| Literature DB >> 34729003 |
Alyssa P Lawson1, Richard E Mayer1, Nicoletta Adamo-Villani2, Bedrich Benes2, Xingyu Lei2, Justin Cheng2.
Abstract
The positivity principle states that people learn better from instructors who display positive emotions rather than negative emotions. In two experiments, students viewed a short video lecture on a statistics topic in which an instructor stood next to a series of slides as she lectured and then they took either an immediate test (Experiment 1) or a delayed test (Experiment 2). In a between-subjects design, students saw an instructor who used her voice, body movement, gesture, facial expression, and eye gaze to display one of four emotions while lecturing: happy (positive/active), content (positive/passive), frustrated (negative/active), or bored (negative/passive). First, learners were able to recognize the emotional tone of the instructor in an instructional video lecture, particularly by more strongly rating a positive instructor as displaying positive emotions and a negative instructor as displaying negative emotions (in Experiments 1 and 2). Second, concerning building a social connection during learning, learners rated a positive instructor as more likely to facilitate learning, more credible, and more engaging than a negative instructor (in Experiments 1 and 2). Third, concerning cognitive engagement during learning, learners reported paying more attention during learning for a positive instructor than a negative instructor (in Experiments 1 and 2). Finally, concerning learning outcome, learners who had a positive instructor scored higher than learners who had a negative instructor on a delayed posttest (Experiment 2) but not an immediate posttest (Experiment 1). Overall, there is evidence for the positivity principle and the cognitive-affective model of e-learning from which it is derived.Entities:
Keywords: Affective processes; Emotional design; Online lesson; Video lectures; e-learning
Year: 2021 PMID: 34729003 PMCID: PMC8552975 DOI: 10.1007/s11423-021-10057-w
Source DB: PubMed Journal: Educ Technol Res Dev ISSN: 1042-1629
Fig. 1Still image from instructional video
Fig. 2Adapted version of Russell’s (1980, 2003) model of core affect
Fig. 3Cognitive affective model of e-learning
Means and standard deviations of emotional ratings of the 4 video lessons in Experiment 1
| Happy rating | Content rating | Bored rating | Frustrated rating | |||||
|---|---|---|---|---|---|---|---|---|
| Happy video | .75 | 4.23 | .71 | 1.50* | .86 | 1.35* | .75 | |
| Content video | 3.62* | .75 | .74 | 2.42* | .95 | 1.65* | .75 | |
| Bored video | 1.36* | .91 | 1.56* | 1.00 | 1.23 | 3.92 | 1.19 | |
| Frustrated video | 1.31* | .68 | 1.65* | .98 | 4.58 | .58 | 1.32 | |
Asterisk(*) represents significant difference from the target emotion
Means and standard deviations for three subscales of the API in Experiment 1
| API factors | Positive/active (happy) | Positive/passive (content) | Negative/passive (bored) | Negative/active (frustrated) | ||||
|---|---|---|---|---|---|---|---|---|
| Facilitating learning | 3.43 | .63 | 2.76 | .71 | 1.63 | .65 | 1.81 | .62 |
| Credible | 3.97 | .70 | 3.82 | .60 | 2.65 | .92 | 3.08 | .87 |
| Engaging | 3.93 | .61 | 2.82 | .87 | 1.32 | .40 | 1.69 | .77 |
Means and standard deviations for postquestionnaire questions in Experiment 1
| Questionnaire items | Positive/active (happy) | Positive/passive (content) | Negative/passive (bored) | Negative/active (frustrated) | ||||
|---|---|---|---|---|---|---|---|---|
| Pay attention | 3.19 | 1.27 | 2.73 | 1.51 | 1.72 | .98 | 1.96 | .82 |
| Difficulty | 2.77 | .99 | 2.77 | 1.28 | 2.16 | .99 | 2.81 | 1.06 |
| Effort | 2.77 | .99 | 2.81 | .98 | 2.64 | 1.00 | 2.62 | 1.02 |
| Enjoy | 2.08 | .98 | 2.15 | 1.08 | 2.24 | 1.30 | 2.38 | .98 |
| More lessons | 2.12 | .95 | 1.96 | 1.08 | 1.72 | 1.17 | 2.04 | 1.22 |
Means and standard deviations on posttest in Experiment 1
| Positive/active (happy) | Positive/passive (content) | Negative/passive (bored) | Negative/active (frustrated) | |||||
|---|---|---|---|---|---|---|---|---|
| Posttest | .53 | .20 | .55 | .21 | .55 | .20 | .51 | .19 |
Means and standard deviations of emotional ratings of the 4 video lessons in Experiment 2
| Happy rating | Content rating | Bored rating | Frustrated rating | |||||
|---|---|---|---|---|---|---|---|---|
| Happy video | .82 | 4.18 | .82 | 1.79* | 1.03 | 1.36* | .68 | |
| Content video | 3.67 | .78 | .88 | 2.52* | 1.05 | 1.67* | .83 | |
| Bored video | 1.30* | .84 | 1.63* | 1.00 | .97 | 3.80 | 1.21 | |
| Frustrated video | 1.79* | 1.21 | 2.00* | 1.34 | 4.10 | 1.47 | 1.65 | |
Asterisk(*) represents significant difference from the target emotion
Means and standard deviations for three subscales of the API in Experiment 2
| API factors | Positive/active (happy) | Positive/passive (content) | Negative/passive (bored) | Negative/active (frustrated) | ||||
|---|---|---|---|---|---|---|---|---|
| Facilitating learning | 3.11 | .80 | 2.96 | .83 | 1.67 | .65 | 1.90 | .94 |
| Credible | 3.86 | .61 | 3.61 | .59 | 2.71 | .81 | 2.90 | .91 |
| Engaging | 3.87 | .70 | 2.90 | .85 | 1.47 | .51 | 1.81 | .91 |
Means and standard deviations for postquestionnaire questions in Experiment 2
| Questionnaire items | Positive/active (happy) | Positive/passive (content) | Negative/passive (bored) | Negative/active (frustrated) | ||||
|---|---|---|---|---|---|---|---|---|
| Pay attention | 3.18 | 1.09 | 2.96 | 1.22 | 1.63 | .89 | 2.00 | 1.00 |
| Difficulty | 2.93 | 1.09 | 2.85 | 1.26 | 2.93 | 1.17 | 3.17 | 1.34 |
| Effort | 2.39 | .99 | 2.89 | 1.01 | 2.70 | .88 | 2.48 | 1.12 |
| Enjoy | 2.61 | 1.23 | 2.74 | 1.23 | 2.13 | 1.01 | 1.97 | 1.21 |
| More lessons | 2.39 | 1.26 | 2.67 | 1.52 | 1.70 | .88 | 1.62 | 1.08 |
Means and standard deviations for posttest in Experiment 2
| Positive/active (happy) | Positive/passive (content) | Negative/passive (bored) | Negative/active (frustrated) | |||||
|---|---|---|---|---|---|---|---|---|
| Post-test | .49 | .18 | .53 | .22 | .43 | .18 | .39 | .15 |