| Literature DB >> 34739513 |
Shih-Tse Wang1, Yao-Chien Tang1.
Abstract
On the basis of the cognitive-affective-behavioral model, this study investigated the effects of narrative transportation in movies on audience emotion and positive word-of-mouth (PWOM). To the best of the authors' knowledge, this is the first study to explore the effects of the multidimensionality of narrative transportation on the multidimensionality of emotion. In this study, narrative transportation was divided into dimensions of empathy, immersion, and belief revision, and emotion was divided into pleasure and arousal. To explore the relationship between narrative transportation, emotions, and PWOM, the participants, comprising individuals with movie watching experience, completed a questionnaire on the movie that had left the deepest impression on them. The responses were analyzed through structural equation modeling. Empathy, immersion, and belief revision were significantly and positively associated with pleasure and arousal, which positively correlated with PWOM. The relationship between empathy or immersion and PWOM was partially mediated by pleasure and arousal, whereas pleasure and arousal fully mediated the association between belief revision and PWOM. Practical suggestions for filmmakers were derived from the present findings.Entities:
Mesh:
Year: 2021 PMID: 34739513 PMCID: PMC8570485 DOI: 10.1371/journal.pone.0259420
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Conceptual research framework.
Results of the internal reliability and convergent validity tests.
| Latent variable | Observed | Factor loading | Mean | SD | CR | AVE |
|---|---|---|---|---|---|---|
| Variables | ||||||
| Empathy | I find myself thinking about what the characters may be thinking. | 0.85 | 5.46 | 1.34 | 0.90 | 0.76 |
| I find that I can easily take the perspective of the character(s). | 0.87 | 5.21 | 1.36 | |||
| I find myself feeling what the characters may be feeling. | 0.89 | 5.30 | 1.33 | |||
| Immersion | I get mentally engaged in the movie. | 0.91 | 5.85 | 1.14 | 0.89 | 0.81 |
| My mind is often focused on the movie. | 0.89 | 5.83 | 1.20 | |||
| Belief revision | I often found that the movie has an impact on how I see things. | 0.90 | 4.83 | 1.63 | 0.83 | 0.71 |
| I found myself accepting storylines that I might have otherwise considered to be unrealistic. | 0.78 | 4.40 | 1.64 | |||
| Pleasure | I love this movie. | 0.85 | 5.86 | 1.17 | 0.90 | 0.75 |
| Watching this movie gave me great pleasure. | 0.95 | 5.91 | 1.16 | |||
| This movie met my expectations. | 0.80 | 5.72 | 1.22 | |||
| Arousal | I felt stimulated when I was watching this movie. | 0.91 | 5.28 | 1.42 | 0.79 | 0.66 |
| I felt excited when I was watching this movie. | 0.70 | 4.94 | 1.45 | |||
| Positive word-of- mouth | I say positive things to other people about this movie. | 0.85 | 5.57 | 1.33 | 0.93 | 0.82 |
| I would recommend this movie to anyone who asks my opinion. | 0.93 | 5.78 | 1.24 | |||
| I would recommend this movie to my friends. | 0.93 | 5.75 | 1.26 |
SD, standard deviation; CR, composite reliability; AVE, average variance extracted.
Correlations among the latent variables.
| Latent Variable | Correlation | |||||||
|---|---|---|---|---|---|---|---|---|
| Mean | SD | EM | IM | BR | PL | AR | PWOM | |
| Empathy (EM) | 5.32 | 1.21 |
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| Immersion (IM) | 5.84 | 1.12 | 0.55 |
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| Belief revision (BR) | 4.62 | 1.50 | 0.49 | 0.43 |
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| Pleasure (PL) | 5.83 | 1.07 | 0.54 | 0.63 | 0.43 |
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| Arousal (AR) | 5.11 | 1.29 | 0.48 | 0.44 | 0.48 | 0.54 |
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| Positive word-of-mouth (PWOM) | 5.70 | 1.20 | 0.58 | 0.59 | 0.42 | 0.78 | 0.50 |
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Note.
The gray-highlighted values are squared average variance extracted of each construct; the remaining values are correlation coefficients between constructs.
** p < 0.01.
Results of hypothesis testing (H1-H8).
| Hypotheses | Standardized Path coefficients | T-value | Finding | |
|---|---|---|---|---|
| H1: Empathy →Pleasure | 0.25 | 3.93 | Supported | |
| H2: Empathy →Arousal | 0.24 | 3.49 | Supported | |
| H3: Immersion →Pleasure | 0.46 | 7.77 | Supported | |
| H4: Immersion →Arousal | 0.25 | 4.09 | Supported | |
| H5: Belief revision →Pleasure | 0.15 | 2.66 | Supported | |
| H6: Belief revision →Arousal | 0.37 | 5.78 | Supported | |
| H7: Pleasure →Positive word-of-mouth | 0.76 | 14.23 | Supported | |
| H8: Arousal →Positive word-of-mouth | 0.11 | 2.57 | Supported | |
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** p < 0.01
*** p < 0.001.
Results of the Baron and Kenny mediation analysis.
| Path | PL as a mediator | AR as a mediator | ||||||
|---|---|---|---|---|---|---|---|---|
| Step1 | Step2 | Step3 | Step4 | Step1 | Step2 | Step3 | Step4 | |
| EM→PWOM | 0.33 | 0.19 | 0.33 | 0.28 | ||||
| IM→PWOM | 0.37 | 0.10 | 0.37 | 0.33 | ||||
| BR →PWOM | 0.10 | 0.03 | 0.10 | 0.05 | ||||
| PL→PWOM | 0.78 | 0.60 | ||||||
| EM→PL | 0.23 | |||||||
| IM→PL | 0.45 | |||||||
| BR→PL | 0.12 | |||||||
| EM→AR | 0.24 | |||||||
| IM→AR | 0.19 | |||||||
| BR→AR | 0.28 | |||||||
| AR→PWOM | 0.50 | 0.20 | ||||||
Step 1 = IV→DV; Step 2 = IV→M; Step 3 = M→DV; Step 4 = (IV + M)→DV.
IV = independent variable; DV = dependent variable; M = mediator.
EM = empathy; IM = immersion; BR = belief revision; PL = pleasure; AR = arousal; PWOM = positive word-of-mouth.
* p < 0.05
** p < 0.01
*** p < 0.001.