| Literature DB >> 35069396 |
Jianlan Wen1,2, Yuming Piao1.
Abstract
African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of "universality" of African philosophy actually refers to the question of whether Africa has heckling of philosophy in the Western sense, obviously, the philosophy bred by Africa's native culture must be acknowledged. Therefore, the human-computer interaction-oriented (HCI-oriented) method is proposed to appreciate African literature and African philosophy. To begin with, a physical object of tablet-aid is designed, and a depth camera is used to track the user's hand and tablet-aid and then map them to the virtual scene, respectively. Then, a tactile redirection method is proposed to meet the user's requirement of tactile consistency in head-mounted display virtual reality environment. Finally, electroencephalogram (EEG) emotion recognition, based on multiscale convolution kernel convolutional neural networks, is proposed to appreciate the reflection of African philosophy in African literature. The experimental results show that the proposed method has a strong immersion and a good interactive experience in navigation, selection, and manipulation. The proposed HCI method is not only easy to use, but also improves the interaction efficiency and accuracy during appreciation. In addition, the simulation of EEG emotion recognition reveals that the accuracy of emotion classification in 33-channel is 90.63%, almost close to the accuracy of the whole channel, and the proposed algorithm outperforms three baselines with respect to classification accuracy.Entities:
Keywords: African literature; African philosophy; CNN; EEG; HCI; HMD-VR
Year: 2022 PMID: 35069396 PMCID: PMC8776655 DOI: 10.3389/fpsyg.2021.808414
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1The diagram of HMD-VR interactive system.
Parameters setting.
| Parameter | Setting |
| Batch size | 64 |
| Activation function | ReLU |
| Classifier | Softmax |
| Number of full connection layer | 2 |
| Pooling | Spatial pyramid pooling |
| Optimizer | Adam |
| Learning rate | 0.002 |
FIGURE 2The 62-channel EEG signals.
FIGURE 3Consistency verification of the interaction system. (A) The comparison of interaction success rate. (B) The comparison of interaction time. (C) The failure distribution.
FIGURE 4The comparison of interactive system. (A) The comparison of interaction time. (B) The failure distribution.
FIGURE 5The results of questionnaires.
FIGURE 6Scalp electrode distribution of five different channels. (A) 4-channel. (B) 6-channel. (C) 9-channel. (D) 15-channel. (E) 33-channel.
Classification accuracy of each volunteer on 4/6/9/15/33-channel.
| Volunteer number | The number of channels | |||||
| 4 | 6 | 9 | 15 | 33 | 62 | |
| 1 | 66.29 | 68.88 | 69.96 | 74.36 | 84.02 | 89.35 |
| 2 | 62.71 | 69.49 | 71.31 | 77.19 | 86.19 | 90.59 |
| 3 | 70.47 | 76.54 | 79.43 | 84.79 | 92.80 | 91.05 |
| 4 | 67.85 | 71.56 | 74.38 | 76.15 | 85.66 | 82.60 |
| 5 | 69.15 | 75.28 | 77.48 | 79.21 | 97.98 | 88.16 |
| 6 | 82.13 | 84.56 | 85.14 | 84.61 | 94.64 | 93.21 |
| 7 | 79.54 | 82.11 | 81.26 | 88.22 | 88.33 | 91.43 |
| 8 | 79.01 | 84.67 | 85.98 | 88.56 | 93.87 | 93.19 |
| 9 | 76.63 | 78.92 | 83.15 | 84.65 | 91.21 | 92.81 |
| 10 | 80.02 | 85.91 | 78.26 | 79.98 | 89.71 | 90.98 |
| 11 | 82.14 | 84.16 | 88.34 | 89.39 | 95.03 | 93.62 |
| 12 | 67.05 | 73.64 | 77.56 | 81.34 | 87.72 | 89.56 |
| 13 | 71.46 | 79.20 | 79.98 | 83.07 | 92.51 | 90.45 |
| 14 | 67.56 | 77.11 | 78.59 | 81.65 | 84.23 | 82.65 |
| 15 | 78.64 | 88.64 | 83.64 | 92.36 | 88.69 | 94.57 |
| 16 | 79.61 | 89.61 | 90.16 | 87.86 | 94.01 | 92.40 |
| 17 | 81.07 | 79.48 | 79.65 | 88.21 | 87.59 | 95.12 |
| 18 | 86.51 | 84.12 | 78.07 | 93.36 | 88.00 | 94.87 |
| 19 | 87.63 | 86.35 | 87.87 | 94.50 | 95.57 | 96.01 |
| 20 | 89.98 | 92.16 | 95.96 | 96.53 | 94.81 | 94.64 |
| Average accuracy | 76.27 | 80.62 | 81.31 | 85.30 | 90.63 | 91.36 |
FIGURE 7The comparison of classification metric of the four algorithms.
FIGURE 8The comparison of classification time of the four algorithms.
Abbreviations in alphabetical order.
| Abbreviation | Full name |
| AR | Augmented Reality |
| CNN | Convolutional Neural Networks |
| DPCRCN | Dual Path CNN-Recurrent Neural Network Cascade Network |
| EEG | Electroencephalogram |
| EMG | Electromyography |
| F1 | F1 score |
| HCI | Human-Computer Interface |
| HMD | Head-Mounted Display |
| HMD-VR | Head-Mounted Display-Virtual Reality |
| MA | Manipulation |
| NAV | Navigation |
| pt | Physical target |
| P | Precision rate |
| PCA-DBN | Principal Component Analysis and Deep Belief Network |
| Ppt | The position of pt |
| Prh | The position of rh |
| Pta | The position of ta |
| Pvh | The position of vh |
| Pvp | The position of vp |
| Pvt | The position of vt |
| QoE | Quality of Experience |
| R | Recall rate |
| ReLU | Rectified Linear Unit |
| rh | Right hand |
| SEL | Selection |
| SPP | Spatial Pyramid Pooling |
| ta | Tablet-aid |
| TRk-CNN | Transferable Ranking Convolutional Neural Network |
| vh | Virtual hand |
| vp | Virtual plane |
| VR | Virtual Reality |
| vt | Virtual target |