| Literature DB >> 34483746 |
Salim Hashmi1, Amy L Paine2, Dale F Hay2.
Abstract
References to internal states (e.g., thoughts, feelings, and desires) indicate children's appreciation of people's inner worlds. Many children spend time playing video games; however, the nature of children's speech when doing so has received little attention. We investigated the use of internal state language (ISL) as 251 seven-year-olds played with toy figures and a video game designed for the study. Although children used ISL more when playing with toy figures, children used ISL in both contexts, highlighting video game play as a context where children demonstrate their appreciation of inner worlds. Children's speech in the two contexts differed in how ISL was used: references to children's own internal states were more common when playing the video game, and the characters' internal states more common when playing with the toy figures. These findings are discussed with reference to the format of the play activities affording different opportunities to discuss internal states. HIGHLIGHTS: In traditional play children refer to internal states, however, it is unclear whether this occurs when they play video games.Children referred to internal states when playing with toy figures and a video game, but did so more with the toys.Children's video game play can be used as a new context for the study of children's social understanding.Entities:
Keywords: internal state language; middle childhood; play; social understanding; video games
Year: 2021 PMID: 34483746 PMCID: PMC8404204 DOI: 10.1002/icd.2223
Source DB: PubMed Journal: Infant Child Dev ISSN: 1522-7219
Sociodemographic characteristics of the sample recruited (N = 332) into the Cardiff Child Development Study (CCDS)
| Age at first birth (mean) | |
| Mother | 28.15 (SD 6.35, range 16.09–42.99) |
| Father | 30.81 (SD 6.82, range 15.62–30.81) |
| Social class (%) | |
| Middle class | 50.9 |
| Working class | 49.1 |
| Mother's education (%) | |
| No qualifications | 5.1 |
| Less and 5 GCSEs A* = C/basic, for example, key skills, NVQ, NNEB | 16.6 |
| 5+ GCSEs A*‐C or GNVQ higher level | 13.9 |
| A‐levels A*‐E/BTEC/HNC | 11.7 |
| Undergraduate degree (BA or BSc)/HND | 28.0 |
| Postgraduate degree, for example, MSc, MD, PhD, PG Cert | 24.7 |
| Relationship status at the child's birth (%) | |
| Married | 50.3 |
| Cohabiting | 33.7 |
| In a relationship but not living together | 6.3 |
| Single | 9.6 |
| Ethnicity (%) | |
| British | 92.7 |
| Non‐British | 7.3 |
FIGURE 1A selection of the characters that appear in the two contexts of play. The image on the left depicts the children and teacher from the Playmobil activity, and the image on the right depicts the children and Storyteller from the CAMGame
Internal state language (ISL) coding scheme developed by Paine et al., (2019a) with verbatim examples from the Playmobil free play activity and the CAMGame
| ISL category | ISL category description | Examples from Playmobil activity | Examples from CAMGame | ||||
|---|---|---|---|---|---|---|---|
| ISL to self | ISL to character | ISL to other | ISL to self | ISL to character | ISL to other | ||
| Perception | Comments made about the perception of an object using one of five senses, such as “see,” “hear,” “feel,” “taste,” “smell.” | “ | “ | “ | “ | “ | “ |
| Physiology | Comments made about physical states and sensations, including “sleepy,” “pain,” “hot/cold (as in temperature),” “sick,” “comfy.” | “ | “ | No instances of physiology to other occurred | “ | “ | “ |
| Preference | Comments made about positive or negative judgements of an object, action or experience. Coding preference includes terms include “like,” “hate,” “love,” “favourite,” “enjoy,” “interest.” | “ | In play voice: “ | “ | “ | “ | No instances of preference to other occurred |
| Intention | Comments made about present intentional actions that are goal‐directed and future intentions. Includes “try,” “attempt,” “on purpose,” “mean to,” “going to.” | “ | In play voice: “ | “ | “ | “ | “ |
| Desire | Comments made about longing for an object, action or experience. Desire terms include “want,” “wish,” “hope,” “fancy,” “rather,” “need (as in want).” | “ | In play voice: “ | “ | “ | “ | “ |
| Emotion | Comments made about feeling states, including basic emotions “happy,” “sad,” “surprised,” “disgusted” and variations like “fed up,” “bored,” “glad,” “excited.” | “ | “ | No instances of emotion to other occurred | “ | “ | “ |
| Cognition | Comments made about beliefs and knowledge. Also include general terms indicating other cognitive activity, such as “remember,” “imagine,” “pretend,” “understand.” | “ | “ | “ | “ | “ | “ |
Means and standard deviations (SD) of internal state language according to category and referent
| Playmobil free play | CAMGame | |||
|---|---|---|---|---|
| Frequencies (mean, [SD]) | Proportions (mean, [SD]) | Frequencies (mean, [SD]) | Proportions (mean, [SD]) | |
| Total | 3.42 (3.13) | 0.10 (0.09) | 19.41 (16.77) | 0.08 (0.06) |
| Perception | 0.44 (0.80) | 0.01 (0.02) | 4.07 (4.50) | 0.02 (0.02) |
| Physiology | 0.15 (0.50) | 0.00 (0.01) | 0.41 (0.99) | 0.00 (0.00) |
| Preference | 0.16 (0.54) | 0.00 (0.02) | 0.63 (1.16) | 0.00 (0.01) |
| Intention | 0.79 (1.53) | 0.02 (0.05) | 4.43 (4.98) | 0.02 (0.02) |
| Desire | 0.67 (1.12) | 0.02 (0.03) | 2.33 (3.28) | 0.01 (0.01) |
| Emotion | 0.08 (0.31) | 0.00 (0.01) | 0.78 (1.60) | 0.00 (0.01) |
| Cognition | 1.12 (1.42) | 0.03 (0.04) | 6.76 (7.45) | 0.03 (0.02) |
| ISL attributed to self | 1.71 (2.15) | 0.05 (0.06) | 16.50 (14.77) | 0.07 (0.05) |
| ISL attributed to character | 1.40 (1.87) | 0.04 (0.05) | 1.63 (2.32) | 0.00 (0.00) |
| ISL attributed to other | 0.31 (0.78) | 0.01 (0.02) | 1.13 (1.81) | 0.00 (0.01) |
| ISL attributed to avatar | N/A | N/A | 0.14 (0.55) | 0.00 (0.00) |
Abbreviation: ISL, internal state language.
Means and standard deviations for ISL variables as proportions are based on task length.
No descriptive statistics are reported in relation to the avatar for the Playmobil free play activity, as this referent was only coded in the CAMGame.
Means, standard deviations, and intercorrelations of overall internal state language variables and relevant child characteristics
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
|---|---|---|---|---|---|---|---|---|---|---|
| 1. Playmobil total ISL | — | |||||||||
| 2. Playmobil talkativeness | .59** | — | ||||||||
| 3. CAMGame total ISL | .31** | .39** | — | |||||||
| 4. CAMGame talkativeness | .28** | .46** | .79** | — | ||||||
| 5. Age | .05 | −.02 | .02 | .00 | — | |||||
| 6. Gender | −.03 | .07 | .03 | .05 | .03 | — | ||||
| 7. Verbal ability | .01 | .06 | .10 | .04 | −.21** | −.08 | — | |||
| 8. Working memory | −.07 | −.06 | −.17* | −.18** | .22** | −.14* | .26** | — | ||
| 9. Sociodemographic adversity | −.03 | −.02 | .08 | .15* | .18** | .11 | −.40** | −.23** | — | |
| 10. Mothers' use of ISL in early infancy | −.04 | −.04 | −.02 | −.06a | −.24** | .05 | .22** | .08 | −.27** | — |
|
| .10 | .62 | .08 | .45 | 83.45 | 1.56 | 99.26 | 66.19 | −.08 | 1.80 |
|
| .09 | .26 | .06 | .19 | 4.53 | .50 | 11.78 | 18.39 | .96 | 1.55 |
Abbreviations: CAMGame, Castell Arth Mawr Adventure Game; ISL, internal state language.
Note: * p < .05; ** p < .01. Means and standard deviations for ISL variables are based on proportions of task length. All correlations are Spearman's rho.
FIGURE 2Relative proportion of the use of internal state language categories in the two contexts of play
Prediction of the use of internal state language in the CAMGame from use of internal state language during the free play activity, controlling for covariates
| Predictor | Δ |
|
|
| 95% CI |
|---|---|---|---|---|---|
| Step 1 | .46** | ||||
| Constant | −3.40 | .15 | −3.69 to −3.11 | ||
| Working memory | −0.00 | .00 | −.04 | −0.01 to 0.00 | |
| Mean talkativeness | 2.18 | .16 | .67** | 1.87 to 2.49 | |
| Step 2 | .01 | ||||
| Constant | −3.41 | .15 | −3.70 to −3.12 | ||
| Working memory | −0.00 | .00 | −.04 | −0.01 to 0.00 | |
| Mean talkativeness | 2.34 | .18 | .72** | 1.99 to 2.70 | |
| Overall ISL use in free play | −0.75 | .41 | −.10 | −1.56 to 0.54 |
Note: * p < .05; ** p < .01. The coefficients presented are those obtained in the final model: F(3, 233) = 67.18, p < .001, R = .46.
Abbreviation: ISL, internal state language.