| Literature DB >> 34419935 |
Nancy Greer1, Matthew J Rockloff2, Alex M T Russell3, Lisa Lole4.
Abstract
BACKGROUND AND AIMS: Esports betting is expanding in popularity, yet little is known about who participates in this niche gambling activity. This study aimed to determine whether esports bettors are more vulnerable to harms and problems than gamblers engaged in traditional sports betting.Entities:
Keywords: esports betting; gambling-related harm; problem gambling; skin gambling; sports betting
Mesh:
Year: 2021 PMID: 34419935 PMCID: PMC8997221 DOI: 10.1556/2006.2021.00039
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Demographic profiles of esports bettors (N = 298) and sports bettors (N = 300)
| Sample characteristic | Esports bettor ( | Sports bettor ( | Statistic |
|
|
| ||||
| Male | 172 (57.7) | 254 (84.7) |
| <0.001 |
| Female | 126 (42.3) | 46 (15.3) | <0.001 | |
|
| ||||
| 18–24 | 69 (23.2) | 11 (3.7) |
| <0.001 |
| 25–34 | 118 (39.6) | 46 (15.3) | <0.001 | |
| 35–44 | 65 (21.8) | 88 (29.3) | 0.035 | |
| 45+ | 46 (15.4) | 155 (51.7) | <0.001 | |
| Mean | 33.28 | 44.53 |
| <0.001 |
|
| ||||
| New South Wales | 102 (34.2) | 91 (30.3) |
| >0.05, ns |
| Victoria | 86 (28.9) | 95 (31.7) | >0.05, ns | |
| Queensland | 46 (15.4) | 56 (18.7) | >0.05, ns | |
| South Australia | 30 (10.1) | 25 (8.3) | >0.05, ns | |
| Western Australia | 26 (8.7) | 20 (6.7) | >0.05, ns | |
| Australian Capital Territory | 4 (1.3) | 5 (1.7) | >0.05, ns | |
| Tasmania | 4 (1.3) | 7 (2.3) | >0.05, ns | |
| Northern Territory | 0 (0.0) | 1 (0.3) | >0.05, ns | |
|
| ||||
| Not in a relationship (single, never married/divorced/separated/widowed) | 109 (36.6) | 112 (37.3) |
| >0.05, ns |
| Married/domestic partnership | 189 (63.4) | 188 (62.7) | >0.05, ns | |
|
| ||||
| Secondary education or less | 71 (23.8) | 106 (35.3) |
| 0.002 |
| Post-secondary/tertiary education | 54 (18.1) | 88 (29.3) | 0.001 | |
| Bachelor/master/doctoral or equivalent | 173 (58.1) | 106 (35.3) | <0.001 | |
|
| ||||
| Yes | 90 (30.2) | 34 (11.3) |
| <0.001 |
| No | 208 (69.8) | 266 (88.7) | <0.001 | |
|
| ||||
| Employed | 260 (87.2) | 233 (77.7) |
| 0.002 |
| Unemployed | 38 (12.8) | 67 (22.3) | 0.002 | |
|
| ||||
| 20,799 or less | 52 (18.0) | 32 (11.8) |
| 0.041 |
| $20,800–41,599 | 43 (14.4) | 42 (14.0) | >0.05, ns | |
| $41,600–77,999 | 89 (29.9) | 87 (29.0) | >0.05, ns | |
| $78,000 or more | 105 (36.3) | 110 (40.6) | >0.05, ns | |
Fig. 1.Comparison of participation in traditional gambling activities in the last 12 months between esports bettors (N = 298) and sports bettors (N = 300)
Linear regressions predicting number of traditional gambling activities, problem gambling (log10 PGSI scores) and gambling-related harm (SGHS score) by gambler type, age and gender (N = 598 for each model)
| Predictors | B (SE) | Beta | t | Cor. | sr2 |
|
| |||||
| Gambler type (0 = EB, 1 = SB) | 0.244 (0.198) | 0.058 | 1.232 | 0.119** | 0.25% |
| Age in years (scale) | 0.030 (0.008) | 0.170 | 3.728*** | 0.186*** | 2.25% |
| Gender (0 = Male, 1 = Female) | 0.285 (0.196) | 0.061 | 1.451 | 0.015 | 0.34% |
| SUM | 2.83% | ||||
|
| |||||
| Gambler type (0 = EB, 1 = SB) | −0.420 (0.038) | −0.458 | −10.933*** | −0.484*** | 15.32% |
| Age in years (scale) | −0.003 (0.002) | −0.069 | −1.710 | −0.280*** | 0.37% |
| Gender (0 = Male, 1 = Female) | −0.020 (0.038) | −0.020 | −0.523 | 0.128** | 0.04% |
| SUM | 15.73% | ||||
| Dependent variable: gambling-related harm (SGHS score) | |||||
| Gambler type (0 = EB, 1 = SB) | −2.362 (0.292) | −0.361 | −8.088*** | −0.362*** | 9.55% |
| Age in years (scale) | 0.007 (0.012) | 0.026 | 0.611 | −0.150*** | 0.05% |
| Gender (0 = Male, 1 = Female) | 0.311 (0.289) | 0.043 | 1.075 | 0.146*** | 0.17% |
| SUM | 9.77% | ||||
Notes: *P < 0.05; **P < 0.01; ***P < 0.001; EB = esports bettor; SB = sports bettor; B = unstandardized coefficient; SE = standard error; Beta = standardized coefficient; t = independent t-test statistic Cor = Pearson correlation, 2-tailed; sr2 = squared semi-partial correlation coefficient. Model fit statistics: Number of traditional activities R2 = 3.9%, adjusted R2 = 3.5%, residual standard error = 2.074, F(3, 594) = 8.139, P < 0.001. Problem gambling: R2 = 23.8%, adjusted R2 = 23.5%, residual standard error = 0.402, F(3, 594) = 62.010, P < 0.001. Gambling-related harm R2 = 13.3%, adjusted R2 = 12.9%, residual standard error = 3.055, F(3,594) = 30.367, P < 0.001.
Fig. 2.Comparison of regular (at least fortnightly) participation in traditional gambling activities between esports bettors (N = 298) and sports bettors (N = 300)
Spearman's rho correlation coefficient between frequency of participation in traditional gambling activities, video-game related gambling activities, problem gambling severity, and gambling-related harm (Base: esports bettors, n = 298)
| Variables | PGSI | SGHS | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| PGSI | 1 | |||||||||||||
| SGHS | 0.557*** | 1 | ||||||||||||
| 1. ECB freq | −0.079 | −0.053 | 1 | |||||||||||
| 2. ESB freq | 0.316*** | 0.166** | −0.279*** | 1 | ||||||||||
| 3. SG freq | 0.266*** | 0.128* | −0.009 | 0.534*** | 1 | |||||||||
| 4. Sports freq | 0.070 | −0.067 | 0.256*** | 0.058 | 0.261*** | 1 | ||||||||
| 5. Casino freq | 0.108 | 0.110 | 0.139* | 0.086 | 0.101 | 0.151** | 1 | |||||||
| 6. Private freq | 0.194** | 0.109 | 0.012 | 0.297*** | 0.296*** | 0.158** | 0.106 | 1 | ||||||
| 7. EGM freq | −0.070 | 0.038 | 0.016 | −0.005 | 0.047 | 0.130* | 0.171** | 0.132* | 1 | |||||
| 8. Lotto freq | −0.187** | −0.016 | 0.045 | −0.076 | −0.088 | 0.028 | 0.212*** | 0.121* | 0.089 | 1 | ||||
| 9. Scratch freq | −0.055 | 0.065 | −0.073 | −0.091 | −0.120* | 0.023 | 0.198** | 0.205*** | 0.098 | 0.375*** | 1 | |||
| 10. Bingo freq | −0.046 | 0.066 | −0.053 | −0.097 | −0.116* | 0.039 | 0.205*** | 0.213*** | 0.105 | 0.371*** | 0.991*** | 1 | ||
| 11. Race freq | −0.039 | 0.017 | 0.041 | −0.014 | 0.012 | 0.146* | 0.249*** | 0.177** | 0.081 | 0.300*** | 0.242*** | 0.249*** | 1 | |
| 12. Keno freq | −0.048 | 0.009 | 0.061 | 0.045 | 0.084 | 0.091 | 0.130* | 0.170*** | 0.021 | 0.239*** | 0.235*** | 0.246*** | 0.241*** | 1 |
| 13. Fantasy freq | 0.112 | 0.026 | 0.062 | 0.131* | 0.149* | 0.095 | 0.034 | 0.095 | 0.240*** | 0.021 | 0.096 | 0.007 | −0.021 | 0.099 |
*Relationships are significant at the P < 0.05 level. ** P < 0.01 level, *** P < 0.001 level. Freq = gambling frequency last 12 months; ECB = Esports Cash Betting; ESB = Esports Skin Betting; SG = Skin Gambling (games of chance); Sports = sports betting; Casino = casino table games; Private = private betting for money; EGM = electronic gaming machine; Lotto = Australian lotteries; Scratch = Scratch tickets; Race = horse/dog race wagering; Fantasy = fantasy sports betting.
Problem gambling severity (PGSI) and gambling-related harm (SGHS) between esports bettors (N = 298) and sports bettors (N = 300)
| Problem gambling severity status (PGSI) | Esports bettor ( | Sports bettor ( | Statistic |
|
|
|
| |||
| Non problem gambler (0) | 25 (8.4) | 100 (33.3) |
| <.001 |
| Low-risk gambler (1–2) | 32 (10.7) | 71 (23.7) | <.001 | |
| Moderate-risk gambler (3–7) | 48 (16.1) | 77 (25.7) | 0.004 | |
| Problem gambler (8+) | 193 (64.8) | 52 (17.3) | <0.001 |
Linear regressions of gambling activity predictors of problem gambling (PGSI) and gambling-related harm (SGHS) (Base: Esports bettors, n = 298)
| PGSI | SGHS | |||||||||
| B | SE | Beta | t | sr2 | B | SE | Beta | t | sr2 | |
| Age (years) | 0.026 | 0.037 | 0.041 | 0.708 | 0.15% | 0.008 | 0.019 | 0.027 | 0.430 | 0.06% |
| Gender (M,F) | −0.427 | 0.740 | −0.032 | −0.577 | 0.10% | 0.282 | 0.384 | 0.044 | 0.734 | 0.18% |
| ECB freq. | −0.309 | 0.561 | −0.033 | −0.550 | 0.09% | 0.027 | 0.292 | 0.006 | 0.091 | 0.00% |
| ESB freq. |
|
|
|
|
| 0.161 | 0.196 | 0.067 | 0.821 | 0.23% |
| SG freq. |
|
|
|
|
| 0.254 | 0.185 | 0.111 | 1.372 | 0.63% |
| Sports freq. | 0.514 | 0.470 | 0.066 | 1.094 | 0.35% | −0.331 | 0.244 | −0.087 | −1.355 | 0.61% |
| Private freq. | 0.399 | 0.215 | 0.110 | 1.857 | 1.01% | 0.085 | 0.112 | 0.048 | 0.761 | 0.19% |
| EGM freq. | −0.240 | 0.206 | −0.066 | −1.161 | 0.39% | 0.026 | 0.107 | 0.015 | 0.247 | 0.02% |
| Casino freq. | 0.353 | 0.208 | 0.098 | 1.698 | 0.84% | 0.190 | 0.108 | 0.109 | 1.760 | 1.04% |
| Race freq. | 0.037 | 0.233 | 0.009 | 0.159 | 0.01% | 0.048 | 0.121 | 0.025 | 0.399 | 0.05% |
| Fantasy freq. | 0.187 | 0.270 | 0.039 | 0.691 | 0.14% | −0.045 | 0.140 | −0.019 | −0.317 | 0.03% |
| Keno freq. | −0.245 | 0.244 | −0.059 | −1.005 | 0.30% | −0.051 | 0.127 | −0.025 | −0.400 | 0.05% |
| Lotto freq. |
|
|
|
|
| −0.021 | 0.115 | −0.012 | −0.182 | 0.01% |
| Obs. | 298 | 298 | ||||||||
| SUM | 7.48% | 3.12% | ||||||||
| R2 | 17.0% | 5.0% | ||||||||
| Adj. R2 | 13.2% | 0.6% | ||||||||
| Resid. SE | 6.142 | 3.191 | ||||||||
| F Statistic (df = 13; 284) | 4.481*** | 1.139, ns | ||||||||
Note: * P < 0.05; ** P < 0.01; *** P < 0.001; B = unstandardized coefficient; SE = standard error; Beta = standardized coefficient; t = independent t-test statistic; sr2 = squared semi-partial correlation coefficient; freq = gambling frequency last 12 months; ECB = Esports Cash Betting; ESB = Esports Skin Betting; SG = Skin Gambling (games of chance); Sports = sports betting; Private = private betting for money; EGM = electronic gaming machine; Casino = casino table games; Race = horse/dog race wagering; Fantasy = fantasy sports betting; Lotto = Australian lotteries. Bold signifies significant results.