| Literature DB >> 35000443 |
Tobit Dehnen1,2,3, Danai Papageorgiou2,3,4,5, Brendah Nyaguthii6,7,8, Wismer Cherono7, Julia Penndorf9, Neeltje J Boogert1, Damien R Farine2,3,6.
Abstract
Dominance is important for access to resources. As dominance interactions are costly, individuals should be strategic in whom they interact with. One hypothesis is that individuals should direct costly interactions towards those closest in rank, as they have most to gain-in terms of attaining or maintaining dominance-from winning such interactions. Here, we show that male vulturine guineafowl (Acryllium vulturinum), a gregarious species with steep dominance hierarchies, strategically express higher-cost aggressive interactions towards males occupying ranks immediately below themselves in their group's hierarchy. By contrast, lower-cost aggressive interactions are expressed towards group members further down the hierarchy. By directly evaluating differences in the strategic use of higher- and lower-cost aggressive interactions towards competitors, we show that individuals disproportionately use highest-cost interactions-such as chases-towards males found one to three ranks below themselves. Our results support the hypothesis that the costs associated with different interaction types can determine their expression in social groups with steep dominance hierarchies. This article is part of the theme issue 'The centennial of the pecking order: current state and future prospects for the study of dominance hierarchies'.Entities:
Keywords: aggression; dominance hierarchy; rank; social behaviour; social cognition; social structure
Mesh:
Year: 2022 PMID: 35000443 PMCID: PMC8743880 DOI: 10.1098/rstb.2020.0447
Source DB: PubMed Journal: Philos Trans R Soc Lond B Biol Sci ISSN: 0962-8436 Impact factor: 6.237
Vulturine guineafowl (Acryllium vulturinum) exhibit a range of aggressive (1–6) and submissive (7–8) dyadic dominance interactions (see also Papageorgiou & Farine [30]). (In each description, A represents the actor and B the recipient of the interaction.)
| interaction category | interaction type | description | |
|---|---|---|---|
| 1 | higher-cost aggressive | SPI | A grabs B by the tail feathers and spins them around |
| 2 | higher-cost aggressive | TAI | A grabs B by tail or body feathers |
| 3 | higher-cost aggressive | CHA | A chases B |
| 4 | lower-cost aggressive | PEC | A pecks B on the head or on body |
| 5 | lower-cost aggressive | DIS | A displaces B from foraging or resting (e.g. sand bathing) spot |
| 6 | lower-cost aggressive | GAP | A gapes at B (similar to chase display but without chasing). B recedes |
| 7 | submissive | SUV | A falls to the ground in front of B, often accompanied by a ‘crying call’. Usually observed in chicks, but also between adults when on the move |
| 8 | submissive | SUB | A performs submissive caress with its body under/around the chest of B |
Figure 1Overview of the analytical steps used in this study. Step 1: the dataset of actors (act) and recipients (rec) of interactions (rows) is randomly split into two subsets, with one allocated to generating a hierarchy (orange) and the other to inferring interaction strategies (blue). Step 2: a hierarchy is generated, and differences in hierarchy position are calculated for each pairwise combination of actors and recipients (dyad). Differences, which can be either in rank or (e.g. Elo) score, are stored in a matrix where the number reflects differences in rank or score. Step 3: the sum of directed interactions within each dyad are counted using the ‘for strategy’ (blue) data and stored in a directed matrix. Step 4: a permutation procedure—involving the repeated random allocation of interaction recipients from a pool of possible recipients (*based on observation of local group composition at the time the interaction took place)—generates a randomized interaction frequency dataset corresponding to the observed dataset (from step 4). Step 5: differences between the observed and random interaction frequencies are calculated, producing a ‘tendency to interact’ matrix. The relationship between rank/score difference and tendency to interact is then modelled using a method for estimating nonlinear relationships (e.g. splines). Step 6: steps 1–5 are repeated many times (e.g. 500), randomly re-allocating different parts of the data to each subset (step 2), recalculating the ‘tendency to interact’ (steps 3 and 4) and storing the predicted values of the model (step 5). The distribution of predicted values is then used to estimate the confidence intervals at each rank difference. The tendency to interact is significantly different to the null expectation, at a given rank difference, when the range between the upper and lower confidence intervals does not overlap 0. (Online version in colour.)
Figure 2Results from an agent-based model demonstrate the importance of accounting for the opportunity to interact in groups reflecting those observed in vulturine guineafowl (A. vulturinum). In simulations where individuals are spatially clustered by rank, but interact without any strategy (i.e. at random), this can give the appearance of a close competitor strategy (a), potentially leading to spurious inference. Controlling for the opportunity to interact using a permutation test can correct for this effect (b), with the 95% range of the analyses (red polygon) overlapping 0 across all values of rank difference. When no rank assortment exists, counts of the number of interactions are high across all negative values of rank difference (c), making interpretation difficult as the underlying expectation is not explicitly made clear. Accounting for opportunities to interact can confirm that the expression of dominance interactions does not differ from random (d). (Online version in colour.)
Data summary and within-category hierarchy repeatability for each study group. (The r value is a Spearman's rank correlation coefficient, estimating within-dataset hierarchy repeatability as calculated using the function estimate_uncertainty_by_repeatability from the aniDom package [42].)
| group | interaction category | no. of interactions | group size | no. interactions per individual | |
|---|---|---|---|---|---|
| 1 | higher-cost aggressive | 1229 | 23 | 53 | 0.96 |
| 1 | lower-cost aggressive | 1558 | 23 | 68 | 0.93 |
| 1 | submissive | 2628 | 23 | 114 | 0.95 |
| 2 | higher-cost aggressive | 627 | 29 | 22 | 0.91 |
| 2 | lower-cost aggressive | 529 | 29 | 18 | 0.91 |
| 2 | submissive | 787 | 29 | 27 | 0.93 |
Figure 3The tendency to interact in relation to relative hierarchy position for three categories of dominance interactions in males of two vulturine guineafowl social groups. Patterns of tendency to interact inferred separately for higher-cost aggressive (a,d), lower-cost aggressive (b,e) and submissive (c,f) interaction categories for social groups one (a–c) and two (e,f). Each graph shows the median (thick line) tendency to interact and the 95% range (shaded area) of the estimated tendencies (from the repeated data splitting approach described in figure 1) plotted against rank difference. A negative difference in rank signifies interactions aimed at lower ranking individuals and vice versa for a positive difference in rank. The darker side of each graph relates to aggressive and submissive interactions expressed towards lower and higher ranking individuals, respectively, and vice versa for the lighter side of the graph. Note that the absolute values of tendency to interact depend on the number of observed interactions and are thus not comparable across graphs. (Online version in colour.)
Figure 4The probability of expressing higher- versus lower-cost aggressive interactions given rank differences in social groups one (a) and two (b). Black circles represent the observed probability of an individual exhibiting higher-cost aggression (versus lower-cost aggression) at a given difference in rank. Shaded areas show the 95% confidence intervals calculated using bootstrapping. The dotted line shows the baseline probability of expressing higher- versus lower-cost aggressive interactions in each group (i.e. P(A)). (Online version in colour.)