| Literature DB >> 34504965 |
Rosemary Xorlanyo Doe-Asinyo1,2, Bouwien C M Smits-Engelsman1.
Abstract
BACKGROUND: Active games are important health enhancing physical activities in children with and without developmental disorders and will help children to develop fundamental motor skills, while inactivity exacerbates coordination difficulties and increases the risk of obesity. Regular engagement in active play promotes physical, social and cognitive development. It is therefore important to know if children have the capabilities for healthy behavior. Motor skills and muscular fitness are both important components to participate in play, sport and leisure. The Performance and Fitness (PERF-FIT) test battery integrates motor skills (running, jumping, hopping, catching, bouncing, throwing, balance) and muscular fitness (explosive power and muscular endurance) needed in many forms of active play. AIM: To test the ecological validity of the PERF-FIT test battery; a field-based test integrating motor skill proficiency and muscular fitness.Entities:
Keywords: Active play; Anaerobic capacity; Children; Ecological validity; MABC-2; Motor performance; PERF-FIT; Participation
Year: 2021 PMID: 34504965 PMCID: PMC8411243 DOI: 10.1016/j.heliyon.2021.e07901
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Definitions used for the domains of skill-related physical fitness (adapted from Caspersen et al., 1985).
| Domain | Theoretical definitions | Examples of operational definitions |
|---|---|---|
| Agility | The ability to rapidly change the position of the entire body in space, with speed and accuracy. | The child is asked to jump side to side at high speed and with great efficiency. |
| Balance | The maintenance of equilibrium while stationary or in motion. | The child is asked to stand on one leg while holding on to his free foot for an extended period of time (static). |
| Coordination | The ability to use the senses, such as sight and hearing, together with moving body parts, in performing motor tasks smoothly and accurately. | The child is asked to time arm and leg movements to perform a catch or to make consecutive jumps smoothly within borders of squares of the agility ladder. |
| Power | The rate at which a person can perform work (strength over time). | The child is asked to apply great force to a heavy object to make a throw or propel the whole body forwards to make a long jump. |
| Speed | The ability to perform a movement within a short period of time. | Running speed is tested in the agility ladder where the child is moving forward from the start line quickly to the end of the ladder, turn and run back. |
| Reaction time | The time elapsed between a stimulus and the beginning of the reaction to it. | Most items have a start signal to which the child has to respond; many adaptations to make a movement successful, are based on rapidly responding to a stimulus and adapt the movement to that stimulus to avoid stepping on a bar (agility items) or estimate the trajectory of a bouncing or thrown ball. |
Demographic background information.
| Variables | Total 75 children |
|---|---|
| Boys/Girls | 36/39 |
| Age (years) | 7.2 (1.0) |
| Weight (kg) | 24.4 (5.6) |
| Height (cm) | 124.2 (8.2) |
| Waist (cm) | 58.1 (6.2) |
| BMI (kg/m2) | 15.7 (2.3) |
| BMI Classification | 15/49/11 |
| Waist-to-Height ratio | 0.46 (0.04) |
| Waist-to-Height Classification | 65/10 |
| MABC-2 (standard score) | 9.33 (3.1) |
| Age band 1/Age band 2 | 27/48 |
| MABC-2 Classification >16/≤ P16/≤ P5 | 52/13/10 |
| Traffic light classification (teachers) | 35/34/6 |
Description of the items of the PERF-FIT.
| PERF-FIT | |
|---|---|
| Items | Description |
| Performance subscale | |
| Bouncing and Catching (#) | Children bounce a tennis ball to the floor and catch it. This series involves five bouncing and catching items of increasing skill difficulty. |
| Throwing and Catching (#) | Children throw tennis ball in the air to at least eye level height and catch it. This series involves five throwing and catching items of increasing skill difficulty. |
| Jump (cm) | Children are asked to jump inside an agility ladder. This series involves four jumping items of increasing difficulty. |
| Hop (#) | Children are asked to hop inside an agility ladder. This series involves four hopping items of increasing difficulty for each leg. |
| Balance (s/#) | Children are asked to perform two static balance tasks for each leg and three dynamic balance tasks. Tasks involve knee hugging, grasping the foot and picking up cans from the floor. |
| Agility and Power Subscale | |
| Running (s) | Children are asked to run (one foot per square) in 3.5m agility ladder and run around a bottle placed at a distance of 50cm and back. |
| Stepping (s) | Children step with two feet in each square of a 3.5m agility ladder and run around a bottle placed at a distance of 50cm and back. |
| Side Jump (#) | Children are required to jump sideways in the agility ladder. The total number of correct landings in 15s is recorded. |
| Long Jump (cm) | Children are asked to jump forward as far as possible and land on their feet with a balanced landing. |
| Overhead Throw (cm) | Children kneel just behind a starting line and throw a sandbag (2kg) forward as far as possible. |
Description of the active games.
| Active Games | |
|---|---|
| Obstacle course (s) | Running 10 m while jumping over four 15 cm high obstacles without touching them, get a ball from a cone and put it in a bucket and run back. |
| Slalom (s) | Running over a 5-meter super curvy slalom trajectory, using colored bottles to make narrow gates the children had to run through and at the end they had to put a ball in the bucket and run back the same slalom trajectory. |
| Sack race (s) | Children got inside a large burlap sack before the starting signal and had to jump over a 10-meter trajectory as fast as possible without falling. |
| Platform Foam (s) | Children had to cover a 10-meter distance towards a ball on a cone next to a bucket while staying on two thick closed cell foam pads, normally used for balance testing, without touching the floor with their feet. When they reached their target, they had to put a ball in the bucket to end the timing. |
| Flip and catch (#) | A bean bag had to be caught (10 times) after it was propelled in the air by the child firmly stepping on a small seesaw and then trying to catch it. Number of beanbags caught was counted. |
| Cup Ping-Pong (#) | The children had to throw a Ping-Pong ball (10 times) against the wall and catch it in a plastic beer cup in the other hand. Number of balls caught was counted. |
s: measured in 0.1 seconds; # measured in number of times.
Correlations between PERF-FIT items and performance scores on the active games.
| PERF-FIT | Active games | |||||
|---|---|---|---|---|---|---|
| Item | Obstacle | Platform Foam | Slalom | Sack race | Ping Pong | Flip and Catch |
| Bouncing and catching | -.645∗∗ | -.536∗∗ | -.598∗∗ | -.491∗∗ | .631∗∗ | .720∗∗ |
| Throwing and catching | -.567∗∗ | -.589∗∗ | -.625∗∗ | -.484∗∗ | .563∗∗ | .608∗∗ |
| Jump | -.221 | -.155 | -.211 | -.117 | .162 | .195 |
| Hopping | -.502∗∗ | -.466∗∗ | -.565∗∗ | -.524∗∗ | .407∗∗ | .580∗∗ |
| Static Balance | -.257∗ | -.289∗ | -.203 | -.260∗ | .412∗∗ | .259∗ |
| Dynamic Balance | -.404∗∗ | -.369∗∗ | -.453∗∗ | -.417∗∗ | .386∗∗ | .504∗∗ |
| Running | .511∗∗ | .465∗∗ | .451∗∗ | .231∗ | -.453∗∗ | -.487∗∗ |
| Stepping | .391∗∗ | .370∗∗ | .533∗∗ | .393∗∗ | -.425∗∗ | -.559∗∗ |
| Side Jump | -.400∗∗ | -.481∗∗ | -.472∗∗ | -.411∗∗ | .418∗∗ | .561∗∗ |
| Long jump | -.635∗∗ | -.543∗∗ | -.638∗∗ | -.671∗∗ | .479∗∗ | .523∗∗ |
| Overhand throw | -.442∗∗ | -.443∗∗ | -.611∗∗ | -.481∗∗ | .284∗ | .541∗∗ |
∗Correlation is significant at the 0.05 level (2-tailed). ∗∗Correlation is significant at the 0.01 level (2-tailed).
Factor pattern matrix based on common factor analysis revealed 3 factors.
| Factor Pattern Matrix | Agility/Explosive power | Precision jumping | Balance |
|---|---|---|---|
| Slalom game | -.846 | ||
| Obstacle | -.820 | ||
| Sack race | -.759 | ||
| Platform Foam | -.684 | ||
| Flip and catch | .572 | ||
| Ping-Pong | .442 | ||
| Long jump | .731 | ||
| Bouncing and catching | .712 | ||
| Overhand throw | .680 | ||
| Throwing and catching | .646 | ||
| Stepping | -.453 | ||
| Running | -.308 | ||
| Side Jump | .488 | ||
| Hop | .905 | ||
| Jump | .453 | ||
| Static Balance | .868 | ||
| Dynamic Balance | .649 |
Rotation Method: Oblimin with Kaiser Normalization.
a Rotation converged in 6 iterations.
Correlations between MABC-2 items for Age band 1 and Age band 2 and Performance Scores on the Active Games.
| MABC-2 | Items per Age band (AB) | Obstacle# | Platform Foam# | Slalom# | Sack race# | Ping Pong$ | Flip and Catch$ | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AB 1 n = 27 | AB2 n = 48 | AB 1 | AB2 | AB 1 | AB2 | AB 1 | AB2 | AB 1 | AB2 | AB 1 | AB2 | AB 1 | AB2 | |
| Item1# PH | Posting coins | Placing pegs | -0.09 | -0.01 | 0.02 | 0.25 | 0.02 | -0.06 | 0.06 | -0.30 | 0.08 | |||
| Item1# NPH | Posting coins | Placing pegs | -0.18 | -0.06 | 0.20 | 0.27 | -0.07 | 0.01 | 0.07 | 0.03 | ||||
| Item2# | Threading beads | Threading lace | 0.11 | 0.03 | 0.31 | 0.13 | 0.17 | 0.27 | 0.02 | 0.37∗ | 0.01 | -0.08 | -0.09 | -0.02 |
| Item3# | Drawing trail easy | Drawing trail harder | 0.35 | 0.15 | 0.04 | 0.35 | 0.15 | 0.09 | -0.12 | -0.22 | -0.36∗ | -0.21 | ||
| Item4$ Catching | Catching beanbag | Throwing and catching via wall | -0.20 | -0.27 | -0.17 | -0.32 | -0.18 | -0.22 | -0.19 | 0.31 | 0.24 | 0.21 | ||
| Item5$ Aiming | Throwing beanbag on mat | Throwing beanbag in circle | -0.28 | -0.24 | -0.08 | -0.20 | -0.31∗ | 0.16 | 0.07 | 0.39∗ | 0.17 | |||
| Item 6$ PL | One leg stance | One leg stance on balance board | 0.04 | -0.10 | -0.20 | -0.17 | -0.03 | -0.05 | -0.08 | -0.08 | 0.20 | 0.36 | 0.17 | |
| Item 6$ NPL | One leg stance | One leg stance on balance board | 0.01 | -0.03 | -0.05 | -0.21 | -0.02 | -0.06 | 0.05 | -0.13 | 0.27 | 0.35∗ | 0.37 | 0.18 |
| Item7$ | Walking on a line on toes | Walking on a line heels to toe | -0.16 | -0.17 | -0.31 | -0.21 | -0.23 | -0.16 | -0.03 | 0.04 | 0.13 | 0.21 | ||
| Item8$ Both/PL | Jumping on mats | Hop on mats | -0.31 | -0.04 | -0.14 | 0.01 | -0.18 | -0.06 | -0.25 | -0.14 | 0.09 | 0.06 | -0.06 | |
| Item8$ NPL | Hop on mats | -0.37 | -0.13 | -0.34 | -0.28 | 0.11 | 0.22 | |||||||
PH: preferred hand. NPH: non-preferred hand. PL: preferred leg. NPL: non-preferred leg. AB1 = Items MABC-2 test; AB2 = Items MABC-2 Age band 2.
# lower values indicate better performance (children needed less time); $ higher values indicate better performance (children caught more balls or maintained balance for longer time). Correlation between two # or two $ variables are expected to be positive, between one # and one $ variables negative.
∗Correlation is significant at the 0.05 level and ∗∗ at the 0.01 level (2-tailed). Correlations ≥.40 are printed in bold.
Values indicating significant correlation between games and the same item in Age band 1 and 2 are underlined.