| Literature DB >> 34962156 |
Yunju Nam1, Upyong Hong2, Hyenyeong Chung2, Soo Rim Noh3.
Abstract
This study investigated whether the degree of cybersickness varies depending on different virtual reality experience modes (playing vs. watching) and whether specific eye movement parameters reflect changes in cybersickness. Simulator Sickness Questionnaire results from 20 participants (10 playing and 10 watching) showed that cybersickness was much more severe in the watching mode, particularly during the second of the three total trials. Moreover, cybersickness' changing pattern was reflected in the center gaze ratio and scan-path length. These findings imply the importance of physiological measurements for a deeper understanding of cybersickness in theoretical and practical respects.Entities:
Keywords: SSQ; VR; VR experience mode; cybersickness; eye movement tracking
Mesh:
Year: 2021 PMID: 34962156 DOI: 10.1089/cyber.2021.0167
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715