| Literature DB >> 34483704 |
Stamatios Papadakis1, Foteini Alexandraki1, Nikolaos Zaranis1.
Abstract
In the last decade, interactive touchscreen devices have become ubiquitous in young children, and toddlers first experience touchscreen technology before two. Although parents have a vital role in developing the home environment as a stimulus for development, they also have conflicting views on the appropriateness of using apps to deliver educational content for assorted reasons. The purpose of the study was to reveal various aspects of children's smart mobile use at home, such as the frequency of mobile device usage, preferred app types, and parent beliefs and strategies. Three hundred twenty-five parents of kindergarten children took part in this study. The present study revealed that parents seek to support their children's learning at home via mobile devices. Furthermore, parents lack knowledge about app developmentally appropriateness and need further guidance. We expect the findings to serve as a reference for researchers to better information for parents and create apps with real educational value for children.Entities:
Keywords: Apps; Parents; Preschool children; Smart mobile devices
Year: 2021 PMID: 34483704 PMCID: PMC8406380 DOI: 10.1007/s10639-021-10718-6
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Demographics of Parent Respondents
| Demographics | All participants | |
|---|---|---|
| Gender | Male | 71 (21.8%) |
| Female | 254 (78.2%) | |
| Age | 22–30 | 18 (5.5%) |
| 31–40 | 218 (67.1%) | |
| 41–50 | 87 (26.8%) | |
| 51–60 | 2 (.6%) | |
| Ethnicity | Greek | 309 (95.1%) |
| Albanian | 13 (4.0%) | |
| Other | 3 (.9%) | |
| Education | Primary Education | 3 (.9%) |
| Lower Secondary Education | 18 (5.5%) | |
| Upper Secondary Education | 80 (24.6%) | |
| Tertiary Education - (Technological sector) | 79 (24.3%) | |
| Tertiary Education – (University sector) | 100 (30.8%) | |
| Master’s degree | 39 (12.0%) | |
| Doctoral degree | 6 (1.8%) | |
| Type of studies | Pedagogical studies | 79 (24.3%) |
| Non-pedagogical studies | 246 (75.7%) | |
| Income | < 10,326€ | 75 (23.1%) |
| 10,327€ - 16,147€ | 119 (36.1%) | |
| > 16,148€ | 131 (40.3%) | |
| Child gender | Male | 168 (51.7%) |
| Female | 157 (48.3%) | |
| Existence of other family members | Yes | 254 (78.2%) Average age: 6.44 Min age: 2 months Max age: 19 years |
| No | 71 (21.8%) | |
Frequencies of children and smart mobile devices ownership and use at home
| Items | Frequencies | |||||
|---|---|---|---|---|---|---|
| Children access on mobile devices | iPad | Android tablet | Laptop computer | Desktop computer | Smartphone | Portable gaming console |
| 34 | 66 | 115 | 65 | 232 | 23 | |
| Children smart mobile device usage | Never | Less than one time per week | Some days during a week | Most days during a week | Everyday | |
| 0 | 95 | 144 | 53 | 33 | ||
| Children smart device usage | With an adult | Alone | Sometimes alone – sometimes with an adult | |||
| 183 | 21 | 121 | ||||
| Children smart device ownership | Have their own | Share the device with another family member | ||||
| 37 | 288 | |||||
Frequencies of children engagement with apps
| Items | Frequencies | |||||
|---|---|---|---|---|---|---|
| The child plays with educational games (apps) | Yes | No | ||||
| 303 | 22 | |||||
| Frequency of play with educational games (apps) | The child does not play educational games | Less than one time per week | Some days during the week | Most of the days during a week | Every day | |
| 22 | 130 | 50 | 112 | 11 | ||
| Types of educational games | Mathematics | Spatial reasoning skills | Colors | Read Writing | STEM | Other |
| 153 | 224 | 168 | 153 | 43 | 325 | |
Parents’ general strategies on app selection, download, and use
| Items | Frequencies | |||||
|---|---|---|---|---|---|---|
| Parents apps download | Yes | No | ||||
| 297 | 28 | |||||
| Parents apps payment policy | Only free apps | Free and paid apps | Paid apps | |||
| 294 | 31 | 0 | ||||
| Parents apps download frequency | Never | Daily | Two-three times per week | One time per week | 2–3 times per month | One time per month |
| 21 | 0 | 19 | 9 | 64 | 50 | |
| One time per two or three months | One time per 6 months | Seldom | ||||
| 64 | 62 | 36 | ||||
| Parental incentives for apps download | As a reward for achievement or child good behavior | To support the child’s learning | To satisfy the child’s desire | To encourage the child’s play and creativity | As a gift | Just the child asks a new app |
| 124 | 116 | 118 | 82 | 36 | 26 | |
| Parents apps download strategies | The child asks for the app | Informed from other family members | Informed from child teachers | Personal search in app stores | Via social media | From ads |
| 139 | 60 | 74 | 82 | 136 | 49 | |
| Parents apps download criteria | Recommendations from friends, relatives | Comments, reviews on app stores | Comments, reviews on social media | Comments, reviews on specialized sites, blogs | App stars in app stores | App downloads in app stores |
| 166 | 151 | 67 | 89 | 18 | 92 | |
| App price | ||||||
| 18 | ||||||
Parents’ perceptions of educational apps’ benefits for the child
| Items | Min | Max | Mean | Std. Deviation |
|---|---|---|---|---|
| The use of educational apps by the children can make learning more fun | 1 | 5 | 3.90 | .709 |
| The use of educational apps by the children can teach basic technological skills | 1 | 5 | 3.94 | .674 |
| The use of educational apps by the children can promote curiosity and creativity | 1 | 5 | 3.60 | .835 |
| The use of educational apps by the children allows them to express themselves | 1 | 5 | 2.78 | .888 |
| The use of educational apps by the children can teach problem-solving | 1 | 5 | 3.26 | .924 |
| The use of educational apps by the children allows them to relax | 1 | 5 | 3.25 | .942 |
| The use of educational apps by the children can teach reading and writing | 1 | 5 | 3.26 | .981 |
| The use of educational apps by the children can teach mathematical concepts | 1 | 5 | 3.54 | .840 |
| The use of educational apps by the children can teach concepts from the field of Natural Sciences | 1 | 5 | 3.49 | .819 |
| The use of educational apps by the children can teach foreign languages | 1 | 5 | 3.71 | .783 |
| The use of educational apps by the children can teach Computational Thinking, coding | 1 | 5 | 3.47 | .811 |
Results of constructs analysis
| Constructs | PPEAG | PPAT | PPMET | PPAP |
|---|---|---|---|---|
| Parent gender | -1 | – | +2 | – |
| Studies categorization | – | – | – | – |
| Age group | + | – | – | – |
| Educational levels | – | – | – | – |
| Financial outcomes | + | + | + | – |
| Nationality | – | – | – | – |
| Child gender | – | – | – | – |
| Other children in the family | – | + | – | – |
| Smart mobile frequency usage | – | + | – | – |
| Parent’s restriction policy | – | – | – | – |
| Child device ownership | + | + | + | – |
| Child engagement with educational apps | – | – | – | – |
| Download apps for the child | + | + | + | – |
| Parents apps acquisition policy | + | + | + | – |
| Parents apps download frequency | – | + | – | – |
1Non statistically significant result
2Statistically significant result
Parents perceptions on the impact of digital technology
| Items | Min | Max | Mean | Std. Deviation |
|---|---|---|---|---|
| The use of digital technology harms the children brain | 1 | 5 | 2.99 | .951 |
| The use of digital technology is harmful to children’s development | 1 | 5 | 2.93 | .922 |
| Children do not need to know how to use digital technologies for their education | 1 | 5 | 2.29 | .828 |
| Traditional educational materials are better than digital educational materials for children | 1 | 5 | 2.94 | .970 |
| Digital educational materials do not support children’s learning | 1 | 5 | 2.39 | .807 |
| Children may be exposed to inappropriate content using digital technology | 1 | 5 | 3.60 | .946 |
| The use of digital technology distracts children from other experiences that are important for their development | 1 | 5 | 3.64 | .927 |
| The use of digital technology leads children to less social contact with other children | 1 | 5 | 3.62 | .964 |
| The use of digital technology can make children overweight | 1 | 5 | 2.98 | 1.048 |
Parents perceptions on the impact of digital educational material
| Items | Min | Max | Mean | Std. Deviation |
|---|---|---|---|---|
| Digital educational materials can help children learn critical mathematical skills | 1 | 5 | 3.78 | .643 |
| The digital educational materials can help children learn essential reading and writing skills | 1 | 5 | 3.48 | .800 |
| When children learn math, reading, and writing, digital applications are just as crucial as other learning resources. | 1 | 5 | 3.28 | .919 |
| I believe that technology, in general, is essential for children success at school | 1 | 5 | 3.19 | .843 |
| I believe that technology, in general, is essential for children future career choices | 2 | 5 | 3.57 | .773 |
| The joint use of technology and the traditional educational model offers more stimuli and eases the learning | 1 | 6 | 4.00 | .760 |
Parents interest in mobile educational technology
| Items | Min | Max | Mean | Std. Deviation |
|---|---|---|---|---|
| Want more information from experts on finding educational applications for mobile devices that can support children’s learning. | 1 | 5 | 3.86 | .832 |
| Want more information about the length of time to use apps to be beneficial for children’s development. | 1 | 5 | 3.81 | .819 |
| Want more information on the age at which children should be allowed to use mobile devices. | 1 | 5 | 3.85 | .822 |
| Want mobile devices to be introduced in schools and used in children’s education. | 1 | 5 | 3.55 | .917 |