| Literature DB >> 34841123 |
Saleh M Alhirsan1,2, Carmen E Capó-Lugo3, David A Brown4.
Abstract
INTRODUCTION: During recovery from stroke, augmented performance feedback can be applied with simple displays of metrics, as well as enhanced with virtual reality (VR) and exergames. VR, as augmented feedback, can provided to enhance walking speed after six months of stroke onset. There are several mechanisms to induce improved motor performance and motivation. Our objective is to design a study to demonstrate the different effects of augmented feedback, simple VR and exergaming applications on motivation and walking speed performance in post stroke.Entities:
Keywords: Cerebrovascular accident; Knowledge of results; Motor skills; Virtual reality
Year: 2021 PMID: 34841123 PMCID: PMC8606339 DOI: 10.1016/j.conctc.2021.100863
Source DB: PubMed Journal: Contemp Clin Trials Commun ISSN: 2451-8654
Fig. 1Enhanced OPTIMAL Theory adapted from the OPTIMAL Theory [16] and the Theory of Work Gamification [17]. The conceptual model depicts several constructs that, through different pathways, induce immediate changes to motor performance and motivation.
Fig. 2Racing Game with motivational elements labeled. A. Real time measure of walking speed. B. Representative avatar walker in VR environment. C. Pre-set Competitors. D. Cheering audience.
Summary of the Enhanced OPTIMAL Theory pathways and constructs and their presented elements (✓) into different experimental conditions.
| Pathways | Constructs | Explanation | Elements | |||
|---|---|---|---|---|---|---|
| Self-selected fastest performance | Self-control of the treadmill belt | |||||
| Prediction of outcome due to one's performance | Real-time walking speed (m/s) | |||||
| Real-time walking distance (m) | ||||||
| Optical flow | ||||||
| Other avatar racers | ||||||
| Place in race | ||||||
| Pay attention to an external aspect while performing a motor task | Real-time walking speed (m/s) | |||||
| Real-time walking distance (m) | ||||||
| Avatar walker | ||||||
| other racers | ||||||
| Access to enhanced visual information in real-time about performance | Real-time walking speed (m/s) | |||||
| Real-time walking distance (m) | ||||||
| Optical flow | ||||||
| Other avatar racers | ||||||
| Place in race | ||||||
| Elements added to the condition to make it more amusing | Avatar walker | |||||
| Other avatar racers | ||||||
| Audience cheering | ||||||
| Music |