Literature DB >> 3437274

The effects of prosocial and aggressive videogames on children's donating and helping.

J H Chambers1, F R Ascione.   

Abstract

We investigated the effects of a prosocial and an aggressive videogame on children's prosocial behavior. Third-, fourth-, seventh-, and eighth-grade boys and girls (N = 160) were randomly assigned to either a control condition or one of four treatment conditions. In two of the treatment conditions, children played a videogame with prosocial content either singly or cooperatively with another child. In the other two conditions, children played an aggressive videogame either singly or competitively. Subsequent levels of donating and helping were measured. A three-way analysis of variance indicated that older students donated significantly more than did younger students. Children who played either of the aggressive videogames donated significantly less than did those who played prosocial games by themselves. No significant effects were found for helping. Playing the prosocial videogame did not increase prosocial responding, but playing the aggressive videogame tended to suppress this behavior. The failure of the prosocial game to accelerate prosocial responding might be due to the relatively brief treatments used in this study and/or to the particular prosocial videogame utilized.

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Year:  1987        PMID: 3437274     DOI: 10.1080/00221325.1987.10532488

Source DB:  PubMed          Journal:  J Genet Psychol        ISSN: 0022-1325            Impact factor:   1.509


  2 in total

1.  Home media and children's achievement and behavior.

Authors:  Sandra L Hofferth
Journal:  Child Dev       Date:  2010 Sep-Oct

2.  The Effects of Prosocial Cartoon Examples on Children's Donating Behavior.

Authors:  Qian Zhang; ZheMin Duan; Dan Xiang; Yue Yu; JingJin Tian
Journal:  Psychol Res Behav Manag       Date:  2021-08-11
  2 in total

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