| Literature DB >> 35082724 |
Enguo Cao1, Jinzhi Jiang1, Yanjun Duan1, Hui Peng2.
Abstract
Along with the rapid application of new information technologies, the data-driven era is coming, and online consumption platforms are booming. However, massive user data have not been fully developed for design value, and the application of data-driven methods of requirement engineering needs to be further expanded. This study proposes a data-driven expectation prediction framework based on social exchange theory, which analyzes user expectations in the consumption process, and predicts improvement plans to assist designers make better design improvement. According to the classification and concept definition of social exchange resources, consumption exchange elements were divided into seven categories: money, commodity, services, information, value, emotion, and status, and based on these categories, two data-driven methods, namely, word frequency statistics and scale surveys, were combined to analyze user-generated data. Then, a mathematical expectation formula was used to expand user expectation prediction. Moreover, by calculating mathematical expectation, explicit and implicit expectations are distinguished to derive a reliable design improvement plan. To validate its feasibility and advantages, an illustrative example of CoCo Fresh Tea & Juice service system improvement design is further adopted. As an exploratory study, it is hoped that this study provides useful insights into the data mining process of consumption comment.Entities:
Keywords: data-driven design; expectation prediction framework; social exchange theory; user comment; user requirement analysis
Year: 2022 PMID: 35082724 PMCID: PMC8784405 DOI: 10.3389/fpsyg.2021.783116
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Social exchange behavior and resource classification.
FIGURE 2Three layers of user requirements.
FIGURE 3Data-driven expectation prediction framework.
FIGURE 4Social exchange content block diagram.
FIGURE 5Expectation predictive process.
FIGURE 6Expectation prediction interval graph of implicit expectations unsatisfied or satisfied.
FIGURE 7Domain ontology of beverage consumption exchange element.
FIGURE 8Word frequency statistics cloud map.
FIGURE 9Keywords social network map.
Tag words classification and statistical table.
| Domain | Tag and frequency | Total | P (%) |
| Money | Price 138, economical 97, discounts 77, consume 39, cost performance 28 … | 571 | 4.80 |
| Commodity | Milk tea 1,668, ingredients 892, good taste 550, taste 439, milk 254 … | 5045 | 39.98 |
| Service | Service 312, line up 145, attitude 93, take-out 91, rest 82 … | 1092 | 8.62 |
| Information | Group purchase 241, free 201, activity 168, recommended 150, choose 102 … | 1070 | 8.45 |
| Value | Special 185, decorate 141, brand 87, suitable 68, refreshing 65 … | 771 | 6.09 |
| Emotion | Good 2,054, like 602, comment 133, favorite 132, general 90 … | 3398 | 26.83 |
| Status | Milk tea shop 232, business 216, store 73, classic 42, chain 42 … | 752 | 5.94 |
Scoring scale statistics table.
| Domain | Item score | X |
| Money | Commodity prices are cheap 2.98; great offers and discounts 2.47; cost-effective 3.04; often use coupons to buy 1.71; often use points to deduct purchases 1.30; overall impression of money element 3.07 | 2.43 |
| Commodity | The drink tastes good 3.38; rich drink ingredients 3.29; rich drink ingredients 3.25; variety of drinks 3.43; variety changes are always new 3.12; overall impression of commodity element 3.40 | 3.31 |
| Service | Overall impression of information 3.66; lots of people in line and long waiting time 2.87; tables and chairs for dine-in/rest 3.20; insufficient manpower and slow order delivery 2.76; there are many takeaway orders in the store 3.22; I often order online 3.12; overall impression of service 3.54 | 3.20 |
| Information | I often see promotion information 2.28; I often participate in group buying activities 2.05; I often participate in group buying activities 3.05; friends around will recommend CoCo’s drinks 2.78; overall impression of information 3.19 | 2.67 |
| Value | Provide a sense of leisure and enjoyment 3.22; drinks are cool in summer and warm in winter, comfortable in season 3.38; CoCo is a popular brand 3.49; the shop is large and well-decorated 3.19; the shop is large and well-decorated 3.27; overall impression of value 3.38 | 3.32 |
| Emotion | I like drinking CoCo 3.00; I feel happy when drinking CoCo 2.74; I have been drinking CoCo for many times 2.64; I would recommend CoCo’s drinks to my friends 2.68; overall impression of emotion 3.17 | 2.85 |
| Status | CoCo’s business is good 3.58; CoCo has many shops 3.64; CoCo has been operating for a long time 3.52; for high consumers 2.86; high competitive position among similar beverage brands 3.16; overall impression of status 3.35 | 3.35 |
Expectation prediction data statistics.
| # | Money | Commodity | Service | Information | Value | Emotion | Status | AVG |
| X | 2.43 | 3.31 | 3.2 | 2.67 | 3.32 | 2.85 | 3.35 | 3.02 |
| P | 4 | 39.98% | 8.62% | 8.45% | 6.09% | 26.83% | 5.94% | – |
| UPE = X/P | 59.56 | 8.28 | 37.12 | 31.60 | 54.52 | 10.62 | 56.40 | 36.87 |
| E(X) = X1 × P1 + X2 × P2 + X3 × P3 + X4 × P4 + X5 × P5 + X6 × P6 + X7 × P7 = 3.09 | ||||||||
FIGURE 10Expectation prediction interval graph of CoCo Fresh Tea & Juice.
The results for extracted expectation.
| No. | Exchange elements | Extract items that not meet user’s explicit/implicit expectations | Examples of solutions |
| 1 | Information | I often participate in group buying activities (2.05) | Increasing the promotion of information |
| 2 | Emotion | I have been drinking CoCo for many times (2.64) | Increase the loyalty of old users |
| 3 | Money | Often use points to deduct purchases (1.30) | Recommend users to use points or |
| 4 | Service | Insufficient manpower, slow order delivery (2.76) | Improve service efficiency and reduce |
| Commodity | None | None | |
| Value | None | None | |
| Status | For high class of consumers (2.86) | None (because this is determined by |
Paired sample t-test.
| No. | Paired sample |
|
| 1 | X (money) – X (information) | 0.003 |
| 2 | X (money) – X (emotion) | 0.000 |
| 3 | X (information) – X (emotion) | 0.029 |
| 4 | UPE (money) – UPE (information) | 0.000 |
| 5 | UPE (money) – UPE (emotion) | 0.000 |
| 6 | UPE (information) – UPE (emotion) | 0.000 |