| Literature DB >> 34568741 |
E Sebastian Lelo de Larrea-Mancera1,2, Mark A Philipp2, Trevor Stavropoulos2, Audrey Anna Carrillo2, Sierra Cheung2, Tess K Koerner3,4, Michelle R Molis3,4, Frederick J Gallun3,4, Aaron R Seitz1,2.
Abstract
Understanding speech in the presence of acoustical competition is a major complaint of those with hearing difficulties. Here, a novel perceptual learning game was tested for its effectiveness in reducing difficulties with hearing speech in competition. The game was designed to train a mixture of auditory processing skills thought to underlie speech in competition, such as spectral-temporal processing, sound localization, and auditory working memory. Training on these skills occurred both in quiet and in competition with noise. Thirty college-aged participants without any known hearing difficulties were assigned either to this mixed-training condition or an active control consisting of frequency discrimination training within the same gamified setting. To assess training effectiveness, tests of speech in competition (primary outcome), as well as basic supra-threshold auditory processing and cognitive processing abilities (secondary outcomes) were administered before and after training. Results suggest modest improvements on speech in competition tests in the mixed-training compared to the frequency-discrimination control condition (Cohen's d = 0.68). While the sample is small, and in normally hearing individuals, these data suggest promise of future study in populations with hearing difficulties. Supplementary Information: The online version contains supplementary material available at 10.1007/s41465-021-00224-5.Entities:
Keywords: Auditory training; Cognitive training; Perceptual learning; Supra-threshold auditory function; Video-games
Year: 2021 PMID: 34568741 PMCID: PMC8453468 DOI: 10.1007/s41465-021-00224-5
Source DB: PubMed Journal: J Cogn Enhanc ISSN: 2509-3304
Fig. 1Schematic of the procedures of each training group. Supervised assessment sessions of central auditory or cognitive processing are shown in blue. Training is shown in purple for the mixed-training and black for the active control. The first and 16th session of training were also supervised. Follow-up assessments were conducted 1 month after the last session
Fig. 2Screenshots of the game Listen in its three main task categories: the STM up/down tasks, the spatialized left/right tasks and the memory tasks
Fig. 3Schematic of the tasks and progression for the mixed-training and active control. Different task types are presented in different colors and are grouped in three categories (e.g., left/right). Solid arrows show progression based on some level of performance. Dotted arrows indicate additional conditional relations (see Supplement). Each of the different task types adapts on a single perceptual parameter (usually name of task). Up/down category tasks are further divided in five target center frequencies (so is the control). Left/right category, noise type tasks are further divided in fixed offset-from-center versions. Memory tasks are further divided depending on memory load. The control condition is shown in the top right panel; this tasks adapts separately on each tone frequency
Statistics for each of the auditory assessments addressing within-group training-related change. Related-samples t-tests (frequentist and Bayesian) are also provided
Statistics for each of the auditory assessments addressing between-group training-related change using difference scores (pre–post). Independent-samples t-tests (frequentist and Bayesian) are also provided
Fig. 4Data from pre- and post- Composite Measures of hearing. Blue boxes show Control group (_c) data and magenta boxes the mixed-training group (_m). Black dots indicate individual thresholds and dotted lines the individual trajectory of performance change (pre to post)
Fig. 5Shows the average thresholds for the speech in competition composite before, during and after training including a 1-month follow-up. Error bars represent standard error of the mean
Fig. 6Data from pre- and post- measures of cognitive processing. Blue boxes show Control group (_c) data and magenta boxes the mixed-training group (_m). Black dots indicate individual thresholds and dotted lines the individual trajectory of performance change (pre to post)