| Literature DB >> 34406969 |
Kieren J Egan1, William Hodgson2, Mark D Dunlop1, Gennaro Imperatore1, Alison Kirk2, Roma Maguire1.
Abstract
BACKGROUND: Informal caregivers, or carers (unpaid family members and friends), are instrumental to millions worldwide for the ongoing delivery of health and well-being needs. The risk of crisis points (eg, hospitalizations) for caregivers increases with the absence of physical activity. The COVID-19 pandemic is highly likely to have increased the risk of crisis points for caregivers by increasing the amount of time spent indoors due to shielding and lockdown restrictions. Thus, accessible evidence-based tools to facilitate physical activity for caregivers indoors are urgently needed.Entities:
Keywords: Android; COVID-19; app; caregiver; co-design; development; exercise; intervention; physical activity; support
Year: 2021 PMID: 34406969 PMCID: PMC8489565 DOI: 10.2196/27358
Source DB: PubMed Journal: JMIR Form Res ISSN: 2561-326X
Figure 1Overview of the transtheoretical model across the different stages of precontemplation, contemplation, preparation, action, and maintenance alongside relapse.
Figure 2Overview of the co-design process across the three co-design meetings.
Overview of the co-design meetings.
| Sprint (number of questionnaires completed) | Focus/aim | Detail of meeting used to guide sprint |
| 1 (N=5) | To critique and present a simple initial app prototype; to collectively present the principles of the transtheoretical model (TTM) and the UK government national physical activity guidelines. | We explored the topics of motivation, goals, physical activity guidelines, delivery options, health, and safety. We also explored “keep, lose, change,” and asked our participants to prioritize needs according to the MoSCoWa methodology. |
| 2 (N=6) | To review the feedback from meeting 1 and progress during design sprint 1. | We explored how to deliver details within the educational, physical activity, and communication components, including the “keep, lose, change” format. We presented future options of the physical activities using videos and subsequent feedback. |
| 3 (N=6) | To review and finalize the app design in preparation for a 3-week real-world study. | Final, detailed discussion on the presentation of the revised app developed, and further discussion of the education, physical activity, and communication sections. |
aMoSCoW: “Must Have, Should Have, Could Have, Won't Have this time” prioritization.
Figure 3Feedback received using MoSCoW methodology across motivational elements (A, top left), measuring physical activity (B, top right), specific types of activities needed (C, bottom left), and focus within education sections (D, bottom right). Abbreviations used: 6 Minute walk test (6MW), Government Guidelines (Gov. guidelines).
Figure 4Feedback from participants using the MoSCoW method for (A) delivery method for educational details and (B) communication elements within the app.
Requirements identified and developed within co-design stage 1.
| Requirements | Development/implementation details | |
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| Need to develop a simple evidence-based physical activity plana,b | An easy-to-use planner where an entire week would be visible, ideally reflecting (1) cardiovascular, (2) muscle and balance, and (3) sedentary breakers according to the UK physical activity guidelines. This “weekly planner” was the cornerstone of the app’s physical activity functionality where users could make, revise, view, and review their plan for the week(s) ahead. |
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| Users would like to record any cardiovascular activity (ie, at home and outside)a,b | For cardiovascular activities, we built a simple dialogue system that could record time and intensity. We also incorporated “active living” activities through a drop-down menu for adding further detail. |
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| Muscle and balance simplicitya,b | We devised a system that incorporated 3 to 5 different muscle and balance activities (with the precise content yet to be determined), allowing personalization. |
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| Underline importance of health and safetya,b | Users are supported with information about how to undertake safe exercises both through an initial information and disclaimer screen, alongside some brief information within each physical activity video. |
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| Capturing sedentary activitya,b | Users can optionally record sedentary activity. |
| Educational needs: Increase awareness of the activity guidelines and behavioral changea,b,c | Initial educational content was developed on PowerPoint for subsequent transfer to the app. The format follows the activity consultation (built in part from existing resources within the group for diabetes, and includes interactive elements based on the TTMd). | |
| Communication needs: Flexibility on how social media/messaging could be implementeda | As “communication” was a lower priority feature, we remained open to comments and considerations from the group. Our plan was to be agile in our development. We concentrated our efforts primarily around exploring links to social media and message boards. | |
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| The app should be simple to navigate and personalized.a,e | Controls were clearly marked with labels. For the educational section users could choose the font size to facilitate reading. |
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| App colors that are familiar/associated with trust to users should be used.a,e | User interface was designed to keep the different sections of the app compartmentalized both visually and functionally, while the look and feel of the app was kept consistent; by using different colors and clear labels, users were always kept aware of which section of the app they were in. |
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| The components around education and physical activities should be clearly distinct.a | To improve user experience, the educational section was implemented in HTML/JS/CSS as this section was primarily text-based. |
aBased on co-design discussions.
bBased on UK activity guidelines.
cBased on models of behavioral change.
dTTM: transtheoretical model.
eBased on user design principles.
Figure 5User preferences for components of app design in co-design meeting 2. Participants provided feedback on how best to (A) measure sedentary behavior, (B) deliver flashcard duration, and (C) deliver education across 10 minutes per day.
Details of design sprint 2 following requirements identification within co-design session 2.
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| Improve the clarity of the videos, including the use of text on the screena | Develop bespoke videos for each of the physical activities supported by the app. This would include text on the screen and audio guides of how to undertake each activity. Videos will cover a wide range of different activities across cardiovascular, sedentary breakers, and muscle and balance work. Three bespoke videos for each activity group will be developed, guided by a physical activity specialist. | |
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| Participants would like to measure progress in sedentary behavior using number of days a | Implement simple drop-down menu options to record the number of sedentary breakers used per day. This would allow users to set a target for sedentary breakers each day and record progress accordingly. | |
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| Participants would like to be able to move activities onto the next daya,b | A feature will be added to the weekly planner so that users can move an activity forward if not completed at the intended time. | |
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| Participants would like to set their own reminders as requireda,b,c | Support users to add reminders for activities as required within the planner. There will also be additional support within the app to allow users to review all reminders set at the same time. | |
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| Muscle and balance activities need to exercise many different muscle groups within the same activitya,b | We would explore the feasibility of developing “flashcards” that would present a sequence of random activities. This could include building more holistic exercise sets within an individual 5-minute video. | |
| Educational needs: “Lessons” need to last up to 10 minutes per day and deliver the 7 lessons as intended, but the terminology could be off-puttinga,c | Materials developed for up to 10 minutes a day, and all proposed elements on the app. All educational elements are to be optional and termed “stages” to avoid overly formal language. Development of rules of the education sections, including how to provide consistency of content and delivery. | ||
| Communication needs: Allow participants flexibility on the modality of sharing informationa | Our app must support many different modalities of sharing user progress, and may be more functionally suited to Android system sharing. | ||
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| User guide required for participantsa | User guide will be accessible through the app. | |
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| Look and feel of the app, including color scheme, need to be reviseda,b,d | Implement consistent use of logos and color scheme across the different app components based on the activity guidelines and UK National Health Service colors. | |
aBased on co-design discussions.
bBased on UK activity guidelines.
cBased on models of behavioral change.
dBased on user design principles.
Details of design sprint 3 following requirements identification within co-design session 3.
| Requirements | Development/implementation details | |
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| Participants requested that we alter the icons used (bicep) for muscle and balance | An alternative graphic was selected, more suitable for the carer demographic. |
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| Participants would like to access physical activities (eg, sedentary behaviors) from within the education sectionsa | Implement a link between the educational and physical activity components to link the two. |
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| Videos delivered with clarity, supported by text. There was no consensus on university branding; the academic group decided to proceed with videos using the university logoa | Videos are supported with slow, clear narration; safety messages; and on-screen text. A link to each video must be accessible within the app delivered when both planning and undertaking activities. |
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| Participants with physical activity expertise recommended that delivering “muscle and balance” activities with significant variation of targeted areas within each video. | Deliver, record, and integrate videos that support all physical activity types: sedentary activity, cardiovascular activity, and muscle and balance. We will develop 3 short videos (2 to 5 minutes). |
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| Appropriate measurement of physical activities and progressa,b,c | For cardiovascular activities, users measure time and intensity; for sedentary breakers, users measure the number per day; and for muscle and balance, users can measure the number of events. Timing of cardiovascular activities will be measured using a start/stop timer dialogue. |
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| As per sprint 2, ensure that educational sections last around 10 minutes or lessa,c | Split initial educational sections so that there are 8 sections overall: “Introduction” now becomes “Welcome and Introduction” and “Physical activity: Beginners Guide.” |
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| Increase accessibility of the educational materials a,c | Use more visuals and break up education text |
| Communication needs/requirements: As per sprint 2 | Deliver the ability to share progress across different social media/communication tools. | |
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| Participants liked the overall color scheme and logo formats suggested a,b,d | Look and feel includes colors from activity guidelines and those familiar within the UK National Health Service. |
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| Personalization of app a,b,d | User guide will be developed. Users can increase/decrease the font size of the educational sections as required. Content delivered included “personas” relevant to a Scottish context. |
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| Integration of reminders a,b,d | Users can set reminders any time through clicking on planned activity. A prompt will be given to users when originally setting an event. |
aBased on co-design discussions.
bBased on UK activity guidelines.
cBased on models of behavioral change.
dBased on user design principles.
Figure 6Feedback from participants using the MoSCoW method. (A) Preference for the icon type within the weekly planner; (B) feedback on planner design buttons for use; (C) suitability of our proposed app logo; (D) response on the number of interactive tasks within the educational sections.
Figure 7Screenshots from the final app design, including (A) main menu page, (B) example of an exercise page, (C) weekly planner.