| Literature DB >> 34951688 |
József Garay1,2, Tamás F Móri3.
Abstract
We consider matrix games with two phenotypes (players): one following a mixed evolutionarily stable strategy and another one that always plays a best reply against the action played by its opponent in the previous round (best reply player, BR). We focus on iterated games and well-mixed games with repetition (that is, the mean number of repetitions is positive, but not infinite). In both interaction schemes, there are conditions on the payoff matrix guaranteeing that the best reply player can replace the mixed ESS player. This is possible because best reply players in pairs, individually following their own selfish strategies, develop cycles where the bigger payoff can compensate their disadvantage compared with the ESS players. Well-mixed interaction is one of the basic assumptions of classical evolutionary matrix game theory. However, if the players repeat the game with certain probability, then they can react to their opponents' behavior. Our main result is that the classical mixed ESS loses its general stability in the well-mixed population games with repetition in the sense that it can happen to be overrun by the BR player.Entities:
Keywords: Dynamical player; Iterated game; Markov model; Mixed strategy; Population game
Mesh:
Year: 2021 PMID: 34951688 PMCID: PMC8709824 DOI: 10.1007/s11538-021-00980-7
Source DB: PubMed Journal: Bull Math Biol ISSN: 0092-8240 Impact factor: 1.758
Fig. 1Well-mixed game with repetition. In the figure denotes the probability that the given pair repeats the game being a matrix game with payoff matrix , where , , , . If , then no repetition takes place, that is, pair formation is governed by random mixing. If , then the game is iterated, that is, the pairs repeat the game arbitrarily many times. In this case, if , the best reply (BR) player phenotype replaces the mixed evolutionarily stable strategist (ESS) phenotype. If the game is repetitive, that is, playing pairs can, but not necessarily have to, repeat the game, and , then for every the parameters a, b, c of the payoff matrix can be chosen in such a way that BR players can replace those following a mixed ESS. In order that the cases of iterated and repeated games can easily be compared we suppose that the players cannot distinguish their opponents, they only know if the next game will be played with the same opponent, and, in that case, what strategy was used by the old-new opponent in the preceding round. Thus, if a BR–BR pair splits up, but they get together again during the well-mixed pair formation process, then both BR players consider the other one a newcomer. This simplifying condition obviously favors the ESS players, as it decreases the number of cycles in BR–BR pairs
Fig. 2Simulations. In the diagrams two values of the repetition probability are combined with two values of the density of the BR players. In all four cases the population size is equal to 1000, and the number of rounds is 20000. The payoff matrix is also fixed: , , , . The green (light gray) histogram illustrates the distribution of per game average payoffs for the ESS players. The red (dark grey) one is the same for BR players. The two histograms diverge more and more as the probability of repetition or the proportion of BR players grows, implying that the advantage of the best reply strategy is getting more and more significant (Color figure online)