Literature DB >> 35049380

Gaming Preferences and Motivations Among Bullied Sexual and Gender Minority Youth: An Interview Study.

Robert T O'Brien1, Kelly W Gagnon1,2, James E Egan1,2, Robert W S Coulter1,2,3,4.   

Abstract

Objective: Game-based interventions can easily disseminate health information to hard-to-reach populations, such as sexual and gender minority youth (SGMY; e.g., gay/lesbian, bisexual, and transgender youth). SGMY disproportionately experience health problems, which have been attributed to greater violence victimization, such as bullying. Nevertheless, few interventions exist to improve health outcomes for bullied SGMY. Since game-based interventions offer economically viable and easily scalable solutions, we explored why bullied SGMY play games, the gaming characteristics they enjoy, and their preferences for future game-based interventions. Materials and
Methods: We conducted semistructured qualitative interviews with 20 14- to 18-year-old U.S.-residing bullied SGMY recruited from social media. We asked participants about their current gaming experiences, preferences, and suggestions for future games and then conducted thematic analysis.
Results: The majority of SGMY reported playing games to experience positive feelings associated with higher degrees of agency. Through controlling in-game storyline and character customization settings, SGMY described feeling safe and engaged in game play. In addition, SGMY reported playing games as a distraction from the real world. Coping with stress and other negative emotions was a commonly reported motivation for playing games, as was gleaning happiness independent from stress management. Furthermore, SGMY mentioned using games to connect with people, both in-person and virtually, to develop and maintain friendships.
Conclusion: This study highlights specific methods of tailoring games to the interests of bullied SGMY. In addition, our findings are preliminary indicators that SGMY may use games to achieve healthy psychosocial developmental milestones. This study may be integral in informing the development of future game-based interventions for SGMY.

Entities:  

Keywords:  games; gender minority youth; qualitative interviews; sexual minority youth

Mesh:

Year:  2022        PMID: 35049380      PMCID: PMC9057884          DOI: 10.1089/g4h.2021.0059

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  24 in total

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Review 7.  A review of computer and Internet-based interventions for smoking behavior.

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Review 8.  Suicidality and depression disparities between sexual minority and heterosexual youth: a meta-analytic review.

Authors:  Michael P Marshal; Laura J Dietz; Mark S Friedman; Ron Stall; Helen A Smith; James McGinley; Brian C Thoma; Pamela J Murray; Anthony R D'Augelli; David A Brent
Journal:  J Adolesc Health       Date:  2011-05-26       Impact factor: 5.012

9.  Gaming out online: Black lesbian identity development and community building in Xbox Live.

Authors:  Kishonna L Gray
Journal:  J Lesbian Stud       Date:  2017-11-22

10.  The Effects of Gender- and Sexuality-Based Harassment on Lesbian, Gay, Bisexual, and Transgender Substance Use Disparities.

Authors:  Robert W S Coulter; Melina Bersamin; Stephen T Russell; Christina Mair
Journal:  J Adolesc Health       Date:  2017-12-11       Impact factor: 5.012

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