| Literature DB >> 34916999 |
Nicola Döring1, Nicole Krämer2, Veronika Mikhailova1, Matthias Brand3, Tillmann H C Krüger4, Gerhard Vowe5.
Abstract
Based on its prevalence, there is an urgent need to better understand the mechanisms, opportunities and risks of sexual interaction in digital contexts (SIDC) that are related with sexual arousal. While there is a growing body of literature on SIDC, there is also a lack of conceptual clarity and classification. Therefore, based on a conceptual analysis, we propose to distinguish between sexual interaction (1) through, (2) via, and (3) with digital technologies. (1) Sexual interactions through digital technologies are face-to-face sexual interactions that (a) have been started digitally (e.g., people initiating face-to-face sexual encounters through adult dating apps) or (b) are accompanied by digital technology (e.g., couples augmenting their face-to-face sexual encounters through filming themselves during the act and publishing the amateur pornography online). (2) Sexual interactions via digital technology are technology-mediated interpersonal sexual interactions (e.g., via text chat: cybersex; via smartphone: sexting; via webcam: webcam sex/camming). (3) Sexual interactions with digital technology occur when the technology itself has the role of an interaction partner (e.g., sexual interaction with a sex robot or with a media persona in pornography). The three types of SIDC and their respective subtypes are explained and backed up with empirical studies that are grouped according to two major mediators: consent and commerce. Regarding the causes and consequences of the three types of SIDC we suggest a classification that entails biological, psychological, social, economic, and technological factors. Regarding implications of SIDC we suggest to focus on both opportunities and risks for sexual health. The proposed conceptual framework of SIDC is meant to inform future research.Entities:
Keywords: commercial sex; cybersex; internet sexuality; online sexual activities (OSA); pornography; sex robots; sexting; sexual consent
Year: 2021 PMID: 34916999 PMCID: PMC8669394 DOI: 10.3389/fpsyg.2021.769732
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Umbrella terms for sexuality-related digital technology use and their conceptual breadth.
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| Internet sexuality | Sexuality-related content and activities on the Internet ( | + | + | + | – | – |
| Online sexual activities (OSA) | The use of the Internet for any type of activity that involves human sexuality ( | + | + | + | – | – |
| Digisexuality | Sexual experiences that are enabled or accompanied by digital technology ( | + | + | + | + | – |
| Cyberintimacy | Technology-mediated communication between existing and potential sexual partners ( | – | + | – | + | – |
| Cybersex | A subcategory of OSA, a real-time online sexual interaction between two or more people ( | – | + | – | – | + |
| Sexting | The use of mobile devices or computers to send or receive sexually explicit messages, photographs, or images ( | – | + | – | – | + |
| Technology mediated sexual interaction (TMSI) | Interpersonal interaction with the use of digital technology that includes self-created sexually explicit content ( | – | + | – | + | + |
| Sexual interaction in digital contexts (SIDC) | Interaction associated with sexual arousal that involves the use of digital media content or a digital artifact, or takes place in an online or digital environment. | + | + | + | + | + |
Aspects that are covered within each umbrella term are marked with “+”. Respectively, aspects that are not addressed within selected umbrella term are marked with “−“.
Classification and illustration of the three main types of SIDC: through, via, with.
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| Sexual interaction | Interpersonal sexual interactions in face-to-face contexts that have been started digitally or are accompanied by digital technology. | People initiating their face-to-face sexual interactions |
| Sexual interaction | Interpersonal sexual interactions that take place in computer-mediated contexts or within an interactive immersive virtual reality system. | People experiencing a computer-mediated interpersonal sexual interaction |
| Sexual interaction | Sexual interactions between the person and the technological artifact in the role of an interaction partner. | People interacting |
Classification and illustration of the five types of causes and consequences of SIDC.
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| Biological causes | High level of testosterone and related increased sexual desire push user to sexuality-related technology use (e.g., exploration of sex dating apps). | Biological consequences | Use of sex dating apps enables face-to-face encounters with multiple sexual partners inaccessible before, leading to increased risk of STI (sexually transmitted infections). |
| Psychological causes | High level of anxiety due to relationship trauma makes user turn to a seemingly safer artificial sex partner (e.g., sex robot). | Psychological consequences | Use of a sex robot provides safe and satisfying experiences leading to stress reduction, sexual satisfaction, increased emotional stability. |
| Social causes | A sexual partner urges the user to sexual interaction in digital contexts (e.g., engage in unwanted sexting with them). | Social consequences | Experiences of unwanted and non-consensual sexual interactions in digital contexts cause, among other things, social withdrawal and relationship problems. |
| Economic causes | Lack of money pushes user to commercial sexual activities in digital contexts (e.g., commercial camsex). | Economic consequences | Providing services on a commercial camsex platform secures a living. |
| Technological causes | Technological affordances such as easy access and perceived anonymity pull the user to becoming a member of an online platform (e.g., online pornography platform). | Technological consequences | Use of an online pornography platform motivates user to try out additional technologies (e.g., better headphones, remote controlled sex toys linked to 3D pornography). |
FIGURE 1Conceptual model of sexual interaction in digital contexts (SIDC).
Sexual interactions THROUGH digital technologies: subtypes.
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| (1) Face-to-face sexual interactions enabled through digital technology | People initiating their face-to-face sexual encounters | + | – | |
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| (2) Face-to-face sexual interactions accompanied by passive-receptive use of digital technology | People shaping their face-to-face sexual encounters | + | – | |
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| (3) Face-to-face sexual interactions accompanied by active-productive use of digital technology | People shaping their face-to-face sexual encounters | + | – | |
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Consent: “ + ” – consensual sexual interactions, “–“ – non-consensual sexual interactions. Commerce: “ + ” – commercial sexual interactions, “–“ – non-commercial sexual interactions.
Sexual interactions VIA digital technologies: subtypes.
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| (1) Technology-mediated sexual interactions | Digital technologies are used to create a mediated text-, audio-, image-, photo- or video-based sexual interaction. | + | – | |
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| (2) Technology-mediated sexual interactions | Digital technologies are used to create a mediated avatar-based sexual interaction in virtual worlds. | + | – | |
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| (3) Technology-mediated sexual interactions | Digital technologies are used to create a mediated sex toy-facilitated sexual interaction. | + | – | |
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Consent: “ + ” – consensual sexual interactions, “–“ – non-consensual sexual interactions. Commerce: “ + ” – commercial sexual interactions, “–“ – non-commercial sexual interactions.
Sexual interactions WITH digital technologies: subtypes.
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| (1) Sexual interaction | Digital technologies are used to enable sexual interaction between a person and media personas represented in text-, audio-, image- or video-based 2-dimensional pornographic content. | + | – | |
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| + | + | See section “Producing Digital Media Content during Face-to-Face Sexual Interactions” | ||
| – | + | See section “Producing Digital Media Content during Face-to-Face Sexual Interactions” | ||
| (2) Sexual interaction | Digital technologies are used to enable sexual interaction between a person and media personas represented in virtual reality pornography. | + | – | |
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| (3) Sexual interaction | Digital technologies are used to enable sexual interaction between a person and software sexbots. | + | – | |
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| (4) Sexual interaction | Digital technologies are used to enable sexual interaction between a person and a physical AI-enabled sex robot. | + | – | |
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Consent: “ + ” – consensual sexual interactions, “–“ – non-consensual sexual interactions. Commerce: “ + ” – commercial sexual interactions, “–“ – non-commercial sexual interactions.