| Literature DB >> 34456363 |
Fengfeng Ke1, Zhaihuan Dai1, Mariya Pachman2, Xin Yuan3.
Abstract
In this mixed-method study, we investigated the impact and design of a multiuser, virtual reality (VR) supported teaching simulation, in comparison with live classroom teaching simulation, on the participatory training of teaching and the teaching knowledge development of student instructors. A total of 40 university teaching assistants participated in a 4-h training session in which they were randomly assigned to a VR simulation or a live classroom simulation condition. The study indicated that the VR simulation better promoted the lab-teaching knowledge development than the live simulation, whereas the latter better fostered class-teaching knowledge development. All participants reported higher teaching self-efficacy after the training. The qualitative data indicated that domain-specific challenges and authentic environmental prompting in the VR simulation fostered both experiential and vicarious learning of teaching. However, VR participants lacked mutual engagement in collaborative role-playing. The study findings suggest that VR-based simulation can supplement and work as an alternative to the live classroom simulation to host participatory teaching development.Entities:
Keywords: Role-playing; Simulation; Teaching assistants; Training of teaching; Virtual reality
Year: 2021 PMID: 34456363 PMCID: PMC8380300 DOI: 10.1007/s11251-021-09555-4
Source DB: PubMed Journal: Instr Sci ISSN: 0020-4277
Fig. 1Virtual Role Card at a Class-teaching Scenario
Fig. 2Interactive Prompts in Dialogue Box at a Lab-teaching Scenario
Fig. 3Example of Coding with Participation Behaviors