| Literature DB >> 34860290 |
Robin Lüddecke1,2, Anna Felnhofer3,4.
Abstract
Over the past decades, virtual reality (VR) has found its way into biofeedback (BF) therapy programs. Using VR promises to overcome challenges encountered in traditional BF such as low treatment motivation, low attentional focus and the difficulty of transferring learnt abilities to everyday life. Yet, a comprehensive research synthesis is still missing. Hence, this scoping review aims to provide an overview over empirical studies on VR based BF regarding key outcomes, included samples, used soft- and hardware, BF parameters, mode of application and potential limitations. We systematically searched Medline, PsycINFO, Scopus, CINAHL, Google Scholar and Open Grey for empirical research. Eighteen articles met the inclusion criteria. Samples mostly consisted of healthy (44.4%) and/or adult (77.7%) participants. Outcomes were mainly anxiety (44.4%), stress (44.4%) or pain reduction (11.1%), which were reduced by the VR-BF interventions at least as much as by classical BF. Participants in VR-BF interventions showed higher motivation and involvement as well as a better user experience. Heart rate or heart rate variability were the most frequently used BF parameters (50.0%), and most VR-BF interventions (72.2%) employed a natural environment (e.g., island). Currently, there is no clear evidence that VR-BF is more effective than traditional BF. Yet, results indicate that VR-BF may have advantages regarding motivation, user experience, involvement and attentional focus. Further research is needed to assess the specific impact of VR and gamification. Also, testing a broader range of clinical and younger samples would allow more far-reaching conclusions.Entities:
Keywords: Biofeedback; Mental health; Motivation; Psychophysiology; Stress; Virtual reality
Mesh:
Year: 2021 PMID: 34860290 PMCID: PMC8831282 DOI: 10.1007/s10484-021-09529-9
Source DB: PubMed Journal: Appl Psychophysiol Biofeedback ISSN: 1090-0586
Characteristics of studies included in this review
| Reference Country | Application | Sample | Participants (% female) age (range) | Design | Sessions (duration) | Intervention | Type of feedback | Outcomes (measures) | Main findings |
|---|---|---|---|---|---|---|---|---|---|
Blum et al. ( Germany | freeing the sky from clouds, lighting up campfires and lamps | Healthy | n = 60 (n/a) age: M = 33.5 SD = 9.4 | RCT | 1 (10 min) | VR + BF | Dynamic change of cloud coverage, campfire | Stress (STAI-S) Relaxation (STAI-S) Relaxation efficacy (self-constructed items) Mind wandering (CIQ) Focus on present moment (SMS) Attentional resources (modified Stroop task) | VR-BF and traditional BF comparable in terms of BF performance VR-BF buffered perceived stress in subsequent stressor task, increased relaxation self-efficacy more, reduced mind-wandering, helped participants focus on the present moment, and helped preserve attentional resources |
Bossen-brooek et al. ( Netherlands | exploring an underwater world | ADHD/ ASD | n = 8 (12%) age: M = 14.67 SD = 1.83 (12.94–17.34) | Single-case study | 6 (12.41 min) | VR + BF | Dynamic change of circle that corresponds to in-& exhalation, movement control | Anxiety (STAI) Disruptive classroom behavior (teacher interviews) | Small significant reduction in anxiety Small non-significant reduction in disruptive classroom behavior |
Gaggioli et al. ( Italy | tropical island with relaxation areas (campfire, beach, waterfall) | Stressed | n = 121 (n/a) age: M = 42.96 SD = 9.32 | RCT | 10 (60) | VR + BF + Smartphone (IR) vs Classical CBT vs. waitlist | Dynamic change of fire intensity, movement of waves, movement of water | Trait Anxiety (STAI) Coping (COPE) Stress (PSS, PSM) Satisfaction with life (SWLS) | CBT and IR significantly reduced perceived stress, only IR significantly reduced trait anxiety CBT and IR significantly improved coping skills, IR significantly greater increase No difference in Satisfaction with life |
Gorini et al. ( Italy | tropical island with relaxation areas (campfire, beach, waterfall) | GAD | n = 20 (n/a) age: n/a (18–50) | RCT | 8 (n/a) | VR + smartphone + BF | Dynamic change of fire intensity, movement of waves, movement of water | GAD (EDA, HR, STAI-Y, HAM-A) | GAD improvement in both experimental groups post treatment Only in VR-smartphone BF group significant reduction in STAI-Y-scores post treatment |
Hendriks and Rombout ( Netherlands | changing environmental light | Healthy | n = 12 (41%) age: n/a | Single-case study | 1 (n/a) | VR (HQ) + BF VR (HQ) + no BF VR (LQ) + no BF | Dynamic change of environmental light | State Anxiety (SUDS) | State Anxiety tended to decrease non-significantly over all conditions In the no-BF-Condition State Anxiety non-significantly higher in high-quality condition than in the low-quality condition |
Houzangbe et al. ( France | Healthy | n = 30 (26%) age: M = 25.87 SD = 5.237 (21–43) | Single-case study | 1 (12 min) | VR + BF | Dynamic change of lights or lasers | Agency Perceived usability Felt involvement Focused attention Personal gratification (self-constructed items) | Significantly higher involvement and personal gratification, No significant difference in perceived usability, focused attention and agency compared to the average score | |
Kojić et al. ( Germany | Healthy | n = 23 (43.5%) age: M = 23.67 SD = 4.887 (17–36) | Within-subjects-design | 5 (60 min) | VR + BF as line chart VR + BF as lung animation VR + all visualiza-tions of BF no VR, no BF VR + no BF | Physiological signal (breathing as line chart or lung animation) | Breathing pattern (RR) Flow (SFSS-2, IPQ) Sympathy Helpfulness | Correct RR decreased for conditions with visualizations in VR User experience enhanced through VR Flow, sympathy, and helpfulness higher in all VR conditions | |
Maarsingh et al. ( Netherlands | tropical island | (1) Stressed (2) Healthy | (1) n = 64 (51.6%) age: M = 40.6 SD = 11.5 (2) n = 111 (62.2%) age: M = 43.0 SD = 10.5 | Case control study | (1) 3 (60 min) (2) 1 (60 min) | (1) VR + BF (2) VR + BF | Dynamic change of visual cues based on HR (i.e. door opens with low HR) | Stress (HRV) Stress mindset (SMM-G) Personal involvement (PII) System usability (SUS) | The healthy participants and the patient sample both had a more positive stress mindset after using the application than at baseline |
Pallavi- cini et al. ( Italy | tropical island with relaxation areas (campfire, beach, waterfall) | GAD | n = 12 (75%) age: M = 47 SD = 11.92a | RCT | 8 (n/a) | VR + Smartphone + BF (VRMB) VR + Smartphone (VRM) Waiting list | Physiological signal (bar with HR) Dynamic change of visual cue ((a)fire intensity, (b) move-ment of waves, (c) movement of water) | GAD (EDA, HR, STAI-Y, BAI, PSWQ, VAS-A) | Only in VRMB group significant anxiety reduction after treatment Tendency indicating a decrease in HR and EDA between pre- and post-session in the VRMB group, higher than in the VRM |
Prabhu et al. ( USA | clearing the beach of fog | Total knee athroplasty | n = 5 (60%) age: M = 68 SD = 3.4 | Single-case study | 1 (n/a) | VR + BF | Physiological signal (HRV-curve) Dynamic change of visual cue (fog on beach) | Anxiety (n/a) Pain (n/a) | 27.6% pain reduction 33% anxiety reduction after intervention compared to base results |
Repetto et al. ( Italy | tropical island with relaxation areas (campfire, beach, waterfall) | GAD | n = 24 (n/a) age: M = 47.8 SD = 12.18 (18–50)a | RCT | 8 (n/a) | VR + Smartphone + BF (VRMB) VR + Smartphone (VRM) Waiting list | Physiological signal (bar with HR) Dynamic change of visual cue ((a)fire intensity, (b) movement of waves, (c) movement of water) | GAD (STAI-Y, HAM-A) | Significant reduction in physiological and self-assessed measures of anxiety at the end of the different sessions; tendency of higher HR and EDA decrease in experimental group |
Rockstroh et al. ( Germany | relaxing ruins and forest environments | n/a | n = 45 (64.4%) age: M = 22.9 SD = 5.4 | Single-case study | 6 (8 min) | VR + BF | Dynamic change of visual cue (changing colors in the environment) | User experience (self-constructed items) Momentary relaxation (single item) Perceived stress (PSS-10) Burnout (CBI) Self-efficacy (self-constructed items) | Increased use of DB, significant reduction of perceived stress and burnout, no differences in work-related burnout symptoms, significantly increased relaxation-related self-efficacy |
Rockstroh et al. ( Germany | dynamic weather conditions | Healthy | n = 94 (68%) age: M = 23.8 SD = 4.9 | RCT | 1 (10 min) | VR + BF VR w/o BF screen + BF | Dynamic change of visual cue (weather condition) Dynamic change of Soundscape (weather) | Sense of presence (IPQ); Perceived stress (STAI-S) Restorativeness (PRS) | No treatment-specific differences in subjective stress or physiological arousal; increased sense of presence and in parts perceived restorativeness in EG |
Rockstroh et al. ( Germany | freeing the sky from clouds, lighting up campfires and lamps | Healthy | n = 68 (51.6%) age: M = 22.9 SD = 4.0 | RCT | 1 (10 min) | VR-BF BF | Dynamic change of visual clues (cloud coverage, campfire) | Mood (MDBF) Motivational aspects (self-constructed item(s)) Attentional focus (self-constructed item(s)) | VR-HRV-BF and HRV-BF are equally effective in increasing short-term HRV VR-HRV-BF was associated with higher motivation and helped users better to maintain attentional focus |
Tinga et al. ( Netherlands | Healthy | n = 60 (61.7%) age: M = 22.07 SD = 3.03 (18–31) | RCT | 1 (6 min) | VR + BF VR + BF placebo VR w/o BF | Dynamic change of visual cue (cloud in front of face) | Subjective arousal (self-constructed item(s)) Objective arousal (ECG, EEG, RR) Subjective experience (self-constructed item(s)) | Subjective and objective arousal decreased in all conditions. Respiratory BF had no additional value in reducing arousal | |
Tong et al. ( Canada | guided forest path | Chronic pain | n = 13 (53.8%) age: M = 49 SD = 8.2 (35–55) | RCT | 1 (12 min) | Deepstream stereoscopic viewer + BF (audio track) | Dynamic change of amount of fog in the woods | Pain reduction (self-constructed items) | VR + BF audio track significant more effective than BF (audio track) only in reducing reported pain levels |
Tu et al. ( USA | moving a ball on a track, moving a circle | Healthy | n = 10 (n/a) age: M = n/a N = n/a | Single-case study | 6 (15 min) | VR + BF | Movement control through breathing | Stress reduction (HRV) Training experience (6-item self-report measure, BP) | BreathCoach seems more effective than traditional training when it comes to RSA maximization, cognitive function, and stress reduction Lower frequency of feeling distracted and anxious |
Van Rooij et al. ( Netherlands | exploration of an underwater world | n/a | n = 86 (39.5%) age: M = 10.1 SD = 1.4 (8–12) | Single-case study | 1 (7 min) | VR + BF | Dynamic change of visual cue (circle that corresponds to in- and exhalation), movement control through breathing | Self-reported state-anxiety (STAI-C) Self-reported positive and negative affect (STAI-C) Experience (self-constructed item(s)) | Significant decrease in self-reported state-anxiety compared to baseline No significant differences in positive and negative affect compared to baseline |
ASI Anxiety Sensitivity Index, BAI Beck Anxiety Inventory, BP Breathing pattern, CBI Copenhagen Burnout Inventory, CBT Cognitive behavioral technique, CTH Chronic tension headache, CIQ Cognitive Interference Questionnaire, COPE Coping Orientation to the Problems Experienced Inventory, DB Diaphragmatic breathing, ECG Electrocardiogramm, EDA Electrodermal activity, GAD Generalized anxiety disorder, HAM-A Hamilton Anxiety Rating Scale, HMD Head mounted display, HR Heart rate, HRV Heart rate variability, IBI Inter-beat interval, IPQ Igroup Presence Questionnaire, MBSR Mindfulness-based stress reduction, MDBF Multidimensional Mood Questionnaire, PedsQL Pediatric Quality of Life Inventory, PII Personal Involvement Inventory, PRS Perceived Restorativeness Score, PSM Psychological Stress Measure, PSS Perceived Stress Scale, PSWQ Penn State Worry Questionnaire, RR r rate, RSA Respiratory sinus arrhythmia, SFSS-2 SHORT Flow State Scale, SMM-G Stress Mindset Measure, SMS State Mindfulness Scale, STAI-C State-Trait Anxiety Inventory for Children, STAI-S State-Trait Anxiety Inventory, STAI-Y State-Trait Anxiety inventory Form Y-2, SUDS Subjective Units of Discomfort Scale, SUS System Usability Scale, SWLS Satisfaction with Life Scale, TAS-20 Toronto Alexithymia Scale, TUI-BEN Technology Usage Inventory, VAS-A Visual Analog Scala for Anxiety
aCalculated mean by authors of this study since the study itself only provide means divided by experimental groups
bStudies used the term GSR (galvanic skin response) instead of the currently used term EDA (electrodermal activity)
Fig. 1PRISMA flowchart of screening, exclusion, and inclusion criteria