| Literature DB >> 35079239 |
Alex Price1,2, Nassim Tabri2,3, Sasha Stark1,2, Iris M Balodis2,4,5, Michael J A Wohl2,3.
Abstract
This study examined online gambling behavior during COVID-19 land-based gambling restrictions and associations with changes in mental health, impacts on household income due to the pandemic, financially focused motivations, and symptoms of gambling problems. A repeated online survey was administered to adult gamblers in Ontario, Canada. Wave 1 was conducted at the beginning of the first COVID-19 lockdown (April 2020) and wave 2 in August 2020. Respondents (N = 940) completed validated self-report questionnaires related to depression and anxiety, financial motivation, financial impacts due to the pandemic, online gambling behaviors, and problem gambling symptomatology. A cluster analysis identified three subgroups: no online gambling (subgroup 1), engagement in a range of gambling games online and change in gambling involvement (i.e., some increased and some decreased gambling; subgroup 2), and predominantly online lottery play with no change in online gambling (subgroup 3). Respondents who reported increased anxiety and depression symptom severity between the two waves and those who experienced greater symptoms of problem gambling and negative impacts on household income due to COVID-19 were most likely to be found in subgroup 2. Greater financial focus was also noted in this group. Results indicate a link between change in online gambling involvement during COVID-19 and increased mental health problems, elevated problem gambling severity, negative impacts on household income, and a greater financially focused self-concept. These results may help generate novel research questions examining short and long-term effects of the pandemic on online behaviors that inform policy and practice.Entities:
Keywords: COVID-19; Financial impact; Financial motivation; Mental health; Online gambling
Year: 2022 PMID: 35079239 PMCID: PMC8772534 DOI: 10.1007/s11469-021-00750-5
Source DB: PubMed Journal: Int J Ment Health Addict ISSN: 1557-1874 Impact factor: 3.836
Descriptive statistics for the total sample and for the three subgroups identified via the cluster analysis
| Variable | Statistic | Total | Group 1 | Group 2 | Group 3 |
|---|---|---|---|---|---|
| Demographics factors | |||||
| Participants’ age | 33.98(16.41) | 33.97(16.60) | 30.15(16.05) | 36.03(16.09) | |
| Participants’ gender | (% male) | 53.2 | 44.5 | 63.5 | 55.8 |
| Psychological factors | |||||
| Change in mental health problems | .41(.49) | .36(.44) | .59(.60) | .36(.47 | |
Financially focused self-concept (5-point Likert from “not at all” = 1 to “extremely” = 5) | 2.69(.95) | 2.60(.93) | 3.04(.91) | 2.60(.98) | |
Income negatively affected by COVID (7-point Likert from “strongly disagree” = 1 to “strongly agree” = 7) | 3.61(2.04) | 3.46(2.01) | 4.20(2.04) | 3.43(2.03) | |
Problem Gambling Severity Index (low risk = 1–2; moderate risk = 3–7; problem gambling = 8 +) | 1.35(3.52) | .77(2.71) | 3.39(4.92) | .81(2.86) | |
| Online gambling | |||||
| Instant lottery (i.e., digital scratch tickets) | (% yes) | 23.2 | 0 | 53 | 29.1 |
| Lottery (e.g., Lotto 6/49) | (% yes) | 53.3 | 0 | 85.6 | 86.1 |
| Sports lottery | (% yes) | 5.4 | 0 | 21.3 | 2.1 |
| Raffles (e.g., 50/50) | (% yes) | 13.1 | 0 | 32.2 | 15.2 |
| EGMs (e.g., slot machines) | (% yes) | 11 | .3 | 36.1 | 7.6 |
| Poker | (% yes) | 9.9 | .3 | 32.2 | 7.1 |
| Casino table games (e.g., blackjack) | (% yes) | 6.6 | 0 | 22.8 | 4.2 |
| Bet money on live sports with bookmaker (e.g., hockey) | (% yes) | 4.8 | 0 | 19.3 | 1.6 |
| Bet on sports pools with friends | (% yes) | 8.7 | .3 | 28.7 | 6 |
| Bet on esports (e.g., League of Legends) | (% yes) | 3.2 | 0 | 13.9 | .5 |
| Bet on virtual sports (e.g., virtual soccer) | (% yes) | 3.4 | 0 | 14.9 | .5 |
| Bet money on horse races | (% yes) | 4.6 | 0 | 17.3 | 2.1 |
| Bet on politics or novelty events (e.g., election outcomes) | (% yes) | 4.5 | 0 | 18.3 | 1.3 |
| Change in online gambling | |||||
| Yes, I spend more money | (% selected) | 7.2 | 0 | 33.7 | 0 |
| Yes, I spend less money | (% selected) | 7.2 | 0 | 33.7 | 0 |
| Yes, I spend more time | (% selected) | 4.3 | 0 | 19.8 | 0 |
| Yes, I spend less time | (% selected) | 5.2 | 0 | 24.3 | 0 |
| Yes, I play a larger number of different games | (% selected) | 1.4 | .6 | 0 | 2.9 |
| Yes, I play games I’ve never played before | (% selected) | 1.8 | 1.4 | 1.5 | 2.4 |
| Yes, I play a smaller number of different games | (% selected) | 1.2 | .8 | 1 | 1.6 |
| No change in online gambling during COVID-19 | (% selected) | 40.6 | 0 | 3 | 98.7 |
Items listed under Change in online gambling are specified responses to the question “Has your online gambling changed during the COVID-19 gambling venue restrictions (i.e., March 17, 2020)?”
Correlations between the predictor variables
| Variable | 1 | 2 | 3 | 4 |
|---|---|---|---|---|
| 1. Change in mental health problems | — | |||
| 2. Financially focused self-concept | .32** | — | ||
| 3. Income negatively affected by COVID | .23** | .19** | — | |
| 4. Problem Gambling Severity Index | .16** | .25** | .15** | — |
**p < .01
N = 940
Results from univariate multinomial regression analyses examining predictors of membership in subgroups 1 and 2 relative to subgroup 3
| Variable | Subgroup 3 vs. subgroup 1 | Subgroup 3 vs. subgroup 2 |
|---|---|---|
| Change in mental health problems | B = − .04, | B = .86, |
| Financially focused self-concept | B = .01, | B = .50, |
| Income negatively affected by COVID | B = .01, | B = .19, |
| Problem Gambling Severity Index | B = − .01, | B = .17, |
OR odds ratio. Regression coefficients are unstandardized. The reference group in the analyses were participants in subgroup 3 (they played online games, largely the lottery, but did not report a change in their online gambling activities
Results from multivariate multinomial regression analyses examining predictors of membership in subgroups 1 and 2 relative to subgroup 3
| Variable | Subgroup 3 vs. subgroup 1 | Subgroup 3 vs. subgroup 2 |
|---|---|---|
| Change in mental health problems | B = − .05, | B = .46, |
| Financially focused self-concept | B = .01, | B = .24, |
| Income negatively affected by COVID | B = .01, | B = .11, |
| Problem Gambling Severity Index | B = − .01, | B = .14, |
OR odds ratio. Regression coefficients are unstandardized. The reference group in the analyses were participants in subgroup 3 (they played online games, largely the lottery, but did not report a change in their online gambling activities)