| Literature DB >> 35072150 |
Raoul Nuijten1, Pieter Van Gorp1, Juup Hietbrink1, Pascale Le Blanc1, Astrid Kemperman2, Pauline van den Berg2, Monique Simons3.
Abstract
In general, individuals with lower socioeconomic status (SES) are less physically active and adhere to poorer diets than higher SES individuals. To promote healthier lifestyles in lower SES populations, we hosted a digital health promotion program among male vocational students at a school in The Netherlands. In a pilot study, we evaluated whether this target audience could be engaged with an mHealth app using lottery-based incentives that trigger feelings of anticipated regret. Especially, we studied the social and interpersonal aspects of regret lotteries in a within-subject experimental design. In this design, subjects either participated in a social variant (i.e., with students competing against their peers for a chance at a regret lottery), or an individual variant (i.e., with subjects solely individually engaged in a lottery). Additionally, we studied the impact of different payout schedules in a between-subject experimental design. In this design, participants were assigned to either a short-term, low-value payout schedule, or a long-term, high-value payout schedule. From a population of 72 male students, only half voluntarily participated in our 10-week program. From interviews, we learned that the main reason for neglecting the program was not related to the lottery-based incentives, nor to the prizes that were awarded. Instead, non-enrolled subjects did not join the program, because their peers were not joining. Paradoxically, it was suggested that students withheld their active participation until a larger portion of the sample was actively participating. From the subjects that enrolled in the program (N = 36, males, between 15 and 25 years of age), we found that a large proportion stopped interacting with the program over time (e.g., after roughly 4 weeks). Our results also indicated that students performed significantly more health-related activities when assigned to the social regret lottery, as opposed to the individual variant. This result was supported by interview responses from active participants: They mainly participated to compete against their peers, and not so much for the prizes. Hence, from this study, we obtained initial evidence on the impact of social and competitive aspects in lottery-based incentives to stimulate engagement levels in lower SES students with an mHealth app.Entities:
Keywords: anticipated regret; dietary intake; health promotion; lottery-based incentive; low SES; physical activity; regret lottery; vocational students
Year: 2022 PMID: 35072150 PMCID: PMC8782146 DOI: 10.3389/fdgth.2021.748588
Source DB: PubMed Journal: Front Digit Health ISSN: 2673-253X
Overview of study arms and treatment allocation per school class.
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| SA1 | 1 class, 14 students | Short-term, low-value | I | S | I | S | I |
| SA2 | 2 classes, 20 students | S | I | S | I | S | |
| SA3 | 1 class, 19 students | Long-term, high-value | I | S | I | S | I |
| SA4 | 2 classes, 19 students | S | I | S | I | S | |
W, wave number; S, social regret lottery-based incentive; I, individual lottery-based incentive.
Figure 1Display of the social regret lottery-based incentive and individual lottery-based incentive. See (23) for additional visualizations of the mHealth app. (A) leaderboard as the social regret lottery-based incentive, and (B) slot machine as the individual lottery-based incentive.
Overview of rewards per wave for the short-term, low-value payout schedule.
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| Charging cable | € 15.00 | 1 | 1 | 1 | |||||||
| Power bank | € 10.00 | 1 | 1 | 1 | |||||||
| Multi-tool | € 2.50 | 1 | 1 | ||||||||
| Notebook | € 2.50 | 1 | 1 | 1 | |||||||
| Bike gadget | € 2.50 | 1 | |||||||||
| Smartphone holder | € 5.00 | 1 | |||||||||
| Mug | € 7.50 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
| Party horn badge | € 0 | 1 | 1 | 1 | 1 | 1 | |||||
| Shamrock badge | € 0 | 2 | 2 | 2 | 2 | 2 | |||||
| Jackpot badge | € 0 | 1 | 1 | 1 | 1 | 1 | |||||
| Lucky bird badge | € 0 | 2 | 2 | 2 | 2 | 2 | |||||
| Gold badge | € 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
| Silver badge | € 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | ||
| Bronze badge | € 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | ||
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| €120.00 | €125.00 | |||||||||
odd = 0.01;
odd = 0.05;
odd = 0.10;
odd = 0.15.
Overview of rewards per wave for the long-term, high-value payout schedule.
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| Hard drive | € 100,00 | 1 | |||||||||
| Power bank | € 10.00 | 1 | |||||||||
| Smartphone holder | € 5.00 | 1 | |||||||||
| Multi-tool | € 2.50 | 1 | 1 | ||||||||
| Bike gadget | € 2.50 | 1 | |||||||||
| Mug | € 7,50 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 2 |
| Party horn badge | € 0 | 1 | 1 | 1 | 1 | 1 | |||||
| Shamrock badge | € 0 | 2 | 2 | 2 | 2 | 2 | |||||
| Jackpot badge | € 0 | 1 | 1 | 1 | 1 | 1 | |||||
| Lucky bird badge | € 0 | 2 | 2 | 2 | 2 | 2 | |||||
| Gold badge | € 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||
| Silver badge | € 0 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | ||
| Bronze badge | € 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | ||
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| €110.00 | €125.00 | |||||||||
odd = 0.01;
odd = 0.05;
odd = 0.06;
odd = 0.10;
odd = 0.15.
Figure 2Cohort diagram that details the number of students enrolled in different study phases.
Figure 3Mean plots of the number of days participant checked the app per type of incentive and per payout schedule, respectively.
Figure 4Mean plots of the number of activities participants registered per type of incentive and per payout schedule, respectively.