Literature DB >> 34663191

Acute Effects of Virtual Reality Exercise Biking on College Students' Physical Responses.

Nan Zeng1, Wenxi Liu2, Zachary C Pope3, Daniel J McDonough2, Zan Gao2.   

Abstract

Purpose: Current evidence regarding the use of commercially available immersive virtual reality (VR) headsets and compatible VR exercise apparatus in the promotion of individuals' physical activity (PA) is lacking. This exploratory study investigated the acute effects of a VirZoom VR exercise bike (vBike) on college students' physical responses compared to an exergaming bike (eBike) and a traditional stationary exercise bike (tBike). Method: Forty-eight college students (34 females, Xage = 23.58 ± 3.39; XBMI = 23.81 ± 3.57) completed three separate 20-minute cycling sessions on the vBike, eBike, and tBike in a counterbalanced order. Outcomes included rating of perceived exertion (RPE), assessed at 4-minute intervals throughout each cycling session, and overall PA, operationalized as pedal revolution counts (PRC) during each session.
Results: Linear models indicated significant group differences between exercise modalities for RPE (F (2,138) = 14.76-27.30, all p < .001, η2 = 0.17-0.27) and PRC (F (2,138) = 74.862, p < .001, η2 = 0.48). Pairwise comparisons revealed that RPE was reported significantly higher at each time point (i.e., 4th minute, 8th minute, 12th minute, 16th minute, and 20th minute) during the tBike session vs. the vBike and eBike sessions (p < .001) and that participants had higher PRC during the vBike session vs. the eBike and tBike sessions (p < .001).
Conclusion: A commercially available VR exercise bike would trigger greater overall PA as compared to exergaming and traditional cycling while being perceived less intense. Future intervention studies conducted in real-world settings to determine cause and effect relationship are warranted.

Entities:  

Keywords:  Cycling; VirZoom; pedal revolution counts; rating of perceived exertion

Mesh:

Year:  2021        PMID: 34663191     DOI: 10.1080/02701367.2021.1891188

Source DB:  PubMed          Journal:  Res Q Exerc Sport        ISSN: 0270-1367            Impact factor:   2.098


  1 in total

1.  Assessment of the Relevance and Reliability of Reaction Time Tests Performed in Immersive Virtual Reality by Mixed Martial Arts Fighters.

Authors:  Jacek Polechoński; Alan Langer
Journal:  Sensors (Basel)       Date:  2022-06-24       Impact factor: 3.847

  1 in total

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