| Literature DB >> 34659693 |
Chao Ma1, Dayang Yu2, Hao Feng3.
Abstract
In recent years, with the rapid development of sports, the number of people playing various sports is increasing day by day. Among them, badminton has become one of the most popular sports because of the advantages of fewer restrictions on the field and ease of learning. This paper develops a wearable sports activity classification system for accurately recognizing badminton actions. A single acceleration sensor fixed on the end of the badminton racket handle is used to collect the data of the badminton action. The sliding window segmentation technique is used to extract the hitting signal. An improved hidden Markov model (HMM) is developed to identify standard 10 badminton strokes. These include services, forehand chop, backhand chop the goal, the forehand and backhand, forehand drive, backhand push the ball, forehand to pick, pick the ball backhand, and forehand. The experimental results show that the model designed can recognize ten standard strokes in real time. Compared with the traditional HMM, the average recognition rate of the improved HMM is improved by 7.3%. The comprehensive recognition rate of the final strokes can reach up to 95%. Therefore, this model can be used to improve the competitive level of badminton players.Entities:
Mesh:
Year: 2021 PMID: 34659693 PMCID: PMC8516566 DOI: 10.1155/2021/7892902
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Figure 1Shuttlecock dynamic during flight: (a) the head-on resistance of the badminton, (b) air friction on the badminton, and (c) eddy current resistance on the badminton.
Figure 2Window segmentation technique.
Figure 3Schematic diagram of the hidden Markov model.
Figure 4Improved HMM badminton hitting action recognition model.
Player information of three different skill levels.
| Player category | Player description | Number of players |
|---|---|---|
| Professional athlete | The second- and third-level badminton players of the Physical Education Institute | 5 |
| Amateur | Member of the badminton association | 5 |
| Novice | Lab classmates who rarely play badminton | 5 |
Figure 5Confusion matrix of ten badminton shots.
Performance comparison with the traditional HMM.
| Classification algorithm | Accuracy (%) |
|---|---|
| Traditional HMM | 87.7 |
| Improved HMM | 95 |
Performance of different window sizes.
| Classification algorithm | Window size (number of samples) | Accuracy (%) |
|---|---|---|
| HMM | 100 | 95 |
| 150 | 93 | |
| 200 | 90 |
Figure 6Comparison results of different methods.