| Literature DB >> 34335370 |
Stephan Schadll1, Rea Rodriguez-Raecke1, Lennart Heim1, Jessica Freiherr2,3.
Abstract
Overweight and obesity are considered a huge problem in modern societies. Previous studies have shown that people who are regularly distracted by playing videogames or watching TV while eating are more likely to be overweight and that the number of people that are gaming worldwide is rising. Further, it has been established that both, watching TV or playing video games lead to an increased snack intake and a lower rating of perceived taste intensity. Since flavor perception is accomplished not only by the sense of taste but also the sense of smell, we investigated the influence of cognitive load created by playing a video game on odor intensity perception. The participants played a low or high difficulty version of Tetris while presented with odors of food and non-food items. A higher skin conductance response (SCR) along with a decrease in task performance verified that the higher difficulty level leads to a higher cognitive load. Our behavioral data indicates a significant decrease in intensity estimates of food odors and non-food odors during the high compared to low cognitive load condition. We conclude that odor intensity estimation is influenced by real-life cognitive tasks which might in turn lead to overeating while distracted.Entities:
Keywords: attention; cognitive load; distraction; olfaction; smell
Year: 2021 PMID: 34335370 PMCID: PMC8316920 DOI: 10.3389/fpsyg.2021.657188
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Depiction of the Tetris game and the blocks that were used.
FIGURE 2Flow-chart of the experiment. The subjects first played Tetris for 28 s, then the odor was presented while they kept playing Tetris for another 28 s. Then the subjects were asked to rate the intensity of the odor and the game difficulty on a scale from 1 to 10.
FIGURE 3Influence of cognitive load on the intensity ratings for different odors. The intensity ratings of food and non-food odors decrease under high compared to low cognitive load [**p < 0.01, error bars portray one standard deviation (SD)].
FIGURE 4Influence of cognitive load on number of rows solved, difficulty ratings and Global Mean values. The number of rows solved decreased during the high compared to low cognitive load condition (A). Difficulty ratings increased under the high compared to low cognitive load condition (B). The Global Mean values of skin conductance response (SCR) increase with high compared to low cognitive load (C) (**p < 0.01, ***p < 0.001, error bars portray one standard deviation).