| Literature DB >> 34805419 |
Francesco Della Villa1, Filippo Tosarelli1, Rocco Ferrari1,2, Alberto Grassi3, Luca Ciampone1, Gianni Nanni1, Stefano Zaffagnini3, Matthew Buckthorpe1,4.
Abstract
BACKGROUND: Anterior cruciate ligament (ACL) injuries represent a significant burden to rugby players. Improving our understanding of the patterns and biomechanics that result in ACL injury may aid in the design of effective prevention programs.Entities:
Keywords: ACL injury; biomechanics; injury mechanism; injury prevention
Year: 2021 PMID: 34805419 PMCID: PMC8597070 DOI: 10.1177/23259671211048182
Source DB: PubMed Journal: Orthop J Sports Med ISSN: 2325-9671
Figure 1.Flowchart of the study. ACL, anterior cruciate ligament.
Analysis of Injury Mechanism (N = 57 injuries)
| Variable | Results (No.) |
|---|---|
| Weather conditions | Raining: yes (3), no (54); Sunny: yes (18), no (16); Night (23) |
| Playing phase before injury | Offensive (41), defensive (16) |
| Field location of injury | |
| Long axis of the field | Zone: defensive (4), middefensive (16), midoffensive (27), offensive (10) |
| Short axis of the field | Corridor: left (11), middle (32), right (14) |
| Player contact preceding injury | No (28), yes (27) |
| If contact, where? | Upper body (16), injured leg (5), pelvis (4), pelvis + upper body (3), pelvis + injured leg (1) |
| Player contact at injury frame | Yes (32), no (25) |
| If indirect contact, where? | Upper body (9), pelvis (3), pelvis + upper body (1), uninjured leg (1) |
| Injury classification | Direct contact (18), indirect contact (15), noncontact (24) |
| How many feet on ground | 1 foot (35), both feet (4) |
| Leg loading at injury frame | Injured leg (39) |
| Speed | |
| Horizontal | Zero (1), low (11), high (27) |
| Vertical | Zero (29), low (7), high (3) |
See Supplemental Table S1 for video evaluation checklist.
Figure 2.Offensive change-of-direction injuries. Anterior and posterior views: (A, E) sidestep to deceive the player, (B, F) wide cut with initial foot contact to the ground, (C, G) injury frame, and (D, H) loss of balance after injury.
Figure 3.Injuries while being tackled. Indirect contact with perturbation to the upper body and lower limb: (A, E) player contact while in possession of the ball, (B, F) initial contact of injured leg to the ground with continued contact, (C, G) injury frame, and (D, H) loss of balance after injury.
Figure 4.Pressing injuries. Noncontact pressing injury: (A) tracking the player, (B) initial contact with the ground to press the player with a change-of-direction movement, (C) injury frame, and (D) loss of balance after injury. Indirect contact pressing injury: (E) tracking the player with opponent contact to the upper body, (F) initial contact of the injured leg to the ground with continued contact, (G) injury frame, and (H) loss of balance after injury .
Figure 5.Common intersegmental body relationships at initial contact and injury frame in offensive change-of-direction anterior cruciate ligament injuries. IC, initial contact; IF, injury frame.
Sagittal Plane Metrics of Indirect and Noncontact Anterior Cruciate Ligament Injuries (n = 28)
| Variable | Total | Offensive COD | Being Tackled | Pressing/Tackling | Other |
|---|---|---|---|---|---|
| Flexion angle, deg | |||||
| Trunk at IC | 15 (50 to –25) | 15 (20 to –5) | 20 (30 to –25) | 17.5 (20 to 5) | 27.5 (50 to 5) |
| Trunk at IF | 10 (95 to –20) | 10 (25 to 0) | 17.5 (40 to –20) | 10 (10 to 5) | 52.5 (95 to 10) |
| Hip at IC | 40 (65 to 20) | 45 (55 to 20) | 37.5 (50 to 5) | 55 (65 to 40) | 35 (40 to 30) |
| Hip at IF | 37.5 (70 to 5) | 45 (55 to 15) | 25 (60 to 20) | 45 (70 to 20) | 27.5 (50 to 5) |
| Knee at IC | 15 (50 to 0) | 15 (35 to 0) | 7.5 (50 to 0) | 20 (30 to 0) | 15 (20 to 10) |
| Knee at IF | 30 (65 to –20) | 35 (55 to 15) | 7.5 (60 to –20) | 32.5 (65 to 5) | 10 (40 to –20) |
| Ankle at IC | –10 (10 to –40) | –10 (0 to –40) | –10 (10 to –25) | –12.5 (0 to –15) | –22.5 (–15 to –30) |
| Ankle at IF | –10 (15 to –50) | –5 (15 to –30) | –32.5 (15 to –50) | –15 (–10 to –25) | –15 (0 to –30) |
| Foot strike at IC | |||||
| Heel | 18 (51) | 8 (53) | 4 (40) | 5 (71) | 1 (33) |
| Flat | 15 (43) | 7 (47) | 5 (50) | 2 (29) | 1 (33) |
| Toe | 2 (6) | 0 (0) | 1 (10) | 0 (0) | 1 (33) |
| Foot strike at IF | |||||
| Heel | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |
| Flat | 34 (100) | 15 (100) | 10 (100) | 6 (100) | 9 (100) |
| Toe | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |
Data are reported as median (range) or n (%). COD, change of direction; IC, initial contact; IF, injury frame.
Positive values indicate flexion; negative values indicate extension.
Frontal and Transverse Plane Metrics of Noncontact or Indirect Contact Anterior Cruciate Ligament Injuries, Stratified by Situational Patterns (Data on 35 Cases)
| Variable | Total | Offensive COD | Being Tackled | Pressing/Tackling | Other |
|---|---|---|---|---|---|
| Trunk tilt at IC | |||||
| Angle, deg | 5 (30 to –15) | 5 (30 to 0) | 5 (15 to –10) | 5 (20 to –15) | 0 (10 to –5) |
| Toward injured | 20 (67) | 9 (69) | 4 (57) | 6 (86) | 1 (33) |
| Neutral | 6 (20) | 4 (31) | 1 (14) | 0 (0) | 1 (33) |
| Toward uninjured | 4 (13) | 0 (0) | 2 (29) | 1 (14) | 1 (33) |
| Trunk tilt at IF | |||||
| Angle, deg | 10 (25 to –20) | 10 (15 to 0) | 15 (25 to –10) | 10 (25 to –20) | 10 (25 to –5) |
| Toward injured | 24 (80) | 10 (77) | 6 (86) | 6 (86) | 2 (67) |
| Neutral | 3 (10) | 3 (23) | 0 (0) | 0 (0) | 0 (0) |
| Toward uninjured | 3 (10) | 0 (0) | 1 (14) | 1 (14) | 1 (33) |
| Trunk rotation at IC | |||||
| Toward injured | 8 (22) | 7 (41) | 1 (11) | 0 (0) | 0 (0) |
| Neutral | 14 (39) | 6 (35) | 3 (33) | 2 (29) | 3 (100) |
| Toward uninjured | 14 (39) | 4 (24) | 5 (56) | 5 (71) | 0 (0) |
| Trunk rotation at IF | |||||
| Toward injured | 3 (8) | 1 (6) | 2 (22) | 0 (0) | 0 (0) |
| Neutral | 5 (14) | 3 (18) | 1 (11) | 0 (0) | 1 (33) |
| Toward uninjured | 28 (78) | 13 (76) | 6 (67) | 7 (100) | 2 (67) |
| Frontal plane hip alignment at IC | |||||
| Abduction | 32 (91) | 17 (100) | 7 (87) | 6 (86) | 2 (67) |
| Neutral | 3 (9) | 0 (0) | 1 (13) | 1 (14) | 1 (33) |
| Adduction | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |
| Frontal plane hip alignment at IF | |||||
| Abduction | 30 (86) | 16 (94) | 5 (63) | 7 (100) | 2 (67) |
| Neutral | 5 (14) | 1 (6) | 3 (37) | 0 (0) | 1 (33) |
| Adduction | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |
| Frontal plane knee alignment at IC | |||||
| Valgus | 13 (37) | 5 (29) | 3 (37) | 4 (57) | 1 (33) |
| Neutral | 22 (63) | 12 (71) | 5 (63) | 3 (43) | 2 (67) |
| Varus | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |
| Frontal plane knee alignment at IF | |||||
| Valgus | 33 (94) | 17 (100) | 7 (87) | 7 (100) | 2 (67) |
| Neutral | 1 (3) | 0 (0) | 0 (0) | 0 (0) | 1 (33) |
| Varus | 1 (3) | 0 (0) | 1 (13) | 0 (0) | 0 (0) |
| Foot position at IC | |||||
| External | 15 (49) | 6 (43) | 4 (57) | 2 (29) | 3 (100) |
| Neutral | 11 (35) | 5 (36) | 2 (29) | 4 (57) | 0 (0) |
| Internal | 5 (16) | 3 (21) | 1 (14) | 1 (14) | 0 (0) |
| Foot position at IF | |||||
| External | 17 (53) | 7 (50) | 5 (63) | 3 (43) | 2 (67) |
| Neutral | 6 (19) | 3 (21) | 2 (25) | 1 (14) | 0 (0) |
| Internal | 9 (28) | 4 (29) | 1 (12) | 3 (43) | 1 (33) |
| Significant hip IR/ADD from IC to IF | |||||
| Yes | 29 (83) | 15 (88) | 6 (75) | 6 (86) | 2 (67) |
| No | 6 (17) | 2 (12) | 2 (25) | 1 (14) | 1 (33) |
| Valgus collapse | |||||
| Yes | 12 (34) | 5 (29) | 3 (38) | 3 (29) | 1 (33) |
| No | 23 (66) | 12 (71) | 5 (62) | 4 (71) | 2 (67) |
Eight injuries had incomplete biomechanical data on the frontal plane. Data are reported as n (%) or median (range). ADD, adduction; COD, change of direction; IC, initial contact; IF, injury frame; IR, internal rotation.
Positive values indicate ipsilateral (injured); negative values indicate contralateral.
Figure 6.Distribution of ACL injuries through the match for 56 cases (minutes of gameplay were unable to be determined for 1 player). A decrease in the number of ACL injuries was noted as the game progressed. Dotted lines represent the linear tendency. Distribution of injuries according to (A) match minute/zone and (B) effective playing time (number of minutes of effective gameplay before ACL injury). ACL, anterior cruciate ligament.