Literature DB >> 34380940

Developing the Virtual Resus Room: Fidelity, Usability, Acceptability, and Applicability of a Virtual Simulation for Teaching and Learning.

Sarah Foohey1, Alim Nagji2, Yusuf Yilmaz3, Matthew Sibbald4, Sandra Monteiro5, Teresa M Chan6.   

Abstract

PROBLEM: Physical distancing restrictions during the COVID-19 pandemic led to the transition from in-person to online teaching for many medical educators. This report describes the Virtual Resus Room (VRR)-a free, novel, open-access resource for running collaborative online simulations. APPROACH: The lead author created the VRR in May 2020 to give learners the opportunity to rehearse their crisis resource management skills by working as a team to complete virtual tasks. The VRR uses Google Slides to link participants to the virtual environment and Zoom to link participants to each other. Students and facilitators in the emergency medicine clerkship at McMaster University used the VRR to run 2 cases between June and August 2020. Students and facilitators completed a postsession survey to assess usability and acceptability, applicability for learning or teaching, and fidelity. In addition, students took a knowledge test pre- and postsession. OUTCOMES: Forty-six students and 11 facilitators completed the postsession surveys. Facilitators and students rated the VRR's usability and acceptability, applicability for learning and teaching, and fidelity highly. Students showed a significant improvement in their postsession (mean = 89.06, standard deviation [SD] = 9.56) compared with their presession knowledge scores (mean = 71.17, SD = 15.77; t(34) = 7.28, P < .001, with a large effect size Cohen's d = 1.23). Two perceived learning outcomes were identified: content learning and communication skills development. The total time spent (in minutes) facilitating VRR simulations (mean = 119, SD = 36) was significantly lower than time spent leading in-person simulations (mean = 181, SD = 58; U = 20.50, P < .008). NEXT STEPS: Next steps will include expanding the evaluation of the VRR to include participants from additional learner levels, from varying sites, and from other health professions.
Copyright © 2021 by the Association of American Medical Colleges.

Entities:  

Mesh:

Year:  2022        PMID: 34380940     DOI: 10.1097/ACM.0000000000004364

Source DB:  PubMed          Journal:  Acad Med        ISSN: 1040-2446            Impact factor:   6.893


  3 in total

1.  Teaching children and adolescents basic life support using gamification.

Authors:  Nino Fijačko; Ruth Masterson Creber; Lucija Gosak; Gregor Štiglic; Pavel Skok; Robert Greif
Journal:  Resuscitation       Date:  2021-10-13       Impact factor: 5.262

Review 2.  Virtual Simulation in Undergraduate Medical Education: A Scoping Review of Recent Practice.

Authors:  Qingming Wu; Yubin Wang; Lili Lu; Yong Chen; Hui Long; Jun Wang
Journal:  Front Med (Lausanne)       Date:  2022-03-30

3.  At the limits of digital education. The importance of practical education for clinical competencies learning in the field of emergency medicine: A controlled non-randomized interventional study.

Authors:  Lina Vogt; Michael Schauwinhold; Rolf Rossaint; Henning Schenkat; Martin Klasen; Saša Sopka
Journal:  Front Med (Lausanne)       Date:  2022-09-16
  3 in total

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