Kjell Hausken1, Mthuli Ncube2. 1. Faculty of Science and Technology, University of Stavanger, Stavanger, Norway. 2. Said Business School, University of Oxford, Oxford, UK.
Abstract
BACKGROUND: Infectious diseases such as COVID-19 and HIV/AIDS are behaviorally challenging for persons, vaccine and drug companies, and donors. METHODS: In 3 linked games in which a disease may or may not be contracted, N persons choose risky or safe behavior (game 1). Two vaccine companies (game 2) and 2 drug companies (game 3) choose whether to develop vaccines and drugs. Each person chooses whether to buy 1 vaccine (if no disease contraction) or 1 drug (if disease contraction). A donor subsidizes vaccine and drug developments and purchases. Nature probabilistically chooses disease contraction, recovery versus death with and without each drug, and whether vaccines and drugs are developed successfully. COVID-19 data are used for parameter estimation. RESULTS: Each person chooses risky behavior if its utility outweighs safe behavior, accounting for nature's probability of disease contraction which depends on how many are vaccinated. Each person buys a vaccine or drug if the companies produce them and if their utilities (accounting for side effects and virus mutation) outweigh the costs, which may be subsidized by a sponsor. DISCUSSION: Drug purchases depend on nature's recovery probability exceeding the probability in the absence of a drug. Each company develops and produces a vaccine or drug if nature's probability of successful development is high, if sufficiently many persons buy the vaccine or drug at a sales price that sufficiently exceeds the production price, and if the donor sponsors. CONCLUSION: Accounting for all players' interlinked decisions allowing 14 outcomes, which is challenging without a game theoretic analysis, the donor maximizes all persons' expected utilities at the societal level to adjust how persons' purchases and the companies' development and production are subsidized. HIGHLIGHTS: A game theoretic approach can help explain the production decisions of vaccine and drug companies, and the decisions of persons and a donor, impacted by Nature.In 3 linked games, N persons choose risky behavior if its utility outweighs safe behavior.Vaccine and drug companies develop vaccines and drugs sponsored by a donor if profitable, allowing 14 outcomes.
BACKGROUND: Infectious diseases such as COVID-19 and HIV/AIDS are behaviorally challenging for persons, vaccine and drug companies, and donors. METHODS: In 3 linked games in which a disease may or may not be contracted, N persons choose risky or safe behavior (game 1). Two vaccine companies (game 2) and 2 drug companies (game 3) choose whether to develop vaccines and drugs. Each person chooses whether to buy 1 vaccine (if no disease contraction) or 1 drug (if disease contraction). A donor subsidizes vaccine and drug developments and purchases. Nature probabilistically chooses disease contraction, recovery versus death with and without each drug, and whether vaccines and drugs are developed successfully. COVID-19 data are used for parameter estimation. RESULTS: Each person chooses risky behavior if its utility outweighs safe behavior, accounting for nature's probability of disease contraction which depends on how many are vaccinated. Each person buys a vaccine or drug if the companies produce them and if their utilities (accounting for side effects and virus mutation) outweigh the costs, which may be subsidized by a sponsor. DISCUSSION: Drug purchases depend on nature's recovery probability exceeding the probability in the absence of a drug. Each company develops and produces a vaccine or drug if nature's probability of successful development is high, if sufficiently many persons buy the vaccine or drug at a sales price that sufficiently exceeds the production price, and if the donor sponsors. CONCLUSION: Accounting for all players' interlinked decisions allowing 14 outcomes, which is challenging without a game theoretic analysis, the donor maximizes all persons' expected utilities at the societal level to adjust how persons' purchases and the companies' development and production are subsidized. HIGHLIGHTS: A game theoretic approach can help explain the production decisions of vaccine and drug companies, and the decisions of persons and a donor, impacted by Nature.In 3 linked games, N persons choose risky behavior if its utility outweighs safe behavior.Vaccine and drug companies develop vaccines and drugs sponsored by a donor if profitable, allowing 14 outcomes.
Entities:
Keywords:
COVID-19; death; disease contraction; donors; drug companies; drug development; game theory; patients; recovery; safe versus risky behavior; subsidies; vaccine companies; vaccine development
Infectious diseases challenge humankind, with health, social, political, and
economic consequences. As of January 16, 2021, 95 million were infected with
COVID-19, and 2 million had died.
In 2019, 38 million people lived with HIV/AIDS.
Such diseases pose behavioral challenges for persons regarding attitudes
toward risk; challenges for vaccine and drug companies regarding development,
production, and sale; and challenges for societies represented, for example, by
a donor that may subsidize. If too many persons choose risky behavior, if too
few are vaccinated or if vaccines are unavailable, and if drugs are ineffective
or unavailable, persons may die prematurely or recover with negative health
effects, with societal impact.[3-5]
Literature
Nongame theoretic studies
Prevention
Fitzpatrick et al.
recommended the creation of a congressional cost-effectiveness
committee to promote societal welfare and reveal underinvestment in
public health compared with other sectors. If underinvestment is
documented, donors are needed with the appropriate incentives. This
article shows how a donor’s choices depend on the benefits to all
persons of subsidization to induce vaccine and drug purchases, minus the
subsidization costs, which may be adjusted to obtain optimal public
health investment. Galárraga et al.
argued that prevention programs are insufficiently implemented,
causing more than 7000 HIV infections per day, due to unconvincing
evidence of cost-effectiveness and challenges in comparing programs.
Understanding the forces driving such a high number of infections
relates to nature’s probability of disease contraction modeled in this
article. This probability plays a role in the persons’ and donor’s
expected utilities, which affect whether persons choose risky behavior,
whether they buy vaccines and drugs, and whether the donor subsidizes,
all of which in turn affect whether the companies develop, produce, and
sell vaccines and drugs.
Prevention and treatment
To combat HIV/AIDS, Hogan et al.
recommended mass media campaigns, interventions for sex workers,
and treatment of sexually transmitted infections when resources are
scarce, and when resources are not scarce, they recommended prevention
of mother-to-child transmission, voluntary counseling and testing, and
school-based education.
These recommendations are of paramount importance to inform
persons, analyzed in this article, to understand
the benefits and costs of risky and safe
behavior, in particular the utilities of vaccination, recovery, and
death, as well as nature’s choice, also analyzed in this article, of the
probabilities of disease contraction with and without vaccination and
the probabilities of recovery and death with and without drugs. Granich
et al.
found that increasing the provision of antiretroviral therapy
(ART) to <350 cells/mm3 may decrease the HIV burden and
associated costs. They estimated cost-effectiveness for the period 2011
to 2050. This finding is relevant for persons and donors, analyzed in
this article, who have to pay and subsidize less and for vaccine and
drug companies, also analyzed in this article, which may produce
vaccines and drugs more cost-efficiently. Bärnighausen et al.
contended that antiretroviral therapy costs and outcomes in
current HIV TasP programs are unlikely to generalize to other TasP
programs, recommending less detailed cost functions. Nevertheless, such
costs and outcomes, whether they are quantified or not, play a role in
the persons’ and donor’s expected utilities, and the vaccine and drug
companies expected profits, as analyzed in this article, which suggests
a need to assess these as proposed in this article.
Treatment
Forsythe et al.
documented substantially improved health achievements and
economic benefits and decreased costs during 20 y of ART. DiMasi et al.
estimated $2.6 billion for HIV drug research and development
costs for the years 2017 to 2021. West and Schneider
estimated revenues for HIV/AIDS treatment for the years 2017 to
2021 for some African countries. Such costs are important inputs for the
vaccine and drug companies’ expected profit functions in this article,
affecting whether benefits outweigh costs and whether vaccines and drugs
should be developed and produced. Kremer and Snyder,[30,31] Thomas,
and Kremer and Glennerster
found that incentives for developing treatment drugs are stronger
than incentives for developing prevention vaccines. Hence, more citizens
may become sick, causing countries with a high disease prevalence to
allocate more resources to treatment than to prevention. This finding is
particularly relevant for the donor’s decision making in this article.
In particular, the donor may subsidize development, production, and
purchases (all 3 of which are analyzed in this article) of vaccines more
than drugs, thus favoring prevention more than treatment.
Game theoretic studies
Game theoretic contributions are rare for this phenomenon. Hausken and Ncube
considered 5 outcomes in a game between persons and 1 pharmaceutical
company (i.e., safe behavior, risky behavior and no disease contraction,
disease contraction without drug availability, disease contraction with drug
availability but without buying the drug, and disease contraction and buying
the drug). They illustrated with HIV/AIDS data how a parametric donor
affects drug development and drug purchases. Mamani et al.
recommended a contractual mechanism to remedy the inefficient
allocation of influenza vaccines within multiple countries affected by the
interdependent risk of infection across borders. They demonstrate decreased
global costs of infection and fewer infections, especially with high
cross-border transmission rates. Hausken and Ncube[36,37] assessed policy
makers choosing resource allocation between disease prevention and
treatment, the international community choosing disease treatment funding,
and nature choosing population fractions of disease contraction,
sickness/death, and recovery. They illustrated free riding and found that
more resource allocation for prevention causes less disease contraction but
a higher death rate given disease contraction. This article contributes to
this literature by modeling more players than in the above studies do (i.e.,
persons, vaccine companies, drug companies, a donor, and nature), accounting
for more relationships between the players and better explaining how the
games relate to the vaccine and drug companies’ research and development,
production, bringing their products to the market, and sale.
Contribution
Health policy decisions are not usually analyzed game theoretically. This article
incorporates the relevant players game theoretically. Game theory requires at
least 2 players, with at least 1 player choosing at least 2 strategies and each
player receiving a payoff given the combinations of strategies chosen by all
players. Enabling each player’s strategy to depend mutually on all the players’
strategies allows for a different kind of analysis compared with when each
player chooses a strategy or makes a decision unilaterally considering the
environment as fixed or immutable.The research question is to determine how each player weighs which benefits
against which costs when choosing between which strategies. That question is
particularly relevant for this phenomenon, where life and death depend on all
the players’ interlinked decisions. More specifically, each person chooses
between safe behavior, which may preserve life but may be more restrictive and
be less exciting than risky behavior, which may cause disease. Each person also
chooses whether or not to buy 1 vaccine if the disease is not contracted and 1
drug if the disease is contracted. That choice depends on the vaccine or drug
being available at acceptable prices; which depends on donor subsidies; the
utility of vaccination (which may have side effects or may not handle virus
mutation); the utilities of recovery, death, and risky versus safe behavior; and
nature’s probabilities of disease contraction and recovery with and without a
drug.Two vaccine companies and 2 drug (pharmaceutical) companies choose whether or not
to develop and produce vaccines and drugs. These choices depend on the
development costs affected by sponsor subsidies and nature’s probabilities of
whether the development succeeds, on the production costs and sales prices, and
on how many persons buy vaccines and drugs. A donor chooses subsidization of
vaccine and drug development and vaccine and drug purchases for persons. The
donor’s choices depend on all persons’ benefits of subsidization to induce
vaccine and drug purchases, weighed against the subsidization costs. Nature
chooses the disease contraction probability given risky behavior, the disease
recovery probability without drugs, the disease recovery probabilities with each
of the 2 drugs, and whether vaccines and drugs are developed successfully. This
conceptualization is intended to better address the challenges in designing a
strategic response to a pandemic or epidemic infectious disease.This article contributes to the prevention literature by applying game theory to
model whether and how vaccine companies develop vaccines and how persons buy
vaccines, sponsored by a donor, and affected by nature choosing probabilities of
disease contraction, recovery and death, and whether vaccines and drugs are
developed successfully. This article contributes to the treatment literature by
applying game theory to model whether and how drug companies develop drugs and
how persons buy drugs, sponsored by a donor, and affected by nature choosing
probabilities of disease contraction, recovery and death, and whether vaccines
and drugs are developed successfully.
Article Organization
The “Methods” section presents the methods, design, and model. The “Results”
section provides the results. The “Discussion” section discusses the results,
with limitations, future research, and literature review. The last section
concludes.
Methods
Overview
The subject of study is potential disease contraction depending on persons
choosing risky or safe behavior, potential vaccine and drug developments by
vaccine and drug companies, potential purchases of vaccines and drugs by
persons, potential subsidization by a donor, and potential recovery or death (or
decreased life quality) for persons contracting the disease.persons, 2 vaccine companies, 2 drug companies, and the donor
play 3 linked games impacted by nature. The games are solved with backward
induction. Nature chooses recovery or death probabilistically and whether
vaccines and drugs are developed successfully. Each person buys 1 of 2 vaccines
or no vaccines if not contracting the disease and 1 of 2 drugs or no drugs if
contracting the disease, subsidized by a donor. The vaccine and drug companies
develop or do not develop vaccines and drugs sponsored by a donor. Nature
chooses the disease contraction probabilistically. The
persons choose risky or safe behavior. The research questions
are which strategies the
persons, 2 vaccine companies, 2 drug companies, and donor
choose and which of 14 outcomes follow. Outcome 1 follows from safe behavior.
Outcome 2 follows from risky behavior without disease contraction and
vaccination. Outcomes 3 to 6 follow from risky behavior, no disease contraction,
and vaccination. Outcomes 7 to 14 follow from risky behavior and disease
contraction, which causes recovery or death.The model applies to diseases satisfying 3 criteria. First, disease contraction
depends on each person choosing risky or safe behavior (e.g., not wearing a
mask, washing hands, and keeping distance against COVID-19 or not using a condom
or avoiding multiple partners against HIV, hence excluding genetically
predisposed and behaviorally independent diseases). Second, vaccine and drug
companies are assumed that may develop vaccines and drugs. If vaccines or drugs
cannot be produced for the given disease, the model simplifies to the special
case when vaccines or drugs are unavailable. Third, we assume diseases enabling
recovery in various degrees with or without drugs.The model is illustrated and parameters estimated with early COVID-19 data on the
BioNTech/Pfizer Comirnaty vaccine and the Moderna vaccine and the experimental
drugs hydroxychloroquine and ivermectin. These 2 controversial off-the-shelf
drugs were chosen because they currently have available prices. The model
applies equally well for drugs involving, for example, new molecular entities
developed over many years if prices and development costs can be estimated.We show how the players strike balances when making their decisions in a game
theoretic cost-benefit analysis. Each person may buy 1 drug given disease
contraction and 1 vaccine otherwise. The vaccine and drug companies may or may
not enable such purchases. The donor may or not sponsor. Nature may choose
disease contraction, recovery and death, and whether vaccines and drugs are
developed successfully, in multifarious ways.
Conceptualization
Figure 1 shows vaccine
company
’s,
, and drug company
’s,
, timeline of research and development, production, bringing
its product to the market, and sale. Supplementary Appendix A shows the nomenclature. Each company
chooses before stage 1 either to start the research and development process or
not to start the process, earning zero profit. If the process starts, each
company chooses before stage 2 either to continue with production, bringing its
product to the market, and sale, or to stop the process earning negative profit
for drug company
, and negative profit
for vaccine company
. If the health authorities do not approve the vaccine or drug,
that may be interpreted so that the vaccine or drug does not get produced.
Figure 1
Vaccine company
’s and drug company
’s timeline of research and development, production,
bringing its product to the market, and sale,
. Decision nodes by each company are squares.
Vaccine company
’s and drug company
’s timeline of research and development, production,
bringing its product to the market, and sale,
. Decision nodes by each company are squares.The players, that is,
persons, 2 vaccine companies, 2 drug companies, and the donor
play 3 linked games affected by nature, as described in Figures 2 through 4. All players are
assumed to be rational and maximize conventional expected utility theory. Figure 2 shows the
complete information 2-period game between person
,
, who chooses risky or safe behavior in period 1, and nature,
which chooses whether or not the disease is contracted in period 2. Period 2
starts immediately after person
has made its choice in period 1. A fraction
, determined as a consequence of the
persons’ choices, and hence
persons, chooses risky behavior. Risky behavior causes disease
contraction chosen by nature with probability
in period 2, where
is the fraction of the
persons who have been vaccinated at time
and
is the number of persons having bought and been vaccinated by
vaccine
,
, at time
. The disease contraction probability
decreases as the fraction of the
persons who has been vaccinated at time
increases, that is,
. Thus,
persons have contracted the disease at time
. The game in Figure 2 is played within all 4 stages in Figure 1. If stage 4 in Figure 1 is reached,
person
moves to period 2 in the vaccination game in Figure 3 if the disease
is not contracted and moves to period 2 in the drug game in Figure 4 if the disease is
contracted.
Figure 2
Two-period game between person i, i =
1, . . ., N, in period 1 and nature in period 2 on safe
versus risky behavior and whether or not to contract the disease. The
filled square decision node is for person i. The filled
circle chance node is for nature.
Figure 3
Two-period game between vaccine companies 1 and 2, the donor, and the
part of N persons who have not contracted the disease.
The framed square decision node (unfilled square with 2 demarcating
lines along each side) is for the vaccine companies and the donor. The
filled square decision nodes are for person i.
Figure 4
Three-period game between drug companies 1 and 2, the donor, the part of
the persons N who have contracted the disease, and
nature. The unfilled square decision node is for the drug companies and
the donor. The filled square decision nodes are for person
i. The filled circle chance i
nodes are for nature.
Two-period game between person i, i =
1, . . ., N, in period 1 and nature in period 2 on safe
versus risky behavior and whether or not to contract the disease. The
filled square decision node is for person i. The filled
circle chance node is for nature.Two-period game between vaccine companies 1 and 2, the donor, and the
part of N persons who have not contracted the disease.
The framed square decision node (unfilled square with 2 demarcating
lines along each side) is for the vaccine companies and the donor. The
filled square decision nodes are for person i.Three-period game between drug companies 1 and 2, the donor, the part of
the persons N who have contracted the disease, and
nature. The unfilled square decision node is for the drug companies and
the donor. The filled square decision nodes are for person
i. The filled circle chance i
nodes are for nature.Figure 3 shows the
2-period complete information game between vaccine companies 1 and 2, the donor,
and the
persons. In period 1, assuming that the disease is not
contracted, vaccine company
chooses whether to produce vaccine
,
, and the donor chooses sponsoring. In period 2, person
chooses whether or not to buy 1 vaccine, when and if it is
available, and the donor chooses sponsoring.Figure 4 shows the
3-period game between drug companies 1 and 2, the donor, the
persons, and nature. In period 1, assuming that the disease is
contracted, drug company
chooses whether to produce drug
,
, and the donor chooses sponsoring. In period 2, person
chooses whether or not to buy 1 drug, when and if it is
available, and the donor chooses sponsoring. In period 3, nature chooses
recovery versus death. The recovery and death processes depend on the disease
and person
. For COVID-19 and HIV/AIDS, these processes usually take
months. Supplementary Appendix B describes the games more extensively,
with analysis in Supplementary Appendix C and the 14 outcomes in Supplementary Appendix D.
Results
Person
’s 14 outcomes in Figure 2, Figure 3, and Figure 4 cause the
persons to disperse across the 7 groups in Figure 5. The 7 groups
are the
persons choosing safe behavior; the
persons choosing risky behavior while not contracting the
disease, which are split into 3 groups (
buying no vaccines,
buying vaccine 2, and
buying vaccine 1); and the
persons choosing risky behavior while contracting the disease,
which are also split into 3 groups (
buying no vaccines,
buying vaccine 2, and
buying vaccine 1), where
.
Figure 5
N persons dispersed across 7 groups.
N persons dispersed across 7 groups.
Numerical Example Estimating the Parameters
Benchmark scenario with outcomes 5, 6, and 14
This section estimates the model’s parameters; the donor’s 8 strategic
choices
,
,
,
; and nature’s 8 strategic choices,
,
,
,
,
,
. We consider the two COVID-19 vaccines Comirnaty from
BioNTech/Pfizer and Moderna from Moderna, which early completed phase 3
testing. On November 23, 2020, BioNTech/Pfizer announced a price of $20 for
1 dose of the Comirnaty vaccine, whereas Moderna announced a price of $10 to
$50 for 1 dose of the Moderna vaccine, depending on the amount ordered.
Hence, we set the vaccine
purchasing cost for person
at
.iv Also, here we assume that the vaccine
production cost
for vaccine company
destined for person
is 25% of the vaccine
purchasing cost
, that is,
. To reflect efficient production and large markets, we set
the exponential parameter
, which scales the vaccine
production cost equal to
,
. As for the drug
development costs
for hydroxychloroquine and ivermectin, we assume the same
ratio $2.6 billion/$100 for the vaccine
development costs of the Comirnaty vaccine from
BioNTech/Pfizer and the Moderna vaccine from Moderna, that is,
billion
. We set
as the number of returns from period 2 in Figure 3 to period 1
in Figure 2 when
assessing
, with scaling parameter
. We assume that
million persons buy vaccine
,
.At the time of writing, few drugs against COVID-19 exist. We thus consider
the 2 experimental and controversial drugs hydroxychloroquine and
ivermectin, which have been used by some, although not approved by
sufficiently many authorities. Lansdowne states that design, development and
drug approval can take 10–15 years, or less if the drug is believed to
outcompete existing drugs or is the only available treatment.
One hundred tablets, each weighing 200 mg, of hydroxychloroquine cost $37.22.
Consuming 400 mg per week for 1 y
gives a drug 1 purchasing cost for 1 person of
for 1 y. Twenty tablets each weighing 3 mg of ivermectin
cost $79.07.
Consuming 12.4 mg per week for 1 y,
assuming 0.2 mg/kg for an average person weighing 62 kg, gives a drug
2 purchasing cost for 1 person of
for 1 y. The drug production cost
for drug company
destined for person
,
, is lower than
. We choose 25% of the price, which gives
and
per person per year. The exponential parameter
, which scales the drug
production cost, depends on the economy of scale. To
reflect efficient production and large markets, we assume
,
. The drug
development costs
for hydroxychloroquine and ivermectin are unknown. Hausken
and Ncube
assumed an HIV development cost of $2.6 billion, matched against a
drug-purchasing cost for 1 person of $100 per year. Hypothetically assuming
the same ratio of $2.6 billion/$100 for hydroxychloroquine and ivermectin
gives the drug
development costs
billion and
billion. We assume that
million persons buy drug
.Person
has 5 specific utilities:
,
,
,
,
,
. Appelbaum
estimated the value of statistical life as $6.1 to $9.1 million.
We thus choose
million, which expresses a strong negative value of death.
We estimate person
’s value of risky behavior as
million, which is 1/7 of the value of statistical life,
acknowledging that life consists of more than risky behavior. Nonrisky
behavior also gives utility. Person
’s utility
of vaccine
vaccination is lower than
for risky behavior,
, since vaccination may have uncertain side effects, may
require time and effort, and so forth. We thus set
million,
. We set
as the number of returns from period 2 in Figure 3 to period 1
in Figure 2 when
assessing
, with scaling parameter
. We assume that person
’s utility
of safe behavior is lower than both
for risky behavior and
for vaccination,
, since vaccination is not needed if person
i is guaranteed to choose safe behavior, which can be
quite restrictive for a disease such as COVID-19. We thus set
million. Person
’s utility
when recovering from the disease is even lower than
for safe behavior,
. We thus set
million.The donor’s 8 subsidy fractions are currently unknown. We estimate
,
, which means that the donor subsidizes 50%.To estimate nature’s 8 strategic choices, observe that 116 million people
have contracted COVID-19 by March 5, 2021, 65.5 million have recovered, and
2.6 million have died,
out of the world’s 7.85 billion population.
Dividing 116 million by 7.85 billion gives the fraction 0.01478. If
we hypothetically assume that 785 million will have contracted COVID-19 at
some time in the future, we get the disease contraction probability
. We hypothetically assume the higher disease contraction
probability
if no one buys vaccines, that is,
. Dividing 65.5 million by 116 million for disease recovery
gives the fraction 0.5647. Dividing 116-2.6 = 113.4 million by 116 million
for avoiding death by March 5, 2021, given disease contraction at any point
in time, gives the fraction 0.9776. We estimate the disease recovery
probability
without drug
and disease recovery probability
with drug
,
. We consider both
and
, which are the probabilities for whether vaccine
and drug
are developed successfully.Applying the above parameter values gives the results in the 2 rightmost
columns in Table 1 (Supplementary Appendix D). Using the game tree in Figures 2–4, outcome 1 is impossible and
person
chooses risky behavior, which changes if person
’s utility
of safe behavior increases sufficiently above
million. If disease contraction occurs, person
focuses on drugs. Person
chooses outcome 14, which means buying the cheapest drug
1, where both drug companies develop drugs. If drug 2 is cheaper, person
chooses outcome 13 instead. If both drugs are too
expensive, person
chooses outcome 12. If drug 1 or drug 2 is produced, which
person
may buy or not buy, person
chooses one of the outcomes 8, 9, 10, or 11. If no drugs
are produced, person
chooses outcome 7. If disease contraction does not occur,
person
focuses on vaccines. Person
chooses either outcome 5 or outcome 6, but not both, which
means buying either vaccine 1 or vaccine 2, which are equally expensive. If
both vaccines are too expensive, person
chooses outcome 2. If vaccine 1 or vaccine 2 is produced,
which person
may buy or not buy, person
chooses one of the outcomes 2, 3, or 4. If no vaccines are
produced, person
chooses outcome 2.Inserting the parameter values into (9), person
’s expected utility isEquation
(1) shows that outcome 14 (line 14) occurs if the disease is
contracted, whereas outcome 5 or 6 (lines 5 or 6) occurs if the disease is
not contracted, and person $$i$ buys 1
vaccine instead.Inserting the parameter values into (7), vaccine company
’s expected profit isand hence both vaccine companies develop vaccines.Inserting the parameter values into (8), drug company $$j$’s
expected profit isand hence both drug companies develop drugs.The donor’s expected utility depends on a few additional parameters. We
consider a country with $$N = 200$
million persons, where
million persons choose safe behavior and
million persons choose risky behavior while not
contracting the disease. The indicator parameters in (10) are
,
, since both vaccine companies develop vaccines and both
drug companies develop drugs. Inserting into (10), the donor’s expected
utility depends on the sum of the
persons’ benefits
spread across the 14 outcomes, accounting for nature’s
probabilistic choices, and subtracting the donor’s cost of subsidy choices
of
,
,
,
, that is,where we have illustrated the role of the donor’s 8 strategic choice
variables $${y_k} =
{s_k} = {Y_j} = {S_j} = 0.5$ and the 4 indicator
variables
,
.
Alternative scenarios with outcomes 1–4, 7–13
Person
If person
does not contract the disease, instead of outcomes 5
and 6 in the benchmark scenario, outcome 4 occurs if only vaccine 1 is
developed, for example, because vaccine company 2 does not succeed
developing it. Outcome 3 occurs if only vaccine 2 is developed. Outcome
2 occurs if
million in (1) and (9) increases to exceed
for outcomes 5 and 6. That can happen if person
’s utility
million of risky behavior increases above
(which makes person
indifferent between outcomes 2 and 5 and 6) or the
disease contraction probability
at time
in period 2 decreases. That, in turn, depends on the
number
of persons having bought and been vaccinated by
vaccine
, which depends on the other players’ decisions based
on the prices of developing, producing, and selling vaccines. Outcome 2
can also occur if the vaccines become too expensive, that is, if
increases sufficiently above
, which depends on the other players, or person
’s utility
of vaccine
vaccination decreases sufficiently below
million. For example, if the vaccine cost increases
from
to
, person
becomes indifferent between outcomes 2 and 5 and 6.
Outcome 1 occurs if person
’s utility
million of safe behavior increases. In particular, if
it increases to
, it equals or exceeds all the other outcomes 2–14,
which may be possible for some persons, implying safe behavior.If person
contracts the disease, instead of outcome 14 in the
benchmark scenario, outcome 13 occurs if drug 2 (ivermectin) becomes
cheaper than drug 1 (hydroxychloroquine), that is,
. Outcome 11 with the same expected utility as outcome
14 occurs if only drug 1 is developed. Outcome 9 with the same expected
utility as outcome 13 occurs if only drug 2 is developed. We then
consider the outcomes in which player
does not buy drug
. Outcome 12 occurs if both drugs become too expensive
when compared with the benefits, that is,
and
increase sufficiently above
and
, which depends on the other players. Outcome 12 may
thus also occur if the benefit
in outcomes 13 and 14 decreases. That benefit
decreases when person
’s utility
million when recovering from disease decreases, or its
disease recovery probability
with drug
decreases, or its negative utility
million of death becomes more negative. Outcome 10
occurs when company 2 does not produce the drug but player 1 still finds
drug 1 too expensive. Outcome 8 occurs when company 1 does not produce
the drug but player 1 still finds drug 2 too expensive. Outcome 7 occurs
when no company produces a drug, as discussed below, and then person
cannot buy it.
Vaccine company
.
If vaccine company
does not develop the vaccine successfully, that is,
, its expected profit
in row 3 in (2) for our benchmark scenario does not
occur. That expected profit has a positive term
, which decreases if the cost
of buying vaccine
decreases or the number
million of persons buying vaccine
decreases (which depends on person
’s decision). Vaccine company
’s expected profit
also has a cost term
if
, which increases if the vaccine
development cost
billion increases or if the vaccine
production cost
destined for the
million persons increases. If vaccine
is free, that is,
, vaccine company
’s expected profit decreases to
, causing vaccine
not to be produced. If the vaccine
development cost
billion increases to
billion, vaccine company
’s expected profit decreases to
, causing it to be indifferent between producing and
not producing the vaccine. If row 3 in (2) does not occur, outcomes 3,
4, 5, and 6 are impossible. Person
must then choose between safe behavior with utility
million (outcome 1) or risky behavior with expected
utility hoping for no disease contraction (outcome 2), or outcomes 7–14
with disease contraction.
Drug company
If drug company j does not develop the vaccine
successfully, that is, g
= 0, its expected profit
M in rows 2 and 3 in (8), that is,
U1 = $6.49 × 108 in row 3 and
U2 = $1.42 × 1010 in row 6 in
(3), for our benchmark scenario does not occur. That expected profit has
a positive term M that
decreases if the costs C1 = $38.71 and
C2 = $849.74 of buying drugs 1 and 2
decreases or the number M
= 20 million persons buying j drug decreases
(which depends on person i’s decision). Drug company
j’s expected profit U
also has a cost term
(M)A−
(1 –Y)F if
g = 1, which increases if the drug
development costs F1 = $0.25 billion and
F2 = $5.52 billion increase or if the
drug j production costs
M1B1 = $9.68
× 20 × 106 and
M2B2 =
$212.44 × 20 × 106 for the M =
20 million persons increase. If drug 1 is free, that is, C1 =
0, drug company 1’s expected profit decreases to
U1 = −$1.251014 × 107, drug 1
will not be produced. If the drug 1 development cost
F1 = $0.25 billion increases to
F1 = $1.548372 billion, drug company 1’s
expected profit decreases to U1 = $0,
causing it to be indifferent between producing and not producing the
drug. If rows 3 and 6 in (3) do not occur, so that no drugs are
produced, outcomes 8–14 are impossible. Person i then
has no choice causing outcome 7 with expected utility
Wi = (1
−x)D
+xR
= −$520,000. For person i to actively choose
outcome 7, if it had a choice, its utility
R = $0.2 million when recovering from
disease and its disease recovery probability x = 0.9
without a drug would have to be high, and its utility
D = −$7 million of death would have
to be less negative.
The donor
If the donor does not choose its 8 subsidy fractions
,
, that may affect all the other players’ decisions,
potentially causing our benchmark scenario not to occur. That is, person
will incur higher costs
and
of buying vaccine
and drug
, potentially causing no vaccines and drugs to be
bought. Vaccine company
will incur higher costs
and
of developing and producing vaccine
, potentially causing no vaccines to be produced. Drug
company
will incur higher costs
and
of developing and producing drug
, potentially causing no drugs to be produced. For
example, if the donor refrains from all subsidies, that is,
, the vaccine and drug companies are especially
affected. Their expected profits in (2) and (3) decrease toWith this change, the vaccines and drugs are still produced, but the
companies’ profit margins are lower and may become negative if other
parameter values change adversely.
Discussion, Limitations, Future Research, and Literature Review
Discussion
The model illustrates the strategic interaction between $$N$ persons
choosing risky or safe behavior, 2 vaccine companies choosing whether or not to
produce vaccines, 2 drug companies choosing whether or not to produce drugs, and
a donor. Further influence is made by nature. This strategic interaction has 14
outcomes, illustrated in (9), (1), Table 1 (Supplementary Appendix D), among others. The optimal strategic
choices for each player, exemplified in the previous section, constitute useful
information for each type of player in the game for selecting an appropriate
strategy to address the pandemic.The parameter estimation in the section “Numerical example estimating the
parameters” in the Results section illustrates how each of these 14 outcomes can
be realized. The article shows how each person chooses risky or safe behavior
dependent on the expected benefits and costs of the various outcomes and
nature’s choice of the probability of disease contraction. That probability is
of particular interest related to the finding of Galárraga et al.
of 7000 HIV infections per day in their study.We illustrate a benchmark scenario in which vaccines and drugs are produced and
person
buys vaccine 1 or vaccine 2 (outcomes 5 or 6) if the disease
is not contracted and buys drug 1 if the disease is contracted (outcome 14).
Person
’s choice of whether or not to buy a vaccine or a drug depends
on weighing the benefits against the costs. Alternative scenarios are presented
in which person
either buys no vaccine or no drug (outcomes 1–4, 7–13), which
is more likely for risk-seeking persons. That happens, to the extent quantified
in the examples in the previous section, if the probability of disease
contraction is low (a risk-seeking person may consider the probability as
negligible), if the vaccine or drug becomes too expensive, affected by whether
the donor subsidizes. It also happens if the utility of vaccination decreases
(e.g., because the virus mutates or vaccination has side effects) or if the
expected utilities of risky behavior, recovery, and death are too low with the
drug compared with not applying the drug. Person
may also not buy drug
if it does not sufficiently increase nature’s probability of
recovery, which is
with drug
and
without a drug,
. To make these decisions optimally, each person must be
appropriately informed, for example, as recommended by Hogan et al.The parameters and the players’ strategies change with changing markets, prices,
diseases, persons’ preferences, demography, modes of interaction, technology,
and so forth. In the benchmark scenario, the 4 companies produce vaccines and
drugs. The companies’ choices also depend on weighing the benefits against the
costs, which can be decreased as recommended by Granich et al.,
, Bärnighausen et al.,
Forsythe et al.,
and others, as discussed in the section “Treatment” in the Introduction.
In the alternative scenarios, as quantified in the examples, vaccines and drugs
are not developed and produced if the costs are too high, affected by whether
the donor subsidizes, if the probability of successful development is too low,
and if too few persons buy the vaccines or drugs at too low costs. As the
persons’ and companies’ strategies change, the previous section also shows how
the donor’s weighing of the benefits to the
persons versus the subsidization costs change. The donor’s
adjustment of its subsidization of development, production, and purchases of
vaccines and drugs addresses how Fitzpatrick et al.’s
finding of underinvestment in public health can be remedied.Societal changes in preferences, beliefs, demography, and modes of interaction
may change the persons’ expected utilities of the various outcomes. More
effective and cheaper drugs, produced and distributed more effectively, may
affect the outcomes. Such factors affect which of the 14 outcomes occur.
Understanding the impact of changes may enable players to choose better
strategies and enable policy makers and others, not modeled in this article, to
make good decisions.The prices of vaccines and drugs are affected by many factors. Large volumes
generally cause price reduction.
COVID-19 is too recent to experience established price discovery for
vaccines and drugs. Some drug manufacturers of antiretroviral drugs for
HIV/AIDS, such as Merck, GlaxoSmithKline, and Bristol Myers Squibb, apply price
tiers depending on the countries’ socioeconomic status. Some apply the World
Bank definition of low, lower-middle, upper-middle, and high-income countries.
Other companies apply their own classification.
Prices are also influenced by procurement processes including third-party
negotiations. For example, the Clinton Health Access Initiative
negotiates procurement prices on behalf of its member countries with
mainly generic manufacturers.The article assumes that person
binarily chooses risky or safe behavior. In practice, that can
be interpreted so that if person
’s behavior is risky above a certain level, then the behavior
is risky, and if it is risky below that level, then it is safe. Embedded in
person
’s choice is the environment in which person
makes its choice. For example, if person
chooses safe behavior when the environment is not accounted
for and lives in a household where many other persons choose risky behavior,
then a level may be exceeded so that person
’s behavior is actually risky. Averaged over
persons, their binary choices between risky and safe behavior
constitute an approximation, in which where a fraction
chooses risky behavior above the specified level and the
remaining fraction
chooses safe behavior. The approximation enables the
simplification in Figure
2, in which only 2 arrows flow from person
’s decision node in period 1. That simplification allows the
analytical tractability in the subsequent equations, causing insights that may
not be possible with a more complicated conception of how person
’s risk attitude affects its behavior. One example of a
generalization is to assume a probability distribution for how the
person’s behavior ranges from extremely safe to extremely
risky. A continuum of arrows will then flow out from person
’s decision node in period 1 in Figure 2, and the equations will have to
be revised to account for the specified probability distribution.No vaccine exists against HIV/AIDS, which emerged in 1983–1984, because of HIV’s
high strain diversity. The HIV variability within one individual exceeds the
worldwide variability in the influenza virus during one season. HIV’s high virus
replication prevents recognition by antibodies.
Five unsuccessful phase 3 vaccine efficacy trials have been performed
against HIV, each costing more than US$100 million. Game theoretically, this
means that the vaccine
development cost
is prohibitively high and has hitherto been unsuccessful.
Hence, the negative term
in row 2 in (7) for vaccine company
gets a high absolute value, causing no vaccine production and
thus outcome 2 in Figure
3 and Table 1 (Supplementary Appendix D), instead of outcomes 5 or 6 for
COVID-19. Even if an HIV/AIDS vaccine were available, person
may not buy it if it assesses the disease contraction
probability
to be low. Neither HIV/AIDS nor COVID-19 resolve in most
cases, but HIV infection is less transmittable, whereas COVID-19 is very
transmittable. If the disease contraction probability
decreases from
in the benchmark scenario in the section “Benchmark scenario
with outcomes 5,6,14” in the Results section to below
, person
gets a higher expected utility above
in row 2 in (1) and would thus choose outcome 2 even if a
vaccine were available. For drugs, the situation is opposite. Drugs for HIV/AIDS
have emerged since 1983–1984 at higher effectiveness and lower prices. Hence,
the negative term
in row 2 in (8) for drug company
and the negative term
in rows 13 and 14 in (9) for person
get low absolute values, more easily causing the outcomes 13
and 14 in Figure 4, in
which company
produces the drug and person
buys it. For COVID-19, few drugs have emerged beyond
hydroxychloroquine and ivermectin. The long-term success rate is not yet well
understood.
Limitations
Limitations of the article are related to different market conditions,
technology, and preferences of the players over time. Vaccine and drug companies
develop increased competence over time, while diseases change due to virus
mutation. How donors sponsor and how nature chooses disease contraction,
recovery, death, and whether vaccines and drugs are developed successfully also
have impact. Some suggestions are made below for how future research may address
such limitations.
Future Research
The article assumes rational agents and conventional expected utility theory.
Future research may verify the results assuming boundedly rational agents
and alternatives, such as prospect theory, in which the expected utility
is concave for gains, convex for losses, assigns excessive weight to low
probability events, and insufficient weight to low-probability events.Future research may assess how a country’s economy, productivity, economic
growth, and societal indicators such as income and health are affected by the
factors analyzed in this article. Research may distinguish between persons
according to age, sex, occupation, ethnicity, race, and so forth and model
probability distributions for types of persons according to utilities for risky
behavior, safe behavior, recovery from disease, and death.Research may model different kinds of competition between multiple vaccine and
drug companies; competition between multiple donors as strategic players;
regulation by multiple regulatory agencies; model more players such as doctors,
hospitals, regulators, and politicians; and account for more choices by nature,
which may potentially be endogenized. For example, the disease contraction
probability for infectious diseases may depend on how many persons have
previously contracted the disease in each person’s various networks of family,
work, leisure activities, and so on. The disease recovery probability with and
without various vaccines and drugs may be endogenized by modeling the biological
virus evolution processes.[21,56]Research may model how people choose different kinds and degrees of risky and
safe behavior before, during, and after various vaccines and drugs are produced
and available. Such behaviors can be expected to depend on persons’ perceptions
of the qualities and prices of vaccines and drugs and how vaccines and drugs are
adjusted to the changing characteristics of various diseases. Future research
should collect empirical data on a variety of infectious diseases, assess
empirical support of the model in this article and other models, and develop
further models.
Conclusion
Three linked games for an infectious disease such as COVID-19 or HIV/AIDS are
developed between
persons, 2 vaccine companies, 2 drug companies, and 1 donor as
strategic players, impacted by nature. Fourteen outcomes determine each person’s
expected utility, that is, for safe behavior (outcome 1), risky behavior without
disease contraction and without vaccination (outcome 2), outcomes 3–6 if each of the
2 vaccines is produced and bought, and outcomes 7–14 if each of the 2 drugs is
produced and bought or not bought. Applying backward induction, the game is solved
accounting for the 14 outcomes and whether vaccines and drugs are produced and
bought. The parameters are estimated based on early COVID-19 data for the
BioNTech/Pfizer Comirnaty vaccine and the Moderna vaccine and the experimental drugs
hydroxychloroquine and ivermectin. We illustrate how a person buys 1 of the vaccines
if not contracting the disease and 1 of the drugs otherwise. We show how a person
may not buy a drug or a vaccine if it is too expensive, how vaccine and drug
companies may not produce if expected profits are low, and the donor’s impact.The article illustrates how the players (i.e., persons, vaccine and drug companies,
the donor, and nature) strike balances in a game-theoretic cost-benefit analysis
that impacts which of the 14 outcomes arise. Illustrating how such balances are
struck may improve society’s ability to handle infectious diseases and has
managerial implications for running vaccine and drug companies, determining how a
donor should subsidize, and how persons should manage their own health. More
specifically, each player has a benefit and a cost. Each person incurs a cost of
buying a vaccine or drug, which may be sponsored by a donor, weighted against
probabilistic utilities associated with risky or safe behavior, vaccination,
recovery, and death, affecting the person’s strategy. Relative to a benchmark
scenario in which a person buys a vaccine or drug, we show how changing conditions
may affect the person not to buy a vaccine or drug.Each vaccine and drug company incurs a cost of developing and producing a vaccine or
drug, successfully or unsuccessfully, potentially sponsored by a donor. The
production cost depends on how many persons buy the vaccine or drug, which
illustrates the linkage between the players. Each vaccine and drug company’s benefit
is the price of the vaccine or drug, which also depends on how many persons buy it.
We show how changing conditions may induce vaccine and drug companies not to produce
vaccines and drugs. The donor’s expected utility equals the sum of the persons’
benefits across the 14 outcomes minus the cost of subsidizing the development and
purchase of vaccines and drugs. The donor subsidizes based on weighing the benefit
against the cost.As a pandemic evolves, nature’s probabilities of disease contraction and recovery
with and without a drug changes. This affects each person’s strategies of safe
versus risky behavior and whether to buy a vaccine or drug. Each vaccine and drug
company faces uncertainties as to whether a vaccine or drug can be successfully
developed and produced, at what cost, how many persons will buy it, at which price,
and how the sponsor may subsidize. The strong linkages between the players affect
their strategies. Various scenarios are presented for how the players choose
strategies associated with the 14 outcomes. Policy makers may assess the players’
strategies when designing broader societal strategies, potentially inducing players
to choose the preferable outcomes among the 14 outcomes.Future research may generalize the model to include various strategies for doctors,
hospitals, advisors, insurance companies, and so on that also play a role in the
health and political system. The persons’ strategies may be generalized to a
continuum from extremely risky to extremely safe. More than 2 vaccine companies and
2 drug companies may be considered, with various forms of competition (e.g., on
price and quality) between them.Click here for additional data file.Supplemental material, sj-docx-1-mdm-10.1177_0272989X211053563 for A Game
Theoretic Analysis of Competition Between Vaccine and Drug Companies during
Disease Contraction and Recovery by Kjell Hausken and Mthuli Ncube in Medical
Decision MakingClick here for additional data file.Supplemental material, sj-docx-2-mdm-10.1177_0272989X211053563 for A Game
Theoretic Analysis of Competition Between Vaccine and Drug Companies during
Disease Contraction and Recovery by Kjell Hausken and Mthuli Ncube in Medical
Decision MakingClick here for additional data file.Supplemental material, sj-docx-3-mdm-10.1177_0272989X211053563 for A Game
Theoretic Analysis of Competition Between Vaccine and Drug Companies during
Disease Contraction and Recovery by Kjell Hausken and Mthuli Ncube in Medical
Decision MakingClick here for additional data file.Supplemental material, sj-docx-4-mdm-10.1177_0272989X211053563 for A Game
Theoretic Analysis of Competition Between Vaccine and Drug Companies during
Disease Contraction and Recovery by Kjell Hausken and Mthuli Ncube in Medical
Decision Making
Authors: Robert Hecht; John Stover; Lori Bollinger; Farzana Muhib; Kelsey Case; David de Ferranti Journal: Lancet Date: 2010-10-09 Impact factor: 79.321
Authors: José Antonio Izazola-Licea; Jan Wiegelmann; Christian Arán; Teresa Guthrie; Paul De Lay; Carlos Avila-Figueroa Journal: J Acquir Immune Defic Syndr Date: 2009-12 Impact factor: 3.731
Authors: Steven S Forsythe; William McGreevey; Alan Whiteside; Maunank Shah; Joshua Cohen; Robert Hecht; Lori A Bollinger; Anthony Kinghorn Journal: Health Aff (Millwood) Date: 2019-07 Impact factor: 6.301
Authors: Reuben Granich; James G Kahn; Rod Bennett; Charles B Holmes; Navneet Garg; Celicia Serenata; Miriam Lewis Sabin; Carla Makhlouf-Obermeyer; Christina De Filippo Mack; Phoebe Williams; Louisa Jones; Caoimhe Smyth; Kerry A Kutch; Lo Ying-Ru; Marco Vitoria; Yves Souteyrand; Siobhan Crowley; Eline L Korenromp; Brian G Williams Journal: PLoS One Date: 2012-02-13 Impact factor: 3.240