Literature DB >> 34370609

The Benefits of Custom Exergames for Fitness, Balance, and Health-Related Quality of Life: A Randomized Controlled Trial with Community-Dwelling Older Adults.

Afonso Gonçalves1,2, John Muñoz3, Mónica S Cameirão1,2,4, Élvio Rúbio Gouveia5,6, Honorato Sousa6, Sergi Bermúdez I Badia1,2,4.   

Abstract

Objective: This research aimed to measure the benefits in older adults' motor performance and quality of life during a 12-week-long multidimensional training combining custom-made exergames and traditional exercise in a complementary manner, compared with traditional training alone. Materials and
Methods: Community-dwelling older adults participated in a randomized controlled trial (N = 31) consisting of two weekly exercise sessions of 60 minutes for 12 weeks. Participants allocated to the exergames group (n = 15) had one individual session of exergames and one traditional exercise group session per week. Control group participants (n = 16) had two weekly traditional exercise group sessions. Outcome measures on fitness, balance, and health-related quality of life were measured at the start of the intervention, 6th, 12th, and 16th week (1-month follow-up).
Results: The exergames group showed a significant increase in lower-body and upper-body strength from pre- to postintervention. When compared with control, participants had significantly higher developments of upper-body strength from pre- to postassessments. There was a significant decrease in shoulder range of motion between the end of the intervention and follow-up for participants in both conditions. Balance increased significantly during the intervention but decreased at follow-up in both conditions. The mental component of health-related quality of life was significantly higher at the end compared with the start of the intervention in the exergames group, and this difference was significantly higher when compared with control.
Conclusion: Integrating personalized exergames designed for multidimensional fitness training in traditional settings can be an effective strategy to enhance older adults' motor performance and mental well-being.

Entities:  

Keywords:  Balance; Elderly; Exergames; Fitness

Year:  2021        PMID: 34370609     DOI: 10.1089/g4h.2020.0092

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  1 in total

1.  Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.

Authors:  Samira Mehrabi; John E Muñoz; Aysha Basharat; Jennifer Boger; Shi Cao; Michael Barnett-Cowan; Laura E Middleton
Journal:  JMIR Res Protoc       Date:  2022-06-13
  1 in total

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