| Literature DB >> 35082917 |
Xingming Wu1, Yehan Li2.
Abstract
With the progress of the country's comprehensive strength and scientific strength, the development of science and technology has brought tremendous changes to people's lives and at the same time brought information dissemination and media methods to a new stage. This article integrates VR technology into your digital media art experience. This combination not only reduces the distance between the experience and the art but also allows the experiencers to better understand what the artist wants to convey in the artwork. Virtual reality technologies and experts have shifted from bystanders to participants and experiencers. This is a brand new experience. It dispels our previous experience based on visual experience and forms a new form of experience. The final results of the study showed that the scores of the three classes of cognitive experience were 4.8, 4.6, and 4.7, with an average score of 4.7. With a full score of 5, the scores in the three dimensions are very high, indicating that this digital media art interactive experience design has brought students a good sensory experience, interactive experience, and cognitive experience.Entities:
Year: 2022 PMID: 35082917 PMCID: PMC8786544 DOI: 10.1155/2022/5117150
Source DB: PubMed Journal: Appl Bionics Biomech ISSN: 1176-2322 Impact factor: 1.781
Figure 1Investigation and analysis of interest in virtual media art.
Digital media art interactive experience analysis table.
| Experience mode | Sensory experience | Interactive experience | Cognitive experience |
|---|---|---|---|
| Class A | 4.5 | 4.1 | 4.8 |
| Class B | 4.2 | 4.1 | 4.6 |
| Class C | 4.2 | 4.4 | 4.7 |
| Average | 4.3 | 4.2 | 4.7 |
Figure 2Digital media art interactive experience analysis diagram.
Cognitive experience dimension satisfaction analysis.
| Experience mode | Helpful | Exploratory | Pleasure | Anticipation |
|---|---|---|---|---|
| Class A | 4.5 | 4.9 | 4.7 | 5.0 |
| Class B | 4.6 | 5.0 | 4.7 | 4.7 |
| Class C | 4.4 | 4.8 | 4.4 | 4.7 |
| Average | 4.5 | 4.9 | 4.6 | 4.8 |
Figure 3Dimensional satisfaction analysis diagram of cognitive experience.
Comparative analysis of traditional teaching and virtual reality teaching modes.
| Experience mode | Virtual teaching | Traditional teaching |
|---|---|---|
| Multiangle observation | 40 | 15 |
| Multisensory participation | 42 | 13 |
| Visual impact | 45 | 10 |
| Discomfort | 25 | 30 |
| Artistic conception | 50 | 5 |
Figure 4Comparative analysis of traditional teaching and virtual reality teaching modes.