| Literature DB >> 34642566 |
Ryo Toyoda1, Fernando Russo Abegão1, Sue Gill2, Jarka Glassey1.
Abstract
The present study uses the modified Unified Theory of Acceptance and Use of Technology 2 to examine the effect of factors such as performance expectancy (PE), effort expectancy (EE), social influence (SI), and hedonic motivation (HM) that may motivate operators and employees to adopt IVR-based technology into their training. Results of a multi-group analysis based on nationality, prior IVR experience, and/or length of work experience, to analyse the potential similarities and/or differences in perception and acceptance towards using IVR-based technology are also presented. The quantitative research data were gathered using an online questionnaire from 438 chemical operators and/or employees who either speak German, French, or English. Partial least squares structural equation modelling and multi-group analysis based on SmartPLS™ version 3 were used to carry out the path and multi-group analyses. The results show that the behavioural intention (BI) towards adoption of IVR was influenced by PE, EE, and HM for all abovementioned subpopulation. However, the relationship of SI to BI was not supported for respondents with prior IVR experience and for respondents coming from Western region. Although Henseler's-based multi-group PLS analysis reveals that there was no significant difference between the group comparisons, it is still important to take into account these socio-demographic factors as there are definite group differences in terms of the ranking order of each construct for the IVR adoption intentions among each subpopulation. The implications and future directions were discussed. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10055-021-00586-3.Entities:
Keywords: Adoption intention; Chemical industry; PLS-SEM; Training; UTAUT 2 multi-group analysis; Virtual reality adoption
Year: 2021 PMID: 34642566 PMCID: PMC8494627 DOI: 10.1007/s10055-021-00586-3
Source DB: PubMed Journal: Virtual Real ISSN: 1359-4338 Impact factor: 5.095
Fig. 1The modified UTAUT 2 model
Lists of measurement items used in the study
| Latent variable | Item | Explanation |
|---|---|---|
| Performance expectancy (PE) | PE_1 | I think that using the VR environment will be useful for practicing H&S procedures |
| PE_2 | Using VR environment will probably enable me to learn the H&S procedures more quickly | |
| PE_3 | If I use this VR environment, I will improve my performance on H&S procedures | |
| Effort expectancy (EE) | EE_1 | I think using the VR environment will be clear and understandable |
| EE_2 | I think that it will be easy for me to operate the platform in which the VR environment is running | |
| Social influence (SI) | SI_1 | I think that the organisation will support me in learning how to use the VR environment |
| SI_2 | People who influence my behaviour at work think that I should use this VR environment | |
| SI_3 | I think my supervisor will be very supportive of the use of this VR environment for my job | |
| Hedonic motivation (HM) | HM_1 | I feel that it will be a bad idea to use the VR environment for H&S training |
| HM_2 | I think that the actual process of using the VR environment for H&S training is fun | |
| HM_3 | I think that using VR environment for H&S training will be very frustrating | |
| Behavioural intention (BI) | BI_1 | If made available to me, I would recommend using the VR environment for learning to apply the H&S procedures to my colleagues |
| BI_2 | If made available to me, I plan to continue to use VR environment for H&S training frequently | |
| BI_3 | I think that after using the VR for H&S training, I will be ready to use this learning environment for another training course |
Demographic information of participants (n = 438)
| Characteristics | Items | Frequency | Percentage |
|---|---|---|---|
| Nationality | Eastern countries | 144 | 32.9 |
| Western countries | 294 | 67.1 | |
| Gender | Male | 291 | 66.4 |
| Female | 147 | 33.6 | |
| Age | 20–29 | 155 | 35.4 |
| 30–39 | 96 | 21.9 | |
| 40–49 | 83 | 18.9 | |
| 50–59 | 88 | 20.1 | |
| 60 and above | 16 | 3.7 | |
| Working experience | Less than a year | 37 | 8.4 |
| 1–5 years | 126 | 28.8 | |
| 6–20 years | 153 | 34.9 | |
| More than 20 years | 122 | 27.9 | |
| Experience to VR | Yes | 155 | 35.4 |
| No | 283 | 64.6 | |
| Experience to video game | Yes | 326 | 74.4 |
| No | 112 | 25.6 |
Results of full collinearity test for each subpopulation
| Construct | Variance inflation factors (VIF) | |||||
|---|---|---|---|---|---|---|
| Western | Eastern | With prior IVR experience | Without prior IVR experience | < 5 year work experience | > 5 year work experience | |
| PE | 2.283 | 1.785 | 1.632 | 2.634 | 2.043 | 2.237 |
| EE | 2.016 | 1.973 | 1.678 | 2.257 | 2.219 | 1.976 |
| SI | 1.298 | 1.299 | 1.143 | 1.360 | 1.297 | 1.290 |
| HM | 2.063 | 1.488 | 1.433 | 2.068 | 1.748 | 1.918 |
PE performance expectancy, EE effort expectancy, SI social influence, HM hedonic motivation, BI behavioural intention
Fig. 2Structural equation model of the employees’ perception on IVR games in training based on nationality
Fig. 3Structural equation model of the employees’ perception on IVR games in training based on prior IVR experience
Fig. 4Structural equation model of the employees’ perception on IVR games in training based on length of work experience
Outcomes of the structural equation model multi-group analysis
| Relationship | Based on nationality | |||
|---|---|---|---|---|
| Eastern | Western | │Diff│ | Henseler’s MGA | |
| H1: PE → BI | 0.376*** | 0.392*** | 0.016 | 0.566 |
| H2: EE → BI | 0.256*** | 0.254*** | 0.002 | 0.482 |
| H3: SI → BI | 0.159** | 0.074 | 0.084 | 0.108 |
| H4: HM → BI | 0.215** | 0.281*** | 0.066 | 0.795 |
Diff. path coefficient differences, PE performance expectancy, EE effort expectancy, SI social influence, HM hedonic motivation, BI behavioural intention
Significance level of path coefficient: *p < 0.05; **p < 0.01; ***p < 0.001