| Literature DB >> 34608413 |
Gexin Chao1, Wu Gang2.
Abstract
With the advent of the era of big data (BD), people have higher requirements for information, knowledge, and technology. Taking the Internet as the carrier, the use of cloud computing technology for distance education has become a trend. Our country's physical training teaching has also begun to change from traditional mode to modern mode. In order to improve the overall quality of our country's national sports, this paper studies the teaching device of sports training based on BD and cloud computing. This article mainly uses the questionnaire survey method, the experimental analysis method, the data analysis method, and the data statistics method to have an in-depth understanding of the research theme and uses swimming as an example to design the sports training device. 52% of people think that water in the ears and itching during swimming are more serious problems. After further understanding, an experimental design was carried out. Experimental studies have shown that the combination of BD and cloud computing can effectively solve the problems existing in the traditional teaching model, so as to achieve the goal of efficient and rapid development.Entities:
Mesh:
Year: 2021 PMID: 34608413 PMCID: PMC8487379 DOI: 10.1155/2021/7339486
Source DB: PubMed Journal: J Healthc Eng ISSN: 2040-2295 Impact factor: 2.682
Sports item.
| Numbering | Items |
|---|---|
| 01 | Swim |
| 02 | Archery |
| 03 | Track and field |
| 04 | Badminton |
| 05 | Basketball |
| 06 | Boxing |
| 07 | Bicycle |
| 08 | Gymnastics |
| 09 | Volleyball |
| 10 | Ping-pong |
| 11 | Weightlifting |
| 12 | Wrestling |
| 13 | Football |
| 14 | Tennis |
| 15 | Triathlon |
| 16 | Fence |
| ... | ... |
Figure 1Cloud computing architecture platform.
Common problems in swimming and overall requirements for virtual teaching devices.
| Insufficient preparation (%) | Stay too long (%) | Eyes itching (%) | Water enter into ears (%) | |
|---|---|---|---|---|
| Supporting structure | 28 | 21 | 27 | 25 |
| Head pose detection | 24 | 33 | 26 | 17 |
| Virtual environment building software | 18 | 30 | 24 | 28 |
Figure 2Overall design of the swimming training device.
Classifier performance comparison experiment results.
| Video sequence number | Feature type | Tp | FP | Accuracy (%) | Recall rate (%) | Operation hours (s) |
|---|---|---|---|---|---|---|
| 1 | LBP | 832 | 134 | 83.56 | 78.25 | 40.18 |
| Haar | 857 | 128 | 86.37 | 84.21 | 46.58 | |
| HOG | 896 | 33 | 95.89 | 87.66 | 53.12 | |
|
| ||||||
| 2 | LBP | 786 | 264 | 74.39 | 73.62 | 37.85 |
| Haar | 839 | 145 | 86.14 | 80.09 | 44.32 | |
| HOG | 917 | 39 | 94.59 | 84.67 | 50.69 | |
Figure 3Comparison of accuracy and recall in classifiers.
Figure 4Reasons for choosing different sports items.