| Literature DB >> 34926073 |
Dennis P Wood1,2, Michael J Roy3, Brenda K Wiederhold4, Mark D Wiederhold4.
Abstract
The U.S. Department of Defense (DoD) and the Department of Veterans Affairs (DVA) seek to enhance the efficacy of treatments for warriors with post-traumatic stress disorder (PTSD) secondary to their combat deployments to Iraq and/or Afghanistan. Virtual Reality Graded Exposure Therapy (VR-GET) with arousal control has shown particular promise in reducing the symptom severity of PTSD in combat veterans. In this report, we describe the outcome of VR-GET for the treatment of combat-related PTSD in two combat veterans, neither of whom had received treatment for PTSD in the initial years after their return from combat duty.Entities:
Keywords: amygdala; biofeedback; cerebral function; combat; fmri; meditation; outpatient treatment; post-traumatic stress disorder; virtual reality exposure therapy; virtual reality graded exposure therapy
Year: 2021 PMID: 34926073 PMCID: PMC8673686 DOI: 10.7759/cureus.19604
Source DB: PubMed Journal: Cureus ISSN: 2168-8184
Figure 1Three computer configurations for VR-GET with biofeedback being calculated on the laptop computer. Simulated combat veteran/non-patient is holding a handheld controller to “move” through the combat environment. A head-mounted display and headphones facilitate the immersion in the VR-GET simulated combat environment.
Figure 3Results for PCL-M, PHQ-9, and BAI administered pre-VR-GET and post-VR-GET and results for PCL-5, PHQ-9, and BAI administered at 14 months follow-up.
Figure 4Results for PCL-5 administered pre- and post-VR-GET and at 14-month follow-up, results for PHQ-9 administered pre- and post-VR-GET, and results for BAI administered post-VR-GET and at 14-month follow-up (pretreatment BAI and 14-month follow-up PHQ-9 not available).