| Literature DB >> 34883911 |
Dor Mizrahi1, Inon Zuckerman1, Ilan Laufer1.
Abstract
Tacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as focal points. The level-k model states that players' decisions in tacit coordination games are a consequence of applying different decision rules at different depths of reasoning (level-k). A player at Lk=0 will randomly pick a solution, whereas a Lk≥1 player will apply their strategy based on their beliefs regarding the actions of the other players. The goal of this study was to examine, for the first time, the neural correlates of different reasoning levels in tacit coordination games. To that end, we have designed a combined behavioral-electrophysiological study with 3 different conditions, each resembling a different depth reasoning state: (1) resting state, (2) picking, and (3) coordination. By utilizing transfer learning and deep learning, we were able to achieve a precision of almost 100% (99.49%) for the resting-state condition, while for the picking and coordination conditions, the precision was 69.53% and 72.44%, respectively. The application of these findings and related future research options are discussed.Entities:
Keywords: EEG; classification; level-k; tacit coordination; transfer learning
Mesh:
Year: 2021 PMID: 34883911 PMCID: PMC8659931 DOI: 10.3390/s21237908
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1(A) Standby screen. (B) Game board #1 {“Water”, “Beer”, “Wine”, “Whisky”}.
Figure 2Experimental paradigm with timeline.
Figure 3Preprocess pipeline.
Figure 4CWT results in different experimental states (resting, picking, and coordination).
Figure 5Analysis of Player #3 CWT images as a function of time and CWT scale factor.
Figure 6One-versus-all classifier architecture.
Figure 7Transfer learning scheme for binary classifier.
Classification accuracy as a function of channel number—VGG16 with symlet6 wavelet.
| Channel Number (Name) | 1 (Fp1) | 2 (F7) | 5 (Fp2) | 6 (F8) | 9 (F3) | 13 (F4) |
|---|---|---|---|---|---|---|
| Model precision—resting state | 94.62% (528/558) | 93.15% (517/555) | 92.02% (531/577) | 94.33% (516/547) | 98.62% (571/579) | 99.65 (576/578) |
| Model precision—picking (Level-K = 0) | 59% (70/118) | 51.63% (63/122) | 57.25% (75/131) | 53.90% (83/154) | 65.89% (85/129) | 64.06% (82/128) |
| Model precision—coordination (Level-K > 0) | 56.10% (92/164) | 52.15% (85/163) | 61.36% (81/132) | 56.11% (78/139) | 68.18% (90/132) | 64.93% (87/134) |
| Total model accuracy | 82.14% (690/840) | 79.16% (665/840) | 82.14% (690/840) | 80.59% (677/840) | 88.81% (746/840) | 88.69% (745/840) |
The weight values for the different channels in the weighted model after the optimization process.
| Channel Notation | (Fp1) | (F7) | (Fp2) | (F8) | (F3) | (F4) |
| Calculated Weight | 0.1216 | 0.0013 | 0.1553 | 0.0108 | 0.4153 | 0.2957 |
Optimal model using multiple channels—confusion matrix.
| Predicted Classes | True Positive Rate | False Negative Rate | ||||
|---|---|---|---|---|---|---|
| Resting State | Picking | Coordination | ||||
|
| Resting state | 589 | 11 | 0 | 98.17% | 1.83% |
| Picking | 3 | 89 | 28 | 74.16% | 25.84% | |
| Coordination | 0 | 28 | 92 | 76.67% | 23.33% | |
| Positive Predicted Value | 99.49% | 69.53% | 72.44 % | Total Prediction Accuracy | ||
| False Discovery Rate | 1.51% | 30.47% | 27.56% | |||
Figure 8The optimal prediction weights in a 10–20 system.
Tacit coordination game list.
| Game Number | Option 1 | Option 2 | Option 3 | Option 4 |
|---|---|---|---|---|
| 1 | Water | Beer | Wine | Whisky |
| 2 | Tennis | Volleyball | Football | Chess |
| 3 | Blue | Gray | Green | Red |
| 4 | Iron | Steel | Plastic | Bronze |
| 5 | Ford | Ferrari | Jaguar | Porsche |
| 6 | 1 | 8 | 5 | 16 |
| 7 | Haifa | Tel-Aviv | Jerusalem | Netanya |
| 8 | Spinach | Carrot | Lettuce | Pear |
| 9 | London | Paris | Rome | Madrid |
| 10 | Hazel | Cashew | Almond | Peanut |
| 11 | Strawberry | Melon | Banana | Mango |
| 12 | Noodles | Pizza | Hamburger | Sushi |
Training game list.
| Game Number | Option 1 | Option 2 | Option 3 | Option 4 |
|---|---|---|---|---|
| 1 | Sapphire | Glass | Emerald | Diamond |
| 2 | Lion | Panther | Frog | Tiger |
| 3 | Boat | Helicopter | Bicycle | Plane |
| 4 | Thursday | Tuesday | Saturday | Sunday |
| 5 | 2019 | 2000 | 1995 | 1997 |
Baseline model using single channel (F3)—confusion matrix.
| Predicted Classes | True Positive Rate | False Negative Rate | ||||
|---|---|---|---|---|---|---|
| Resting State | Picking | Coordination | ||||
|
| Resting state | 520 | 49 | 31 | 86.67% | 13.33% |
| Picking | 23 | 65 | 32 | 54.16% | 45.84% | |
| Coordination | 5 | 42 | 73 | 60.83% | 39.17% | |
| Positive Predicted Value | 94.89% | 41.67 % | 53.67 % | Total Prediction Accuracy (658/820) | ||
| False Discovery Rate | 1.51% | 58.33% | 46.33% | |||
The effect of model complexity on classification results—coordination task (f1 score is the measure by which we evaluate the quality of the model best model colored in green. The least successful model is marked in red).
| Electrode/Architecture | (Fp1) | (F7) | (Fp2) | (F8) | (F3) | (F4) |
|---|---|---|---|---|---|---|
| 1 layer | precision | precision | precision | precision | precision | precision |
| 56.10% (92/164) | 52.15% (85/163) | 61.36% (81/132) | 56.11% (78/139) | 68.18% (90/132) | 64.93% (87/134) | |
| Recall | Recall | Recall | Recall | Recall | Recall | |
| 76.66%—(92/120) | 68.33%—(82/120) | 67.50%—(81/120) | 65.00%—(78/120) | 75.00%—(90/120) | 72.50%—(87/120) | |
|
|
|
|
|
|
| |
| 2 layers | precision | precision | precision | precision | precision | precision |
| 58.17% (89/153) | 59.57% (84/141) | 59.71% (83/139) | 57.66% (79/137) | 66.66% (92/138) | 64.23% (88/137) | |
| Recall | Recall | Recall | Recall | Recall | Recall | |
| 74.17%—(89/120) | 70.00%—(84/120) | 69.17%—(83/120) | 65.83%—(79/120) | 76.66%—(92/120) | 73.33%—(88/120) | |
|
|
|
|
|
|
| |
| 3 layers | precision | precision | precision | precision | precision | precision |
| 49.67% (75/151) | 60.87% (84/138) | 59.29% (83/140) | 56.30% (76/135) | 66.66% (88/132) | 63.70% (86/135) | |
| Recall | Recall | Recall | Recall | Recall | Recall | |
| 62.50%—(75/120) | 70.00%—(84/120) | 69.17%—(83/120) | 63.33%—(76/120) | 73.33%—(88/120) | 71.66%—(86/120) | |
|
|
|
|
|
|
| |
| 4 layers | precision | precision | precision | precision | precision | precision |
| 55.88% (76/136) | 52.32% (79/151) | 57.35% (78/136) | 53.64% (81/151) | 70.43% (81/115) | 63.70%—(79/125) | |
| Recall | Recall | Recall | Recall | Recall | Recall | |
| 63.33%—(76/120) | 65.83%—(79/120) | 65.00%—(78/120) | 67.50%—(81/120) | 67.50%—(81/120) | 65.83%—(79/120) | |
|
|
|
|
|
|
|