| Literature DB >> 34332955 |
André Lucatelli1, Ananaira Alves Goulart2, Paulo Sergio Panse Silveira3, José de Oliveira Siqueira4, Maria José Carvalho Carmona5, Valéria Fontenelle Angelim Pereira6, Livia Stocco Sanches Valentin6, Joaquim Edson Vieira5.
Abstract
OBJECTIVE: Postoperative cognitive dysfunction may result from worsening in a condition of previous impairment. It causes greater difficulty in recovery, longer hospital stays, and consequent delay in returning to work activities. Digital games have a potential neuromodulatory and rehabilitation effect. In this study, a digital game was used as a neuropsychological test to assess postoperative cognitive dysfunction, with preoperative patient performance as control.Entities:
Keywords: Anesthesia; Cognitive dysfunction; Computers; Diagnostic self evaluation; Postoperative period
Mesh:
Year: 2021 PMID: 34332955 PMCID: PMC9373221 DOI: 10.1016/j.bjane.2021.06.025
Source DB: PubMed Journal: Braz J Anesthesiol ISSN: 0104-0014
Characteristics of the sample: gender, age, years of schooling, type of surgery, and type of anesthesia.
| Gender | Men (%) | Women (%) | Total | |
|---|---|---|---|---|
| n | 24 (40%) | 36 (60%) | 60 | |
| n | 52.7 | 13.5 | ||
| n | 19 | 12 | 16 | 12 |
| n | 26 | 9 | 11 | 14 |
| n | 54 | 10 | 9 | 6 |
The sum of anesthesia procedures is above 60 because more than one procedure may have been necessary for the same patient.
Pre- and post-surgery digital game scores described as mean ± standard deviation.
| Pre-surgery | Post-surgery | Statistics | |
|---|---|---|---|
| 25.67 ± 3.08 | 18.07 ± 4.45 | F(1;38) = 188.246 | |
| 23.47 ± 3.88 | 20.40 ± 4.57 | F(1;48) = 42.338 | |
| 30.07 ± 13.44 | 31.20 ± 10.79 | F(1;7) = 0.213 | |
| 24.57 ± 3.77 | 17.78 ± 5.49 | F(1;31) = 98.137 | |
| 7.92 ± 2.35 | 4.87 ± 2.24 | F(1;55) = 179.034 | |
| 8.43 ± 2.35 | 6.15 ± 2.36 | F(1;37) = 88.935 |
Statistics analysis performed using a generalized linear mixed model – GLMM (IBM SPSS Statistics, version 26), considering level of significance of 5%, normal distribution probability and link identity function, controlling for age, gender, and time of assessment (pre- or post-surgery) as fixed effects and, study subject as random effect.
ATSTOTAL, Selective Attention; ATATOTAL, Alternating Attention; VISUOP, Visuoperception; FECIA, Inhibitory Control; MCPTOTAL, Short-Term Memory; MLPTOTAL, Long-Term Memory.
Effect of surgery duration (Short, less than 120 minutes; Intermediate, between 120 and 240 minutes; Long, more than 240 minutes) on digital game scores.
| Time | Pre | Post | n | Diss | Slope | Statistics | |
|---|---|---|---|---|---|---|---|
| Short | 26.36 ± 2.20 | 19.91 ± 2.12 | 11 | F(2.44) = 0.034, | F(2.41) = 1.123, | F(2.43) = 2.760, | |
| Int. | 25.59 ± 3.63 | 18.05 ± 4.57 | 22 | ||||
| Long | 25.88 ± 2.45 | 17.25 ± 3.91 | 16 | ||||
| Short | 24.36 ± 3.11 | 22.00 ± 2.00 | 11 | F(2.44) = 0.537, | F(2.41) = 0.463, | F(2.43) = 21.942, | |
| Int. | 23.55 ± 4.09 | 20.05 ± 5.24 | 22 | ||||
| Long | 22.88 ± 3.83 | 20.31 ± 4.42 | 16 | ||||
| Short | 29.55 ± 11.24 | 28.00 ± 5.69 | 11 | F(2.44) = 0.034, | F(2.41) = 3.208, | F(2.43) = 36.872, | |
| Int. | 33.18 ± 16.64 | 33.41 ± 12.42 | 22 | ||||
| Long | 32.31 ± 12.89 | 31.81 ± 12.3 | 16 | ||||
| Short | 22.18 ± 2.99 | 17.00 ± 4.20 | 11 | F(2.44) = 4.323, | F(2.41) = 0.678, | F(2.43) = 12.441, | |
| Int. | 25.50 ± 3.07 | 18.77 ± 5.37 | 22 | ||||
| Long | 24.38 ± 4.16 | 18.00 ± 5.57 | 16 | ||||
| Short | 5.18 ± 2.36 | 4.91 ± 2.51 | 11 | F(2.44) = 1.417, | F(2.41) = 0.048, | F(2.43) = 2.125, | |
| Int. | 6.27 ± 2.16 | 5.00 ± 2.27 | 22 | ||||
| Long | 5.81 ± 2.43 | 5.06 ± 3.19 | 16 | ||||
| Short | 8.18 ± 2.52 | 6.55 ± 2.84 | 11 | F(2.44) = 0.451, | F(2.41) = 0.630, | F(2.43) = 21.026, | |
| Int. | 8.36 ± 2.42 | 6.41 ± 2.28 | 22 | ||||
| Long | 8.62 ± 2.58 | 6.12 ± 2.50 | 16 |
Statistics analysis performed using ANCOVA (R version 4.0.3) assuming 5% level of significance, dissociation between pre-operative and duration of surgery and homogeneity of regression slopes for each factor, controlling for age and gender.
ATSTOTAL, Selective Attention; ATATOTAL, Alternating Attention; VISUOP, Visuoperception; FECIA, Inhibitory Control; MCPTOTAL, Short-Term Memory; MLPTOTAL, Long-Term Memory; Int., Intermediate.