| Literature DB >> 34337174 |
Anders Håkansson1,2.
Abstract
Problem gambling is among the public health hazards which may increase due to the COVID-19 pandemic and its consequences on society. Results from a few countries have hitherto been diverse with respect to gambling during the pandemic. The present study aimed to study gambling behaviors during COVID-19 in Denmark, with the same methodology as previously used in Sweden, and also to provide a comparison to previously published Swedish data. A web survey was answered by 2,012 individuals, from December 2, to December 10, 2020. Four percent reported increased gambling habits, and three percent reported decreased gambling, during COVID-19. Self-reported increase in gambling was associated with spending more time at home, mental distress, and higher gambling severity. Prevalence of self-reported, increased gaming during COVID-19 was significantly lower in Denmark than in Sweden. Although the overall changes in gambling patterns during COVID-19 may be limited, people who increase their gambling during the pandemic may be at particular risk. Stakeholders should pay attention to individuals who report altered gambling habits during the pandemic.Entities:
Keywords: Behavioral addiction; Covid-19; Gambling disorder; Mental health; Pandemic; Problem gambling
Year: 2021 PMID: 34337174 PMCID: PMC8318852 DOI: 10.1016/j.heliyon.2021.e07506
Source DB: PubMed Journal: Heliyon ISSN: 2405-8440
Sample characteristics, full sample (N = 2,012) in Denmark.
| % (n) | |
|---|---|
| Gender | |
Male | 54 (1,089) |
Female | 46 (921) |
Wish not to report | 0 (2) |
| Age groups (years) | |
18–24 | 9 (181) |
25–29 | 10 (202) |
30–39 | 18 (355) |
40–49 | 19 (385) |
50–59 | 20 (400) |
60+ | 24 (489) |
| Income (DKK) | |
-10,000 | 13 (257) |
10,000–15,000 | 12 (251) |
15,000–20,000 | 13 (263) |
20,000–25,000 | 12 (233) |
25,000–30,000 | 14 (278) |
30,000–35,000 | 11 (229) |
35,000–40,000 | 8 (152) |
40,000–45,000 | 6 (118) |
45,000–50,000 | 3 (61) |
50,000+ | 8 (170) |
| Past-year gambling | |
Online casino | 10 (202) |
Land-based casino | 4 (84) |
Online horse betting | 3 (64) |
Land-based horse betting | 3 (56) |
Online sports betting | 17 (338) |
Land-based sports betting | 8 (164) |
Online poker | 4 (80) |
Electronic gambling machines | 6 (114) |
Online bingo | 7 (131) |
| Psychological distress (Kessler-6 score >4) | |
Yes | 42 (855) |
No | 55 (1,116) |
Missing | 2 (41) |
| Living conditions | |
with partner, no children | 39 (784) |
with partner and children | 25 (496) |
alone, no children | 26 (528) |
alone with children | 6 (113) |
with parents | 5 (91) |
| Occupation | |
working | 50 (1,014) |
studying | 11 (225) |
unemployed | 5 (99) |
temporarily unemployed due to COVID | 1 (22) |
retired | 26 (531) |
sick-leave | 2 (50) |
other | 4 (71) |
Local currently, 1 Danish Krona (1 DKK) corresponds to approximately 0.16 US Dollar (USD).
Describing a level of at least moderate psychological distress, according to a score of five or more on Kessler-6, a six-item instrument describing symptoms of mental health (Furukawa et al., 2003).
Logistic regression analyses of variables associated with the reporting of increased gambling, in all respondents with available data (n = 1,971) and in the sub-sample of gamblers (n = 1,098) in Denmark.
| All subjects with available data. OR (95 percent confidence interval), n = 1,971. | Subjects with available data, non-gamblers excluded. OR (95 percent confidence interval), n = 1,098. | |
|---|---|---|
| More time at home | 4.77 (1.78–12.80) | 4.66 (1.74–12.46) |
| Gambling severity, higher | 3.48 (2.76–4.39) | 2.74 (2.11–3.56) |
| Mental distress | 2.94 (1.34–6.44) | 2.78 (1.25–6.15) |
| Increased alcohol | 1.43 (0.72–.86) | 1.55 (0.77–3.14) |
| Age groups | 1.11 (0.92–1.35) | 1.13 (0.90–1.41) |
| Irregular occupation | 1.81 (0.87–3.75) | 1.70 (0.82–3.54) |
| Male gender | - | 0.58 (0.32–1.03) |