Literature DB >> 34962156

Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game.

Yunju Nam1, Upyong Hong2, Hyenyeong Chung2, Soo Rim Noh3.   

Abstract

This study investigated whether the degree of cybersickness varies depending on different virtual reality experience modes (playing vs. watching) and whether specific eye movement parameters reflect changes in cybersickness. Simulator Sickness Questionnaire results from 20 participants (10 playing and 10 watching) showed that cybersickness was much more severe in the watching mode, particularly during the second of the three total trials. Moreover, cybersickness' changing pattern was reflected in the center gaze ratio and scan-path length. These findings imply the importance of physiological measurements for a deeper understanding of cybersickness in theoretical and practical respects.

Entities:  

Keywords:  SSQ; VR; VR experience mode; cybersickness; eye movement tracking

Mesh:

Year:  2021        PMID: 34962156     DOI: 10.1089/cyber.2021.0167

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  2 in total

1.  Effect of Visually Induced Motion Sickness from Head-Mounted Display on Cardiac Activity.

Authors:  Sangin Park; Jihyeon Ha; Laehyun Kim
Journal:  Sensors (Basel)       Date:  2022-08-18       Impact factor: 3.847

Review 2.  Machine learning methods for the study of cybersickness: a systematic review.

Authors:  Alexander Hui Xiang Yang; Nikola Kasabov; Yusuf Ozgur Cakmak
Journal:  Brain Inform       Date:  2022-10-09
  2 in total

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