| Literature DB >> 34483702 |
Nina Bergdahl1, Melissa Bond2.
Abstract
It is well-recognised that engagement is critical for learning and school success. Engagement (and disengagement) are, however, also influenced by context. Thus, as digital technologies add complexity to the educational context, they influence classroom leadership, lesson designs and related practices, and thereby engagement. Despite being critical, engagement and disengagement are not well explored concerning these influences, with a lack of research undertaken within socially disadvantaged schools. In this qualitative study, 14 classroom observations were conducted, during five months, in twelve classes in an upper secondary school in Sweden, along with dialogues with teachers (n=12) and students (n=32). The data were analysed using thematic analysis and descriptive statistics. Identified themes include digital context, teacher leadership, engagement and disengagement. A network of relations between the (dis-)engagement compound and themes is presented. The results identified processes in which engagement shifted into disengagement and vice versa; in particular, that the intention of active learning does not automatically translate to active learning for all students, although teachers employed a higher work pace than did their students. Teacher self-efficacy and awareness of how to manage digital technologies in and outside the classroom was found to play a vital role in facilitating engagement. Understanding the (dis-)engagement compound in blended learning environments is key to inform active and visible learning for future research and supportive organisational structures.Entities:
Keywords: Blended learning; Disengagement; Engagement; K-12; Teacher leadership; Work pace
Year: 2021 PMID: 34483702 PMCID: PMC8397605 DOI: 10.1007/s10639-021-10714-w
Source DB: PubMed Journal: Educ Inf Technol (Dordr) ISSN: 1360-2357
Teacher and student pace (without digital technologies)
| Cat. | Student work pace | Teacher work pace | The role of digital technologies |
|---|---|---|---|
| A | Stressed. The lesson is characterised by constant high pace and demands where the goals are perceived as unreachable, for example when the teacher provides multiple tasks, unclear instructions, no support or resources and too little time. | The lesson is characterised by lack of digital leadership, and high levels of perceived stress for teachers, where they feel overwhelmed and/or exhausted. | Characterised by worry or anxiety related to using digital technologies, in combination with limited digital competence in relation to error detection, troubleshooting and problem solving, (which may be enhanced by limited school support, and/or a conviction that digital technologies have no place in education). |
| B | Higher pace that requires concentration. The lesson is characterised by intentionally higher pace, which enables diverse student pace and a need for student autonomy where several activities or variations of activities are ongoing. | The lesson is characterised by agile teaching practices. The teacher works to activate the students in each learning activity. | Characterised by competing elements of teacher attention which may cause stress, such as new, unfamiliar or non-functional software or digital devices, increased workload due to creating new content, assessments and exams, flipped classrooms, feedback. The work pace may increase as teachers try to exert control, when the teacher experiences disengaged students, and/or a lack of structural support. Stressed teachers can talk faster to "survive the lesson or class", dreading to be there. |
| C | Active learning which sometimes is cognitively challenging. The lesson is characterised by students either engaging in hands-on practice or working to master a theoretical content. The majority of students are kept at this pace. | The lesson is characterised by flexible teaching practices. The teacher works to activate the students in each learning activity. | Characterised by re-using video-annotations, flipped classrooms, visual feedback, and designs for gamification. Re-using online self-assessment and quizzes with randomised answers and questions and auto correction. Reusing designs that previously worked to enable a variety of peer interactions using cloud services and online forums. |
| D | Slow and repeated instances of enabling passivity. Characterised by empty slots between learning activities/learning sequences, or one activity that did not last for the duration of the lesson. | The lesson is characterised by few or fragmented activities that do not overlap smoothly, or too few learning activities, leaving students who finish tasks early in a passive space without instructions. | E.g. the focus on the lesson design derives from a self-centred approach: "what do I do as a teacher", rather than how are the students actively involved in learning, while I am focusing on “xyz”. Digital technologies are not used to provide exercises, enable interactions or challenge students cognitively. |
| E | Slow and unpretentious. Characterised by low design effort. The teacher does not support a work pace directed toward learning, and allows for a minimum of learning sequences. The lesson signals that if truant or absent, you have not missed anything. | The lesson is characterised by non-agile presence. This lesson can include passive "laissez-faire style of teaching”, but it can also be, aware design, where the teacher deliberately designs the lesson to decrease their own work pace, and increase the students' work pace | E.g. redirecting students to learn from a source separate from teacher interaction such as a movie, animation, streamed media, working on a project or use digital devices to enable dialog, interaction or training. |
Fig. 1Network of themes identified to influence the (dis-)engagement compound
Fig. 2Teacher and student work pace
Photo 1Student using Google image search
Photo 2Student using a translation application