| Literature DB >> 35078517 |
Christopher Wing1, Nicolas H Hart2,3,4, Fadi Ma'ayah5,6, Kazunori Nosaka5,4.
Abstract
BACKGROUND: This study compares ball in play (BiP) analyses and both whole game (WG) and quarter averaged data for physical and technical demands of sub-elite Australian football (AF) players competing in the West Australian Football League across playing positions.Entities:
Keywords: Accelerations; GPS; High-intensity activity; High-speed running; Microsensor technology
Year: 2022 PMID: 35078517 PMCID: PMC8790884 DOI: 10.1186/s13102-022-00405-5
Source DB: PubMed Journal: BMC Sports Sci Med Rehabil ISSN: 2052-1847
Fig. 1Box plots for comparison of whole game averaged (WG) vs maximum ball in play (BIP) phases for all playing positions combined. Key; HSR: high-speed running (> 18 km·h−1), VHSR: very high-speed running (> 24 km·h−1), HIE: high-intensity efforts (> 18 km·h−1 for ≥ 2 s), PL: PlayerLoad™, Accelerations: (> 3 m·s−2)
Marginal and conditional R2 values for the linear mixed models
| Outcome variable | Model | Marginal R2 | Conditional R2 |
|---|---|---|---|
| Distance (m·min−1) | WG v BiP | 0.90 | 0.94 |
| Q1 v BiP | 0.79 | 0.87 | |
| Q2 v BiP | 0.78 | 0.86 | |
| Q3 v BiP | 0.81 | 0.87 | |
| Q4 v BiP | 0.75 | 0.85 | |
| HSR (m·min−1) | WG v BiP | 0.88 | 0.93 |
| Q1 v BiP | 0.71 | 0.82 | |
| Q2 v BiP | 0.73 | 0.82 | |
| Q3 v BiP | 0.76 | 0.84 | |
| Q4 v BiP | 0.74 | 0.82 | |
| HIE (efforts·min−1) | WG v BiP | 0.89 | 0.94 |
| Q1 v BiP | 0.77 | 0.85 | |
| Q2 v BiP | 0.78 | 0.84 | |
| Q3 v BiP | 0.78 | 0.84 | |
| Q4 v BiP | 0.76 | 0.83 | |
| Player load™ (AU·min−1) | WG v BiP | 0.82 | 0.94 |
| Q1 v BiP | 0.69 | 0.88 | |
| Q2 v BiP | 0.69 | 0.88 | |
| Q3 v BiP | 0.73 | 0.87 | |
| Q4 v BiP | 0.65 | 0.84 | |
| VHSR (m·min−1) | WG v BiP | 0.83 | 0.91 |
| Q1 v BiP | 0.52 | 0.68 | |
| Q2 v BiP | 0.59 | 0.72 | |
| Q3 v BiP | 0.54 | 0.67 | |
| Q4 v BiP | 0.54 | 0.66 | |
| Accelerations (efforts·min−1) | WG v BiP | 0.92 | 0.95 |
| Q1 v BiP | 0.78 | 0.84 | |
| Q2 v BiP | 0.81 | 0.85 | |
| Q3 v BiP | 0.81 | 0.85 | |
| Q4 v BiP | 0.76 | 0.82 |
HSR, High-speed running (> 18 km·h−1); HIE, High-intensity efforts (> 18 km·h−1 for ≥ 2 s); VHSR, Very high-speed running (> 24 km·h−1); BiP, Ball in play; WG, Whole game; Q1, 1st Quarter; Q2, 2nd Quarter; Q3; 3rd Quarter; Q4, 4th Quarter
Mean (± SD) data for whole game and maximum ball in play (BiP) for all playing positions
| Playing positions | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Metric | Match Phase | Full Back (n = 3) | Full Forward (n = 5) | Ruck (n = 3) | Key Position (n = 9) | Half Forward (n = 13) | Half Back (n = 8) | Half Line (n = 19) | Midfield (n = 8) | Wing (n = 12) | Mid-Wing (n = 17) |
| Distance (m·min−1) | Match Average | 117.5 ± 8.4 | 124.1 ± 8.3 | 114.3 ± 5.9 | 129.9 ± 11.0 | 126.7 ± 10.7 | 128.6 ± 10.5 | 133.3 ± 8.8 | |||
| Max BiP | 216.9 ± 24.9 | 228.5 ± 29.6 | 199.8 ± 23.5 | 235.7 ± 26.1 | 225.6 ± 24.1 | 230 ± 24.3 | 236.3 ± 23.4 | ||||
| HSR (m·min−1) | Match Average | 15.7 ± 3.4 | 18.5 ± 4.2 | 8.6 ± 2.2 | 23.4 ± 5.0 | 22.6 ± 4.5 | 17.8 ± 3.5 | 27.5 ± 7.4 | |||
| Max BiP | 101.2 ± 34.6 | 113.6 ± 42.6 | 76.1 ± 33.0 | 119.8 ± 35.6 | 114.4 ± 34.2 | 104.9 ± 33.4 | 133.4 ± 38.3 | ||||
| HIE (efforts·min−1) | Match Average | 0.5 ± 0.1 | 0.5 ± 0.1 | 0.2 ± 0.1 | 0.7 ± 0.1 | 0.7 ± 0.1 | 0.5 ± 0.1 | 0.8 ± 0.2 | |||
| Max BiP | 2.9 ± 1.0 | 3.0 ± 1.0 | 2.0 ± 0.6 | 3.1 ± 0.8 | 3.3 ± 0.8 | 2.8 ± 0.7 | 3.4 ± 0.9 | ||||
| PlayerLoad (AU·min−1) | Match Average | 5.3 ± 0.6 | 5.1 ± 0.4 | 4.7 ± 0.3 | 6.0 ± 0.5 | 5.4 ± 0.5 | 5.7 ± 0.8 | 6.0 ± 0.6 | |||
| Max BiP | 9.6 ± 1.1 | 9.3 ± 1.0 | 7.9 ± 0.9 | 10.5 ± 1.1 | 9.1 ± 0.8 | 9.3 ± 1.3 | 10.2 ± 1.3 | ||||
| VHSR (m·min−1) | Match Average | 2.3 ± 0.9 | 3.2 ± 1.3 | 0.8 ± 0.5 | 4.2 ± 1.4 | 4.0 ± 1.4 | 2.0 ± 1.0 | 5.6 ± 2.4 | |||
| Max BiP | 38.0 ± 20.2 | 55.8 ± 36.1 | 28.5 ± 21.5 | 51.4 ± 26.3 | 51.7 ± 25.1 | 39.0 ± 21.0 | 60.9 ± 29.8 | ||||
| Accelerations (> 3 m·s−2) (efforts·min−1) | Match Average | 0.6 ± 0.2 | 0.7 ± 0.2 | 0.7 ± 0.1 | 0.7 ± 0.1 | 0.7 ± 0.1 | 0.8 ± 0.2 | 0.8 ± 0.2 | |||
| Max BiP | 3.6 ± 1.0 | 4.1 ± 1.2 | 4.4 ± 1.4 | 4.1 ± 1.2 | 4.1 ± 1.0 | 4.3 ± 0.9 | 4.0 ± 1.1 | ||||
Bold text indicates the general positional groups used for statistical analysis testing
HSR, High-speed running (> 18 km·h−1); HIE, High-intensity efforts (> 18 km·h−1 for ≥ 2 s); VHSR, very high-speed running (> 24 km·h−1)
Comparison statistics for maximum ball in play (BiP) versus averaged data for whole game (WG), 1st quarter (Q1), 2nd quarter (Q2), 3rd quarter (Q3) and 4th quarter (Q4)
| Playing Position | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Half-Line | Key | Mid-Wing | ||||||||
| Metric | Period | Estimate (95% CI) | Ratio (95% CI) | Percentage difference | Estimate (95% CI) | Ratio (95% CI) | Percentage difference | Estimate (95% CI) | Ratio (95% CI) | Percentage difference |
| Distance (m·min−1) | WG | 101.9 (95.5–108.3) | 1.8 (1.7–1.8) | 57 | 99.0 (91.8–106.2) | 1.8 (1.8–1.9) | 59 | 101.1 (94.5–107.8) | 1.8 (1.7–1.8) | 56 |
| Q1 | 70.5 (64.2–76.8) | 1.5 (1.5–1.6) | 41 | 68.1 (61.5–74.7) | 1.5 (1.5–1.6) | 43 | 71.8 (65.2–78.5) | 1.5 (1.5–1.6) | 42 | |
| Q2 | 73.7 (67.0–80.4) | 1.6 (1.5–1.6) | 45 | 70.0 (62.9–77.2) | 1.6 (1.5–1.6) | 45 | 71.1 (64.2–78.1) | 1.5 (1.5–1.6) | 43 | |
| Q3 | 82.7 (75.5–89.8) | 1.7 (1.6–1.7) | 50 | 77.4 (69.7–85.0) | 1.7 (1.6–1.7) | 51 | 82.1 (74.5–89.6) | 1.7 (1.6–1.7) | 50 | |
| Q4 | 68.6 (61.9–75.3) | 1.6 (1.5–1.6) | 44 | 65.4 (58.2–72.6) | 1.6 (1.5–1.6) | 44 | 67.1 (60.1–74.0) | 1.5 (1.5–1.6) | 43 | |
| HSR (m·min−1) | WG | 89.2 (75.7–102.7) | 5.0 (4.6–5.4) | 134 | 82.0 (66.0–98.0) | 6.4 (5.8–6.9) | 147 | 93.0 (78.7–107.4) | 5.4 (4.9–5.9) | 137 |
| Q1 | 52.0 (41.7–62.3) | 3.0 (2.7–3.3) | 102 | 47.5 (36.0–58.9) | 3.8 (3.4–4.3) | 119 | 51.4 (41.1–61.7) | 3.2 (2.9–3.6) | 106 | |
| Q2 | 52.5 (42.2–62.8) | 3.3 (3.0–3.7) | 110 | 47.7 (36.2–59.1) | 4.2 (3.7–4.7) | 125 | 56.6 (45.2–68.0) | 3.5 (3.1–4.0) | 113 | |
| Q3 | 60.9 (48.8–73.1) | 3.9 (3.5–4.4) | 122 | 54.6 (41.1–68.1) | 4.8 (4.2–5.4) | 133 | 62.4 (49.6–75.2) | 4.2 (3.7–4.7) | 124 | |
| Q4 | 51.2 (41.3–61.1) | 3.5 (3.1–3.9) | 113 | 40.4 (30.9–49.9) | 4.1 (3.6–4.6) | 122 | 49.0 (39.2–58.8) | 3.6 (3.2–4.1) | 116 | |
| HIE (efforts·min−1) | WG | 2.4 (2.1–2.7) | 4.8 (4.4–5.1) | 128 | 2.4 (2.0–2.8) | 6.0 (5.6–6.5) | 139 | 2.4 (2.1–2.8) | 5.0 (4.6–5.4) | 135 |
| Q1 | 1.4 (1.1–1.6) | 2.9 (2.7–3.2) | 103 | 1.6 (1.2–1.9) | 4.0 (3.6–4.4) | 123 | 1.5 (1.2–1.7) | 3.3 (3.0–3.6) | 103 | |
| Q2 | 1.5 (1.3–1.8) | 3.3 (3.0–3.7) | 107 | 1.4 (1.1–1.7) | 4.1 (3.7–4.5) | 117 | 1.5 (1.2–1.8) | 3.4 (3.1–3.8) | 114 | |
| Q3 | 1.8 (1.5–2.0) | 2.6 (2.4–2.8) | 123 | 1.6 (1.4–1.9) | 2.7 (2.5–2.9) | 126 | 1.8 (1.5–2.0) | 2.6 (2.4–2.8) | 120 | |
| Q4 | 1.4 (1.2–1.7) | 3.5 (3.2–3.9) | 111 | 1.3 (1.0–1.6) | 4.4 (3.9–4.9) | 127 | 1.4 (1.2–1.7) | 3.7 (3.3–4.1) | 120 | |
| PlayerLoad (AU·min−1) | WG | 4.0 (3.7–4.3) | 1.7 (1.7–1.8) | 52 | 4.2 (3.8–4.6) | 1.8 (1.7–1.8) | 56 | 3.8 (3.5–4.1) | 1.7 (1.6–1.7) | 50 |
| Q1 | 3.0 (2.7–3.3) | 1.5 (1.4–1.5) | 38 | 2.9 (2.6–3.3) | 1.5 (1.5–1.6) | 43 | 2.8 (2.5–3.1) | 1.4 (1.4–1.5) | 36 | |
| Q2 | 3.0 (2.7–3.3) | 1.5 (1.5–1.6) | 42 | 2.9 (2.6–3.3) | 1.5 (1.5–1.6) | 44 | 2.8 (2.5–3.1) | 1.5 (1.4–1.5) | 38 | |
| Q3 | 3.3 (3.0–3.7) | 1.6 (1.6–1.7) | 46 | 3.4 (3.0–3.8) | 1.7 (1.6–1.7) | 50 | 3.2 (2.9–3.6) | 1.6 (1.5–1.6) | 46 | |
| Q4 | 2.9 (2.5–3.2) | 1.5 (1.5–1.6) | 43 | 3.0 (2.6–3.3) | 1.6 (1.5–1.6) | 46 | 2.7 (2.3–3.0) | 1.5 (1.4–1.5) | 39 | |
| VHSR (m·min−1) | WG | 41.7 (29.3–54.2) | 11.9 (10.2–13.9) | 171 | 32.3 (19.6–44.9) | 17.5 (14.9–20.6) | 178 | 42.2 (29.5–54.9) | 15.1 (12.9–17.8) | 173 |
| Q1 | 20.1 (12.7–27.5) | 4.6 (3.7–5.7) | 146 | 11.6 (6.2–17.0) | 5.1 (4.0–6.4) | 158 | 16.4 (10.2–22.7) | 4.7 (3.7–6.0) | 151 | |
| Q2 | 21.0 (14.2–27.9) | 5.3 (4.3–6.4) | 150 | 11.4 (6.6–16.1) | 5.0 (4.0–6.2) | 159 | 18.9 (12.5–25.2) | 5.1 (4.1–6.3) | 150 | |
| Q3 | 21.8 (13.9–29.6) | 5.9 (4.7–7.4) | 159 | 13.0 (7.1–18.9) | 5.1 (4.0–6.5) | 161 | 16.1 (10.0–22.0) | 5.4 (4.3–7.0) | 161 | |
| Q4 | 18.5 (12.3–24.7) | 5.2 (4.1–6.5) | 150 | 10.1 (5.7–14.5) | 4.9 (3.9–6.2) | 160 | 13.3 (8.6–18.1) | 4.6 (3.6–5.8) | 151 | |
| Accelerations (efforts·min−1) | WG | 3.2 (2.8–3.5) | 5.4 (5.1–5.8) | 142 | 3.1 (2.7–3.6) | 6.0 (5.6–6.4) | 139 | 3.1 (2.7–3.4) | 5.0 (4.7–5.4) | 136 |
| Q1 | 1.9 (1.6–2.2) | 3.6 (3.2–3.9) | 114 | 2.0 (1.6–2.4) | 4.0 (3.6–4.4) | 122 | 1.9 (1.6–2.3) | 3.3 (3.0–3.7) | 110 | |
| Q2 | 2.1 (1.8–2.4) | 3.9 (3.5–4.3) | 122 | 2.0 (1.6–2.3) | 4.3 (3.9–4.8) | 129 | 2.0 (1.7–2.3) | 3.6 (3.3–4.0) | 118 | |
| Q3 | 2.1 (1.8–2.4) | 4.1 (3.7–4.6) | 126 | 2.1 (1.7–2.5) | 4.4 (4.0–4.9) | 122 | 2.1 (1.7–2.4) | 3.9 (3.5–4.4) | 118 | |
| Q4 | 1.9 (1.6–2.3) | 3.9 (3.5–4.4) | 122 | 2.0 (1.5–2.4) | 4.4 (3.9–4.9) | 127 | 1.8 (1.4–2.1) | 3.6 (3.2–4.0) | 114 | |
P < 0.0001 for all comparisons made between averaged data and maximum BiP
HSR, High-speed running (> 18 km·h−1); HIE, High-intensity efforts (> 18 km·h−1 for ≥ 2 s); VHSR, very high-speed running (> 24 km·h−1); accelerations (> 3 m·s−2)
Fig. 2Box plots for comparison of whole game averaged (WG) per quarter vs maximum ball in play (BIP) phases per quarter for all playing positions combined. Key; HSR: high-speed running (> 18 km·h−1), VHSR: very high-speed running (> 24 km·h−1), HIE: high-intensity efforts (> 18 km·h−1 for ≥ 2 s), PL: PlayerLoad™, Accelerations: (> 3 m·s−2). WG (Q1): 1st quarter, WG (Q2): 2nd quarter, WG (Q3): 3rd quarter, WG (Q4): 4th quarter
Total number and percentage of maximum ball in play (BiP) periods where an action is performed and number and percentage of each discrete action performed
| Maximum BiP Metric | Position (BiP files) | BiP phases where an action is performed | Total actions | Kick | Handball | Tackle | Smother | Spoil | Mark | Hit Out |
|---|---|---|---|---|---|---|---|---|---|---|
| Distance (m·min−1) | Half Line (137) | 29 (21%) | 39 | 18 (46%) | 7 (18%) | 3 (8%) | 0 (0%) | 5 (13%) | 6 (15%) | 0 (0%) |
| Key Position (128) | 40 (31%) | 55 | 23 (42%) | 6 (11%) | 0 (0%) | 0 (0%) | 7 (13%) | 12 (22%) | 7 (13%) | |
| Mid-wing (124) | 34 (27%) | 49 | 23 (47%) | 19 (39%) | 1 (2%) | 0 (0%) | 0 (0%) | 6 (12%) | 0 (0%) | |
| High-speed running (m·min−1) | Half Line (137) | 33 (24%) | 40 | 16 (40%) | 9 (23%) | 9 (23%) | 0 (0%) | 1 (3%) | 5 (13%) | 0 (0%) |
| Key Position (128) | 43 (34%) | 63 | 22 (35%) | 13 (21%) | 1 (2%) | 0 (0%) | 9 (14%) | 10 (16%) | 8 (13%) | |
| Mid-wing (124) | 43 (35%) | 65 | 28 (43%) | 24 (37%) | 4 (6%) | 0 (0%) | 2 (3%) | 7 (11%) | 0 (0%) | |
| High-intensity efforts (efforts·min−1) | Half Line (137) | 37 (27%) | 54 | 19 (35%) | 18 (33%) | 9 (17%) | 0 (0%) | 1 (2%) | 7 (13%) | 0 (0%) |
| Key Position (128) | 46 (36%) | 66 | 29 (38%) | 16 (24%) | 3 (5%) | 0 (0%) | 10 (15%) | 6 (9%) | 6 (9%) | |
| Mid-wing (124) | 46 (37%) | 68 | 35 (51%) | 19 (28%) | 5 (7%) | 0 (0%) | 1 (1%) | 8 (12%) | 0 (0%) | |
| PlayerLoad™ (AU·min−1) | Half Line (137) | 37 (27%) | 51 | 24 (47%) | 11 (22%) | 5 (10%) | 0 (0%) | 5 (10%) | 6 (12%) | 0 (0%) |
| Key Position (128) | 49 (38%) | 73 | 29 (40%) | 11 (15%) | 4 (5%) | 2 (3%) | 5 (7%) | 12 (16%) | 10 (14%) | |
| Mid-wing (124) | 54 (44%) | 85 | 37 (44%) | 30 (35%) | 6 (7%) | 2 (2%) | 0 (0%) | 10 (12%) | 0 (0%) | |
| Very-high speed running (m·min−1) | Half Line (137) | 35 (26%) | 44 | 22 (50%) | 14 (32%) | 4 (9%) | 0 (0%) | 1 (2%) | 3 (7%) | 0 (0%) |
| Key Position (128) | 42 (33%) | 67 | 20 (30%) | 17 (25%) | 2 (3%) | 0 (0%) | 6 (9%) | 13 (19%) | 9 (13%) | |
| Mid-wing (124) | 48 (39%) | 74 | 35 (47%) | 22 (30%) | 8 (11%) | 0 (0%) | 1 (1%) | 8 (11%) | 0 (0%) | |
| Accelerations (> 3 m·s−2) (efforts·min−1) | Half Line (137) | 55 (40%) | 69 | 20 (29%) | 17 (25%) | 18 (26%) | 3 (4%) | 4 (6%) | 7 (10%) | 0 (0%) |
| Key Position (128) | 58 (45%) | 77 | 21 (27%) | 11 (14%) | 9 (12%) | 1 (1%) | 9 (12%) | 6 (8%) | 20 (26%) | |
| Mid-wing (124) | 60 (48%) | 85 | 30 (35%) | 26 (31%) | 18 (21%) | 1 (1%) | 2 (2%) | 8 (9%) | 0 (0%) |
HSR, High-speed running (> 18 km·h−1); HIE, High-intensity efforts (> 18 km·h−1 for ≥ 2 s); VHSR, very high-speed running (> 24 km·h−1)