| Literature DB >> 34926790 |
Abstract
Educational chatbots (ECs) are chatbots designed for pedagogical purposes and are viewed as an Internet of Things (IoT) interface that could revolutionize teaching and learning. These chatbots are strategized to provide personalized learning through the concept of a virtual assistant that replicates humanized conversation. Nevertheless, in the education paradigm, ECs are still novel with challenges in facilitating, deploying, designing, and integrating it as an effective pedagogical tool across multiple fields, and one such area is project-based learning. Therefore, the present study investigates how integrating ECs to facilitate team-based projects for a design course could influence learning outcomes. Based on a mixed-method quasi-experimental approach, ECs were found to improve learning performance and teamwork with a practical impact. Moreover, it was found that ECs facilitated collaboration among team members that indirectly influenced their ability to perform as a team. Nevertheless, affective-motivational learning outcomes such as perception of learning, need for cognition, motivation, and creative self-efficacy were not influenced by ECs. Henceforth, this study aims to add to the current body of knowledge on the design and development of EC by introducing a new collective design strategy and its pedagogical and practical implications.Entities:
Keywords: Chatbot; Collaborative learning; Design education; Mobile learning; Project-based learning; Teamwork; Telegram
Year: 2021 PMID: 34926790 PMCID: PMC8670881 DOI: 10.1186/s41239-021-00302-w
Source DB: PubMed Journal: Int J Educ Technol High Educ ISSN: 2365-9440
Educational task of ECs
| Task | Description |
|---|---|
| Administrative and management | EC is used to aid the onboarding of learning activities |
| FAQ Platform | EC provides feedback on FAQs for administration or educational topics |
| Mentoring | EC is used to monitor students learning outcomes cognitively and affectively |
| Motivational | EC provides emotional and motivational support |
| Practice specific skills and abilities | EC is used as a practice buddy to learn a language, communication, and programming |
| Simulations | EC is used to simulate conditions that aid with rehabilitation, such as in healthcare |
| Reflection and metacognitive strategies | EC is used as a skillful classmate that aids learning |
| Student learning assessment | ECs measure learning outcomes quickly and routinely |
EC design strategies from empirical findings
| Factors | Contextualization of RiPE | Kerly et al. ( | Gonda et al. ( | Smutny and Schreiberova ( | Satow ( | Stathakarou et al. ( | Garcia Brustenga et al. ( |
|---|---|---|---|---|---|---|---|
| Reliability | Easy access to a stable platform | √ | √ | √ | |||
| Privacy | √ | ||||||
| Feedback for continuous improvement | √ | ||||||
| Pedagogy | Learning contents that are reliable, precise, and specific to the subject | √ | √ | √ | √ | √ | |
| Alignment with learning goals | √ | √ | √ | √ | |||
| Active learning that promotes reflection and metacognition | √ | √ | |||||
| Encourages communication and collaboration in the learning community | √ | ||||||
| Personalize learning and feedbacks | √ | √ | |||||
| Progress management | √ | √ | |||||
| Experience | Realistic humanized communication with social cue | √ | √ | √ | |||
| Affective interaction (greetings, humor, anthropomorphism, empathy) | √ | √ | √ | √ | |||
| Social media and MIM affordance | √ |
Describing RiPE for educational chatbots
| Factors | Description |
|---|---|
| Reliability | The chatbot should be easy to access through a stable and private platform where the learner can depend on the chatbot to gain continuous feedback with confidence |
| Interpersonal communication | The chatbot should establish a relationship between learner-learner and learner-instructor through activities that enable them to relate, share information, communicate, and/or collaborate |
| Pedagogy | The chatbot provides learning content and activities that align with the learning goals of the course. Therefore, while facilitating a personalized learning platform, the chatbot should also embody active learning and communication strategies that allow the instructor to monitor learning progress |
| Experience | The chatbot should be deployed on a preferred communication platform and reflect how learners communicate in a natural online setting. Affective interaction such as greetings, humor, emojis, and/or empathy should also be included to improve emotional engagement. Furthermore, the interaction should be based on small learning units strategized for micro-learning |
Description of ECs and objectives
| EC | Name of Bot | Objective | Respondents |
|---|---|---|---|
| 1 | Welcome Bot | i.To gather student information such as full name, nickname, gender, student ID, email, and Telegram ID Number ii.To update the user database iii.To obtain permission to be contacted through Telegram and to use their data based on the data protection act | All |
| 2 | Group Registration Bot | To group students and update the user database | All |
| 3 | Group leader registration Bot | To register as a group leader or team member and update the user database | All |
| 4 | Project registration Bot | To update project name and acronym | Group leader |
| 5 | Assignment Bot | To access and download learning contents | All |
| 6 | Picaso Bot | To upload contents through the bot | All |
| 7 | Perception bot | To gather feedback on the EC and acceptance | All |
| 8 | Progress Bot | To rate students' self-perceived progress in their project, identify teamwork and project development issues | All |
| 9 | Report writing Bot | FAQ to guide students on how to write the project report | All |
| 10 | Peer to peer evaluation Bot | Peer to peer feedback platform for presentation | All |
Conceptualization of RiPE in the design of the EC
| RiPE | Contextualization in the EC |
|---|---|
| Reliability | MIM using Telegram provides easy access and has added privacy features of the data shared. EC1 was also designed to gather feedback on the privacy and confidentiality agreement using students' data and Telegram account details. Example: "Next, we understand that using SMS is going to be expensive for you. Hence, we choose to use Telegram as you will be able to use any WIFI system or data available. Telegram cloud services and enhanced security system will also provide privacy and confidentiality" "So, @results.nick_name, do you agree to use Telegram as a method for contacting you? All your data will be private and confidential and be used only for this study. None of your personal details will be made public in term of knowledge dissemination 1 = Yes, 2 = No" |
Next, feedback for continuous improvement was established in EC7 on acceptance. Example interaction: “Well, that's interesting…. what don’t you like about it?” | |
The EC also allows users to come back to any interaction by using keywords, example interaction: "Well, I guess you are busy so anytime you need my help just type "/report" and I will be here to help you" | |
The ECs were designed to mimic interpersonal communication. Example interactions are: “Ohh…that's too bad. What do you think are the issues you are facing?” “I would like to help you better. Do you see issues in teamwork?” “Hi there @contact.first_name, I noticed you didn't answer the questions yet. I (QMT212 Bot) have been contacting you for a bit now. So, I would like to know how you feel about me and your overall perception of using Telegrams Bots for learning.” | |
| The communications were also personalized by using nicknames (@results.nick_name) and first names (@contact.first_name) | |
| Learning | Learning contents were designed to be specific to the subject. Example interactions: "Some example subtopic topics that should be added are: i. Gagnes 9 Events of Instructions ii. Instructional Strategies iii. Formative Assessment Would you like to have more information about these subtopics?" |
| Similarly, active learning promoting reflection, metacognition, and communication. Example: | |
| “How do you feel about the prototype product your group has developed to date?” | |
The EC also enables students to receive notification, contents, and guidelines, examples are: "Hi @contact.first_name, it is time to complete Assignment 1. This is a group work where you are asked to describe your product's initial phase (proposal). You will have to integrate what you have studied to date into this proposal" "That's great. Next, these videos may be helpful in understanding how to complete the assignment. The deadline for your submission will be on @ date.assignment1. Good Luck!!!" | |
The EC was also used as a platform for peer-to-peer assessment where the feedback was privately delivered through email to the respective individuals confidentially. Example interaction: "Hi @contact.first_name, thank you for deciding to rate your friends. Your feedback is confidential and will be emailed personally to the group members for improvement" | |
Realistic humanized communication with affective interaction through greeting using users name and nickname, inspirational quotes and empathy were also designed such as: "Find a group of people who challenge and inspire you, spend a lot of time with them, and it will change your life."—Amy Poehler “Thank you. I am sure you will do an excellent job @contact.first_name!!” “Thank you @results.nick_name. As you know I am a bot, and I can't identify if you are a Male/ Female by your name. Therefore, can you let me know your gender? 1: Male 2: Female” "Interesting……..That looks like a beautiful artwork Picasso !!!!" "Do you know that you can use Autodraw to design a unique logo for your products?" |
Fig. 1Textit flow diagrams
Fig. 2Textit flow diagram for group registration
Fig. 3Textit flow diagram for peer to peer evaluation
Fig. 4Telegram screenshots of the EC
Fig. 5Study procedure
Learning activities impacting project design and development
| Groups | Online feedback and guidance | Group activities | Interaction with lecture |
|---|---|---|---|
| EC | 30.00% (N = 9) | 50.00% (N = 15) | 20.00% (N = 6) |
| CT | 0.10% (N = 3) | 86.67% (N = 26) | 0.06% (N = 2) |
Constructive feedback source
| Groups | Group mates | Instructor | Other students | Others (example: industry experts, Web programmer) |
|---|---|---|---|---|
| EC | 56.67% (N = 17) | 36.67% (N = 11) | 0.06% (N = 2) | 0 |
| CT | 50.00% (N = 15) | 43.33% (N = 13) | 0.06% (N = 2) | 0 |
Comparison between EC and CT teamwork perception
| Learn from others | Others learn from you | Problems | Recommendation | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| PRE | Post | PRE | Post | PRE | Post | PRE | Post | |||||||||
| Themes | A | B | A | B | A | B | A | B | A | B | A | B | A | B | A | B |
| Teamwork | 30.00% (N = 9) | 40.00% (N = 12) | 43.33% (N = 13) | 43.33% (N = 13) | 13.33% (N = 4) | 16.67% (N = 5) | 23.33% (N = 7) | 16.67% (N = 5) | 30.00% (N = 9) | 36.67% (N = 11) | 50.00% (N = 15) | 66.67% (N = 20) | 50.00% (N = 15) | 90.00% (N = 27) | 90.00% (N = 27) | 53.33% (N = 16) |
| Technology | 26.67% (N = 8) | 30.00% (N = 9) | 26.67% (N = 8) | 30.00% (N = 9) | 3.33% (N = 1) | 3.33% (N = 1) | 23.33% (N = 7) | 16.67% (N = 5) | 6.67% (N = 2) | 3.33% (N = 1) | 6.67% (N = 2) | – | 16.67% (N = 5) | 3.33% (N = 1) | – | 3.33% (N = 1) |
| Creativity | 30.00% (N = 9) | 6.67% (N = 2) | 10.00% (N = 3) | 3.33% (N = 1) | 30.00% (N = 9) | 10.00% (N = 3) | 6.67% (N = 2) | 6.67% (N = 2) | 13.33% (N = 4) | – | – | – | 3.33% (N = 1) | – | – | – |
| Learning management | 10.00% (N = 3) | 13.33% (N = 4) | 6.67% (N = 2) | 10.00% (N = 3) | 13.33% (N = 4) | 16.67% (N = 5) | 23.33% (N = 7) | 6.67% (N = 2) | 36.67% (N = 11) | 6.67% (N = 2) | 16.67% (N = 5) | 30.00% (N = 9) | 3.33% (N = 1) | 6.67% (N = 2) | 23.33% (N = 7) | |
| Emotional management | 3.33% (N = 1) | 10.00% (N = 3) | 6.67% (N = 2) | 13.33% (N = 4) | 13.33% (N = 4) | 10.00% (N = 3) | 16.67% (N = 5) | 16.67% (N = 5) | – | – | 3.33% (N = 1) | – | – | – | – | 10.00% (N = 3) |
| Others | – | – | – | 3.33% (N = 1) | 30.00% (N = 9) | 46.67% (N = 14) | 13.33% (N = 4) | 6.67% (N = 2) | 10.00% (N = 3) | 23.33% (N = 7) | 6.67% (N = 2) | 16.67% (N = 5) | – | 3.33% (N = 1) | 3.33% (N = 1) | 10.00% (N = 3) |
Fig. 6Change in perception pre and post-intervention based on aspects learn from teammates
Fig. 7Change in perception for the EC group based on aspects learn from teammate
Fig. 8Change in perception pre and post-intervention based on aspects teammates learned from respondents
Fig. 9Graphical representation of issues faced as a team
Fig. 10Change in perception for the EC group based on issues faced as a team
Fig. 11Change in perception for the CT group based on issues faced as a team
Fig. 12Graphical representation of recommendations pre and post-intervention for both groups
Fig. 13Changes in perception for the EC group based on recommendations for learning improvement as a team
Fig. 14Changes in perception for the CT group based on recommendations for learning improvement as a team