| Literature DB >> 34595981 |
Gabriella Medeiros Silva1,2, Jandirlly Julianna de Souza Souto1,2, Thiago P Fernandes1,2, Ivan Bolis1, Natanael A Santos1,2.
Abstract
The use of serious games and entertainment games was compared as adjuvant tools for intervention in Autism Spectrum Disorder (ASD). A comprehensive search was performed in the MEDLINE, PsycINFO, Scopus, and Web of Science databases. From 295 studies, 53 studies were selected and included in this review. Overall, studies showed improvement after intervention, regardless of the type of video games, mostly for social skills and behavior. However, these changes should be regarded with caution, as they are limited to the tests applied. Furthermore, neither the entertainment nor the serious approach had a therapeutic impact on emotional resilience, representing the current gap in the field. Thus, even considering the limitations, our study is important because it shows that both categories have strengths.Entities:
Mesh:
Year: 2021 PMID: 34595981 DOI: 10.1080/87565641.2021.1981905
Source DB: PubMed Journal: Dev Neuropsychol ISSN: 1532-6942 Impact factor: 2.253