| Literature DB >> 34888581 |
Johan Niskanen1, Duncan McLaren2.
Abstract
The dominant technocratic and neoliberal imaginary of a circular economy dependent on corporate leadership, market mechanisms, and changed consumer behaviour is here explored using the findings of deliberative stakeholder workshops examining diverse scenarios for the promotion of repair as part of a circular economy. Stakeholder responses to four scenarios-digital circularity, planned circularity, circular modernism, and bottom-up sufficiency-are described with reference to the ideologies, interests, and institutions involved. We distinguish two levels of discourse in the stakeholder discussions. The main narrative in which individualist and consumerist ideologies dominate, even within ideals of sustainability, reflects a conjunction of corporate, labour, and public interests in the market liberal social democratic state, with proposed interventions focused on the institutions of markets and education. A subaltern narrative present in the margins of the discussions challenges the consumerist and productivist presumptions of the market liberal political economy and hints at more transformative change. These conflicting responses not only cast light on the ways in which the political economy of contemporary Sweden (within the European Union) constrains and conditions current expectations and imaginaries of circularity, but also suggest ways in which the future political economy of circular economies might be contested and evolve. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s43615-021-00128-8.Entities:
Keywords: Circular economy; Political economy; Scenario workshop; Sociology of repair
Year: 2021 PMID: 34888581 PMCID: PMC8580547 DOI: 10.1007/s43615-021-00128-8
Source DB: PubMed Journal: Circ Econ Sustain ISSN: 2730-597X
Fig. 1Bauwens et al.’s fourfold typology of circular economy scenarios (figure is from Bauwens et al. [49, p.6)
Fig. 2Fourfold typology of circular economy and repair scenarios
Four futures of repair in the circular economy with key scenario characteristics
| Circular modernism | Planned circularity | Bottom-up sufficiency | Digital circularity |
|---|---|---|---|
| • Everyday life in 2050 would seem similar in many respects to someone used to the present day | • Repair goals are embedded in policies and industries with a centralised “National Repair Service” ensuring availability of repair for infrastructures, buildings, and domestic products. Do-it-yourself repair has become less common | • Planned degrowth, voluntary simplicity, and minimalism have become dominant economic and cultural trends, as a response to long-term financial and economic crises | • Everyday life is based on digital platforms in this “app economy”. The platforms dominate a dynamic and diverse economy, in which people often consume online based services rather than owning products |
| • Repairability has become a significant element of “green” consumption, but durable, repairable products remain more prevalent in “high-end” markets, while mass consumption goods are designed for material recycling | • Everyday life has been transformed by increased public spending to support full employment, with a focus on supporting environmental goals. Many new state-supported jobs are created in environmental restoration and repair services | • Everyday life would seem very different from today. Most people live in more localised communities where repair as a necessity is part of everyday experience. | • Peer-to-peer sharing platforms and digital product leasing and service solutions are common. Digital platforms also enable trade in secondary materials and in repair work/services |
| • Repair as a hobby and professional repair coexist, but circularity is mostly delivered through recycling and reuse of materials, rather than repair and reuse of products | • The state intervenes more heavily in economic ownership: some businesses have been nationalised (and some closed) as part of a Green New Deal to repair common infrastructure | • Repair and maintenance of homes, material possessions, and local environment are core community values and objectives, and members of the community learn the skills they need to contribute | • Durability, repair, and material reuse are key strategic drivers for remaining manufacturers as the lifespan of each unit in circulation determines the profit margin. Many other products can be 3D printed, with circularity supported by recycling, rather than repair |
| • The economy is mixed: markets dominate resource allocation, but governments shape circularity through trade rules, product standards, and taxes | • Circularity, product durability, and design for repair are governed top-down through large scale, highly coordinated industry and municipal repair, recycling, and re-use programmes | • For most day-to-day needs, technology is small scale, affordable by locals, decentralised, labour-intensive, energy-efficient, and environmentally sound (such as bicycles and smaller wind turbines). Technology is often based on recycled materials, easy to maintain and repair | • Market-driven innovation, digitalisation, and automation in global markets have facilitated deployment of self-repairing materials and highly automated repair services |
| • Consumers are “nudged” through taxes and product labelling to “improve” consumption choices | • In sectors such as transport, collective solutions are centralised with fewer private vehicles, and consumption goods sectors are supported by mandatory take-back and repair systems | • Degrowth means that people have reduced consumption greatly. This drives do-it-yourself solutions and self-organisation. Wellbeing is measured not by consumption, but by care of—and meaningful participation in—ones community. Care for the elderly and children, and education, is shared by all | • Data protection and data security are major issues spurring controversies around the political power of monopolistic companies |
| National and European policy institutions continue in mix of cooperation and conflict, with continuing disagreements over the legality of national tax breaks on repair and over manufacturers’ efforts to force consumers to use certified repair services | • Corporate lobbies push back against the level of state ownership, while tensions remain over access to public services and employment guarantees for disadvantaged groups such as refugee and immigrant populations | • Much power has been delegated to citizens in local communities, but tensions still sometimes erupt over restrictions on resource overuse and environmental impacts. Young people often complain about the lack of opportunities they enjoy in comparison to their parents | • Political power largely remains with corporations, working closely with national governments, although the diversity of digital platforms has enabled decentralised experiments in participation and governance, as well as diverse economic identities and subcultures |
| • Private property remains, but sharing of things is common, with tool and equipment libraries particularly carefully managed and maintained in most communities | • Political tensions between maker/hacker peer-to-peer networks and centralised platform monopolists are growing |