment | If customer profile is fully defined: 2a; else: 1e |
| e) Ideate | To refine Big Idea in-line with customer/user feedback | Prototype (1a); Needs statement (1c); Customer profiles (1d); Personas (1d); Brainstorming; Mind mapping; Provocation | Improved 'Big idea' to address problem | 1a |
| a) Rough prototype | To demonstrate 'Big Idea' to target customer segment and elicit specific feedback | Needs statement (1c); Customer profiles (1d); Paper-prototypes; "Wizard of Oz" prototypes | Rough prototype that allows user to interact with your 'Big Idea' | 2b |
| b) Test in each customer segment | To discover implicit needs (pains and gains) of each customer segment | Prototype (2a); Immersion; Observation; Interviews | List of pains and gains for each customer segment | 2c |
| c) Understand customers | To understand the significance of the pains and gains of the customer segment | Prototype (2a); Immersion; Observation; Interviews | Understanding of the importance of the pains and gains that you are trying to address | 2d |
| d) Define pains and gains | To define and prioritise the real (implicit) needs (pains and gains) of each customer segment | Prioritised list of pains and gains for each customer segment in relation to the problem being addressed | If pains and gains fully defined and significant: 3a; else if pains and gains fully defined and not significant: 0c; else: 2e | |
| e) Ideate | To improve prototype or method to enable better elicitation of user-needs in relation to the problem statement | Needs statement (1c); Customer profiles (1d); Brainstorming; Mind mapping; Provocation | Improved prototype or method that allows user to interact with your 'Big Idea' | 2a |
| a) Prototype | To describe your value proposition | VP canvas; Prioritised list of pains and gains (2d) | Filled Value Proposition Canvas for each customer segment; Value proposition statement | 3b |
| b) Test problem–solution fit | To verify alignment between pains and pain relievers and gains and gain creators | VP canvas; Prioritised list of pains and gains (2d) | Focus on most important pain relievers and gain creators for creation of value for each customer segment | 3c |
| c) Understand perception of value | To understand how your potential customers perceive value in your big idea | VP canvas; Day in the life exercise; Surveys; Immersion; Observation; Interviews | Qualification of the value, to each customer segment, of your big idea; Understanding of the importance of each of the identified pains and gains; Understanding of the ability of your value proposition to reduce pains and create gains | 3d |
| d) Define pain reducers and gain creators | To refine value proposition to focus on the most important pain reducers and gain creators | VP canvas | VP canvas with value proposition(s) fully aligned with customer needs | If pain reducers and gain creators fully defined and align with pains and gains: 4a; else if pain reducers and gain creators fully defined and not aligned with pains and gains: 0c; else: 3e |
| e) Ideate | To improve your value proposition | VP canvas; Prioritised list of pains and gains (2d); Brainstorming; Mind mapping; Provocation | Updated Value Proposition Canvas | 3a |
| a) Prototype | To test communication and customer engagement methods | Landing pages; Social media; Industry data | Provisional communication and engagement strategy; Prototype elements (could be a web landing page, social media page, podcast, tradeshow stand, etc.) | 4b |
| b) Test | To verify efficacy and potential reach of channels | Web analytics; A/B split testing; Industry data; Interviews with channel partners; Surveys | Quantification of potential reach of channels for communication of your value proposition | 4c |
| c) Understand | To understand how your customers can be reached and the type of relationships they expect | Prototype (4a); Immersion; Observation; Interviews with customers | Qualification of customer relationship types for delivery of your value proposition | 4d |
| d) Define relationships and channel types | To define your potential market reach and strategy to achieve it | Growth funnel (Acquisition, Activation, Retention, Referral and Revenue (AARRR)) | Size of market and reach potential (TAM, SAM, SOM); Communication and engagement strategy | If relationships and channels fully defined and fit value proposition: 5a; else: 4e |
| e) Ideate | To improve size of market and reach potential (TAM, SAM, SOM); To refine communication and engagement strategy | Brainstorming; Mind mapping; Provocation; Landing pages; Social media; Industry data | Improved prototype inputs or method for testing of communication and engagement strategy | 4a |
| a) Prototype | To model baseline revenue forecasts | Innovation Accounting; Sales forecast; Income statement; Cash flow forecast; Balance sheet; P&L forecast | Revenue model | 5b |
| b) Test viability | To understand impact of variation | Innovation accounting; Traditional financial forecasting and modelling methods | Understanding of the impact of variation of revenue | 5c |
| c) Understand willingness to pay | To understand likelihood of variation | Industry data; Interviews with channel partners; Competitor research; Interviews with customers | Understanding of the likelihood of variation of revenue; Validation of forecasted revenue | 5d |
| d) Define revenue metrics | To define revenue metrics, willingness of the customer to pay, and associated risk | Innovation accounting; Forecasting | Defined, validated revenue metrics; Revenue risk profile | If revenue metrics and customer willingness to pay fully defined: 6a; else: 5e |
| e) Ideate | To improve modelled revenue forecasts | Revenue model; Brainstorming; Mind mapping; Provocation | Improved revenue model inputs | 5a |
| a) Prototype | To record activities required to deliver value proposition | Activity plan | 6b | |
| b) Test ability to deliver value proposition | To identify whether the activities deliver each element of the value proposition, including all pain relievers and gain creators, as well as facilitating channels and customer relationships and business activities such as accounting, HR and legal | Activity plan (6a); value proposition canvas (3d); Communication and engagement strategy (4d); Revenue metrics (5d) | Full list of required activities | 6c |
| c) Understand shortfalls and waste | To understand which necessary activities are unprovided or unnecessary activities are included | Activity plan (6a); value proposition canvas (3d); Communication and engagement strategy (4d); Revenue metrics (5d) | 6d | |
| d) Define scope of activities | To define and prioritise all necessary activities and their relationships with business operations and deliverables; To define sequence and timeline of activities | Activity plan (6a); value proposition canvas (3d); Communication and engagement strategy (4d); Revenue metrics (5d) | Prioritised activity list; Activity relationship plan; Project plan/timeline | If scope of activities fully defined and delivers value proposition and feasible: 7a; else if scope of activities fully defined and not feasible: 0c; else: 6e |
| e) Ideate | To identify how to ensure delivery of value proposition whilst minimising activities and eliminating waste | Activity relationship plan; Project plan/timeline ; Brainstorming; Mind mapping; Provocation | Improved activity plan inputs | 6a |
| a) Prototype | To identify which resources and partnerships are needed to complete all activities | Activity plan | Activity relationship plan; Project plan/timeline with resources allocated; | 7b |
| b) Test feasibility | To uncover which activities can be fulfilled with exiting or planned resources, and which need to be outsourced | 7c | ||
| c) Understand resource needs | To understand the advantages and disadvantages of adding resources or outsourcing for each activity | Project plan; Risk analysis; SWOT analysis | Requirements analysis | 7d |
| d) Define operational requirements | To define operational strategy | Operational resources and requirements | If operational requirements for partners and resources fully defined: 8a; else: 7e | |
| e) Ideate | To improve operational strategy by playing on strengths and reducing risk | Brainstorming; Mind mapping; Provocation | Improved activity relationship and resource plan inputs | 7a |
| a) Prototype | To model baseline cost forecasts | Innovation Accounting; Sales forecast; Cash flow forecast; Balance sheet; P&L forecast | Cost model | 8b |
| b) Test financial assumptions | To test reliability of assumptions | Industry data; Enquiries with suppliers; Competitor research | Understanding of the likelihood of variation of costs | 8c |
| c) Understand impact of variation | To understand impact of variation | Innovation accounting; Traditional financial forecasting and modelling methods | Understanding of the impact of variation of costs | 8d |
| d) Define known and unknown costs | To define financial cost metrics and associated risk to viability of delivery of value proposition | Innovation accounting; Forecasting | Defined, validated cost metrics; Cost risk profile; Business model | If known and unknown costs fully defined and viable: 9a; else if known and unknown costs fully defined and not viable: 6a; else: 8a |
| e) Ideate | To improve modelled financial cost forecasts and reduce risk | Assumption confidence | Improved inputs to cost model | 8a |
| a) Development and Deployment | To develop and deploy MVP or added feature in-line with business model (8d) | Resources; Partnerships; Business model (8d) | Product | 3b |