| Literature DB >> 35075330 |
Kirk Kristofferson1, Michelle E Daniels2, Andrea C Morales3.
Abstract
Marketer interest in using virtual reality (VR) as a persuasion tactic continues to rise. Notably, one sector at the forefront of utilizing this tactic for persuasive means is nonprofit marketing. Many charities have devoted considerable resources to creating VR appeals under the assumption that this medium will increase donations over and above present tactics. However, research has not yet examined the persuasive consequences VR may provide over more traditional channels. This research seeks to understand the opportunities and limitations this emerging tactic can offer marketers. Specifically, we examine the donation effectiveness of three real VR charitable appeals by assessing actual donation behaviors, and find that VR appeals increase donations compared to a two-dimensional (2D) format. This work addresses a timely and relevant issue for practitioners and opens doors to future research investigating VR's applications to marketing. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11002-021-09601-8. © Crown 2022.Entities:
Keywords: Charitable giving/donations; Digital marketing; Persuasion; Virtual reality
Year: 2022 PMID: 35075330 PMCID: PMC8771605 DOI: 10.1007/s11002-021-09601-8
Source DB: PubMed Journal: Mark Lett ISSN: 0923-0645
Statistical information on outcome measures
| Study 1 ( | Virtual reality | 360-degree 2D | VR vs. 360-degree 2D | |||
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| Statistical test | Effect size | |
Donation amount ( | $ 2.19 | $2.29 | $ 1.72 | $2.21 | ||
Percentage donating ( | 55.75% | – | 43.82% | – | ||
Donation amount conditional on having donated ( | $ 3.94 | $1.58 | $ 3.92 | $1.55 | ||
Downstream support measures ( | 4.78 | 1.40 | 4.51 | 1.39 | ||
| Study 2 ( | Virtual reality | 360-degree 2D | VR vs. 360-degree 2D | |||
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| Statistical test | Effect size | |
Donation amount ( | $ 3.49 | $2.09 | $ 2.93 | $2.42 | ||
Percentage donating ( | 79.31% | – | 67.50% | – | ||
Donation amount conditional on having donated ( | $ 4.41 | $1.20 | $ 4.33 | $1.58 | ||
Downstream support measures ( | 4.95 | 1.01 | 4.90 | 1.30 | ||
| Study 3 ( | Virtual reality | 360-degree 2D | VR vs. 360-degree 2D | |||
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| Statistical test | Effect size | |
Donation amount ( | $ 1.53 | $1.70 | $ 0.95 | $1.52 | ||
Percentage donating ( | 63.64% | – | 36.84% | – | ||
Donation amount conditional on having donated ( | $ 2.40 | $1.56 | $ 2.57 | $1.43 | ||
Physical presence ( | 5.65 | 1.31 | 4.13 | 1.48 | ||